This FREE update adds a Japanese language setting, and a requested feature to scale tyre wear and fuel consumption based on lap count. Here is what is included :- *ADDED: Japanese language option. *ADDED: The ability to scale tyre wear and fuel consumption in CREATION MODE races.
This FREE update adds a Japanese language setting, and a requested feature to scale tyre wear and fuel consumption based on lap count. Here is what is included :- *ADDED: Japanese language option. *ADDED: The ability to scale tyre wear and fuel consumption in CREATION MODE races. *FIXED: Gaps in 2010 car models. *FIXED: Non-functional HOT LAP ghost car toggle options in the Pause Menu. *FIXED: Minor UI issues for coloured text and incorrect icons being displayed.
This FREE update adds the long-promised ability to rename CPU drivers and teams, as well as a couple of bonus features such as manual gears and traction control, and a bunch of smaller improvements and fixes. Here is what is included :- *ADDED The ability to rename CPU drivers an
This FREE update adds the long-promised ability to rename CPU drivers and teams, as well as a couple of bonus features such as manual gears and traction control, and a bunch of smaller improvements and fixes. Here is what is included :-
*ADDED The ability to rename CPU drivers and CPU teams. *ADDED An option to switch to using manual gears. *ADDED An option to adjust the amount of traction control the player’s car uses. *ADDED An option to give all game characters large eyes. *ADDED The ability to skip the tutorial if the player has a saved profile already. *IMPROVED Camera occlusion on various tracks when using BLIMP camera view. *IMPROVED Screen layouts for ultra-wide displays. *IMPROVED More intelligent CPU overtaking behaviour. *FIXED The sound of the engine blowing up on elimination race, does not respect volume settings. *FIXED Moving from CHAMPIONSHIP to HOT LAP on the Mode Select Screen without moving over CAREER causes the screen scene to offset. *FIXED The Caspian Sea time trial loading the wrong track variant. *FIXED Game stats appearing in miles when kilometres selected. *FIXED Starting a race in cockpit view starts the camera inside the character’s head before zooming out. *FIXED Track-side speed signs not acting as physics objects. *FIXED Season cups readout not displaying correctly. *FIXED Player’s car sometimes appearing on track instead of in the pits when choosing race strategy. *FIXED CPU cars sometimes being upside down on track shortly after a race start. *FIXED The player’s car exiting the pits sometimes starts stationary rather than at pit speed. *FIXED Incorrect language on the Valencia track run off. *FIXED New profile saves incorrectly remember the player’s racing line setting. *FIXED No rewind button in the tutorial when returning from CHAMPIONSHIP MODE. *FIXED Changing decades just before a change of globe location could prevent progress. *FIXED Phone calls from blank character meshes. *FIXED New season title card displaying “season 0” rather than “season 1”. *FIXED Driver overalls in CHAMPIONSHIP MODE not matching car livery. *FIXED Audio levels and other settings not saving properly. *FIXED Temporary profiles being created when profiles deleted.
(To change driver or team names, or change the logos of the teams, follow these steps): 1. Go to New Star GP in your Steam Library 2. Click on the cog or right click on the name of the game in the list and select Manage > Browse Local Files 3. The CustomData.txt template file is in the "release" subfolder. 4. Follow the instructions in that file and save the edited version OUTSIDE the "release" subfolder, along with any custom logos you want the game to use. This protects your changes from being overwritten by Steam's file validation. That’s it!
This FREE update adds a brand new mode to the game alongside a number of improvements and fixes. Here is what is included :- *ADDED HOT LAP MODE. HOT LAP is an entirely new game mode focused on setting the fastest time on one lap of any track in the game. Outpace your opponents’
This FREE update adds a brand new mode to the game alongside a number of improvements and fixes. Here is what is included :-
*ADDED HOT LAP MODE. HOT LAP is an entirely new game mode focused on setting the fastest time on one lap of any track in the game. Outpace your opponents’ ghost-cars and claim your place on the Steam leaderboards! *ADDED Option to switch speed readout from MPH to KPH. *ADDED Support for Logitech G29 steering wheels. *ADDED Big eye option for characters *IMPROVED The “Win a GP with broken components” achievements now include front and rear wings. *IMPROVED: Nose Cam is now rigidly fixed to the nose of the car rather than slightly independent of car direction. *FIXED Issues with selected character when playing CHAMPIONSHIP MODE. *FIXED Puddles not appearing when it rains in the Tutorial. *FIXED Issues with the race confirmation message in CHAMPIONSHIP MODE. *FIXED Game locking up going into the 2020s Cote D’Azur GP. *FIXED Missing pit wall news before races. *FIXED No background showing for start lights. *FIXED In the 2010s, incorrect Caspian Sea time trial track configuration was being loaded. *FIXED Persistent damage in CHAMPIONSHIP MODE can now be enabled and disabled properly. *FIXED Tyre wear no longer persists between championship rounds when damage is disabled. *FIXED All CREATION MODE settings now persist between launches of the game. *FIXED Boost power no longer varies with framerate. *FIXED Ultrawide support beyond 21:9 *FIXED Better support for auto-selection of controller on launch
Please let us know what you think to the latest update and get involved with our community on discord. The link is on the store page.
Thank you for the great feedback and reviews, we really appreciate your support.
This update adds a couple of features asked for by the community, along with inprovements and bug fixes. Full list follows:- - ADDED: Some steering wheel support. Support for Logitech G29 and Thrustmaster T150 models. A couple of caveats: there’s no force feedback and the game ma
This update adds a couple of features asked for by the community, along with inprovements and bug fixes. Full list follows:-
- ADDED: Some steering wheel support. Support for Logitech G29 and Thrustmaster T150 models. A couple of caveats: there’s no force feedback and the game may display incorrect button iconography in the UI based on the wheel model you own. - ADDED: MPH/KPH toggle via settings menu - IMPROVED: Rendering performance in races - IMPROVED: CPU optimisation in races - IMPROVED: Messaging around replaying or attempting to replay GPs - IMPROVED: Translations - FIXED: Incorrect keyboard steering when mouse steer is enabled. - FIXED: Incorrect track loading after a pre-race phone call or dilemma. - FIXED: Decal positioning on some car bodies - FIXED: Incorrect instructions on Brisbane 2020 GP - FIXED: Missing characters in some languages - FIXED: Season reset button visibility logic - FIXED: Visual behaviour of leaderboard when resetting season - FIXED: Occasional progression blockers caused by the RPG waterfalls - FIXED: Grass showing through curbs on certain tracks - FIXED: Erroneous split time when in last place - FIXED: Entering a race with a maxed out car and leased technology causing non-progression - FIXED: Losing one or both wings now counts as a component failure towards achievements. - FIXED: Occasional UI misbehaviour on the Profile Screen - FIXED: MP Leaderboard button states and general appearance
If you have any problems with the update, please let us know on discord or email us using [email protected]. Thanks.
Thank you to everyone who has participated in the Early Access release of New Star GP. You have all been an amazing help in getting the game to its full content launch today If you have been playing the Early Access version, please check for updates in your Steam queue. Please en
Thank you to everyone who has participated in the Early Access release of New Star GP. You have all been an amazing help in getting the game to its full content launch today
If you have been playing the Early Access version, please check for updates in your Steam queue.
Please enjoy the 2010s and 2020s race eras, as well as the new content in single and multiplayer Championship Mode!
(Any Early Access players who have opted into a Beta testing branch, e.g. for debugging assistance, should opt back out of the branch in order to access the full version content.)
If, right now, you ask a long-time F1 fan what keeps them tuning in to watch cars go round and round while a paddock full of very smart engineers and some of the most dodgy rich people the world has to offer look on, they’ll all probably give different answers. Some’ll say it’s t
If, right now, you ask a long-time F1 fan what keeps them tuning in to watch cars go round and round while a paddock full of very smart engineers and some of the most dodgy rich people the world has to offer look on, they’ll all probably give different answers.
Some’ll say it’s the drama, some’ll say it’s impressive tech being pushed to the limit, some’ll say they like seeing Charles Leclerc’s pretty face. All of these reasons are equally valid, but, following an opening race to the 2024 season that certainly tested my resolve to tune in again this week - I don’t think many of the answers you got would directly speak to what should be the simple reason any of us watch sports. Above all else, it’s supposed to be fun.
New Star GP, the latest release from the studio behind Retro Bowl and New Star Manager, is exactly that. It’s straight-up fun. Coming out of a recent preview of the game, I honestly wasn’t sure whether it would be, given that it was coming out of early access stocked with a mixture of arcadey and sim-style elements that seemed like they might lead it to struggle to properly deliver enough of either vision.
This update adds a language selection screen in preperation for when the game transitions from Early Access to full release. The languages added in addition to English are:- French Italian German Spanish Turkish Portuguese If you see any errors with any of the languages, please e
This update adds a language selection screen in preperation for when the game transitions from Early Access to full release. The languages added in addition to English are:-
French Italian German Spanish Turkish Portuguese
If you see any errors with any of the languages, please either report on our discord channel or email us using [email protected]
NEW DECADE OF RACING, WELCOME TO THE YEAR 2000. *ADDED: 2000s racing decade! This CAREER MODE update includes a total of 35 brand new events, and a new racing location in Poland. As if that wasn’t enough, it also adds a grid of new, and more capable CPU drivers and teams to out-r
NEW DECADE OF RACING, WELCOME TO THE YEAR 2000.
*ADDED: 2000s racing decade! This CAREER MODE update includes a total of 35 brand new events, and a new racing location in Poland. As if that wasn’t enough, it also adds a grid of new, and more capable CPU drivers and teams to out-race, and 3 new cars for you to upgrade and customise! The two Poland track configurations are also added to CREATE-A-CHAMPIONSHIP MODE, so can be added to your own custom championship configurations. *ADDED: Licensed tech! You can now improve your cars not only with upgrades, but also by licensing technology from other teams for temporary performance improvements providing an alternative upgrade strategy, or a temporary boost to beat that hard to finish event. Friendly teams will offer a discount on their tech, but teams driven by hostile drivers will bump the price of theirs! *ADDED: Improved news! News has had a graphical update with new staging based on driving decade, plus a selection of new news stories. *IMPROVED: Higher resolution shadows in cockpit view. *IMPROVED: The opportunity to sack an unhappy member of staff! *IMPROVED: Edit your character's appearance from the Customise Screen in the garage. *FIXED: Sound effects now play when you repair a component in the pits. *FIXED: Issue with CPU car performance in reverse races not recognising when they’re the lead car. *FIXED: New stories where CPU drivers were being mis-gendered. *FIXED: Quitting championships made in CREATE-A-CHAMPIONSHIP MODE sometimes didn’t save if no return to the Mode Select Screen. *FIXED: Dilemma issue in which both staff members increased their happiness. *FIXED: Multiplayer championships now save progress between launches, and can be resumed with any number of players.
CREATION MODE UPDATE * ADDED: Create-a-Championship Mode. This mode offers players the ability to create their own custom championship competitions. A host of options are available for tweaking, such as track length, pitting, or weather; and in the advanced options, settings such
CREATION MODE UPDATE
* ADDED: Create-a-Championship Mode. This mode offers players the ability to create their own custom championship competitions. A host of options are available for tweaking, such as track length, pitting, or weather; and in the advanced options, settings such as race speed, how competitive the CPU opponents are, and the option to carry car damage over between races allows players to customise the experience to their own tastes. The requests for longer race durations have been answered with the option to set race distance (99 lap races anyone?), and to top it off, any custom competitions can be played in either single player, or multiplayer with up to four players. * ADDED: Staff personalities. Staff now have different personalities: some are easy to keep happy, others less so. Some upset other staff members, others don’t, while some also have special bonus abilities, so choosing between members of staff based on their personalities offers more strategy options for your team and more depth and richness between races. Additionally, staff happiness now offers a bonus to perk performance, so keeping your staff happy is worth the effort as it gains you an edge on the track. * ADDED: Some extra staff-related news stories based on their personalities. * ADDED: A few extra character customisation options. * FIXED: Bug where a failure could occur in non-GP races without a warning dilemma. * FIXED: Title screen crash if more than four controllers are connected. * FIXED: Incompatibility problem with save game formats.
- FIXED: Further fix for Steam Deck preventing a situation where the game controls became unresponsive. - FIXED: Music sting not playing during the championship scene at the end of CHAMPIONSHIP MODE competitions. - FIXED: Some minor text fixes.
- FIXED: Further fix for Steam Deck preventing a situation where the game controls became unresponsive. - FIXED: Music sting not playing during the championship scene at the end of CHAMPIONSHIP MODE competitions. - FIXED: Some minor text fixes.
*IMPROVED: Significant optimisations to in-race code and rendering to wring the most out of your playing device *IMPROVED: Track abrasion settings. We’ve updated the track abrasion settings in PRO DIFFICULTY only, reducing the durability of soft and hard tyres to better different
*IMPROVED: Significant optimisations to in-race code and rendering to wring the most out of your playing device *IMPROVED: Track abrasion settings. We’ve updated the track abrasion settings in PRO DIFFICULTY only, reducing the durability of soft and hard tyres to better differentiate between pit strategies. *IMPROVED: Tyre wear upgrade now has a more significant effect *IMPROVED: New values for Time Trial and Checkpoint events in PRO DIFFICULTY making those events more challenging and more in line with the rest of the events in PRO DIFFICULTY. *IMPROVED: Reduced level of boost in PRO DIFFICULTY only to about half its previous effect. *FIXED: The wrong times were being reported at the end of Elimination events. *FIXED: When deleting a save slot, the selected save slot now stays selected. *FIXED: Removed the problem with wet tyres overly wearing during rain showers. *FIXED: Triggering a rewind during a tutorial message caused the game to enter a state from which it could not progress. *FIXED: Incorrect button icons being displayed on Steam Deck for resetting a car pointing in the wrong direction. *FIXED: No more pesky keyboard prompts on Steam Deck. *FIXED: Unlocked perk slots now show correct unlocked colouring. *FIXED: Braking SFX no longer ducks the game music. *FIXED: Player car bouncing and skewing sideways when leaving the pits for the second time. *FIXED: No icon being displayed on the CONTINUE button of the “not using staff perks” phone message. *FIXED: It was possible to get invites to rival races in decades that were not accessible in-game. *FIXED: When racing in CHAMPIONSHIP MODE, the track maps have been scaled so they no longer obscure split times. *FIXED: Personal best UI animation now timed correctly. *FIXED: Completing or cancelling a championship now correctly resets progress.
After a great response to Early Access launch and amazing feedback from players, we are pleased to reveal the roadmap to take the game from Early Access to full launch. This is subject to change in both order and content based on new development insights, and of course feedback f
After a great response to Early Access launch and amazing feedback from players, we are pleased to reveal the roadmap to take the game from Early Access to full launch. This is subject to change in both order and content based on new development insights, and of course feedback from our players, but we hope this gives a little more insight into where we’re intending to go with it and the type of content you can expect as the updates come.
* ADDED: Pro difficulty mode for new careers! Something for more experienced racers to get their teeth into right from the 80s. * IMPROVED: Warm tyres perk is more effective and all rolling start events begin with warm tyres. * IMPROVED: Staff happiness easier to sustain - furthe
* ADDED: Pro difficulty mode for new careers! Something for more experienced racers to get their teeth into right from the 80s. * IMPROVED: Warm tyres perk is more effective and all rolling start events begin with warm tyres. * IMPROVED: Staff happiness easier to sustain - further RPG changes are in the pipeline. * IMPROVED: Added a chicane to the Naples short track * IMPROVED: Variability of race outcome for the middle grid places. * UPDATED: Wet tyres now degrade substantially quicker on dry tracks * FIXED: Reset button on the Season Leaderboard screen no longer leaves you unable to complete a season. Clicking the button now will unblock affected saves. * FIXED: Closed loophole in AI logic that caused them to steer into you if you approached their rear tyre * FIXED: Incorrectly awarded bodyshell in the 90s * FIXED: Full-length track warning appearing too often * FIXED: AI cars were choosing splash-n-dash last lap pit strategies far too often.
Patch Notes: ===================== * ADDED: The ability to choose which of several attached controllers each player should use * ADDED: Tutorialisation of the adaptive difficulty * ADDED: Tutorialisation of repairing broken components * ADDED: Highlight effect for broken componen
Patch Notes: =====================
* ADDED: The ability to choose which of several attached controllers each player should use * ADDED: Tutorialisation of the adaptive difficulty * ADDED: Tutorialisation of repairing broken components * ADDED: Highlight effect for broken components on the pit wheel * ADDED: Tutorialisation of empty decal customisation screen * ADDED: Two extra livery patterns for the Early Access bonus car
* IMPROVED: Better track maps on the Info panel pre-race * IMPROVED: Significant CPU optimisations
* FIXED: Unplayable Reverse Race in Italy 1990s * FIXED: Burst of volume on game launch * FIXED: Staff no longer lose happiness for neglecting their perks if you don't have any unlocked * FIXED: Mike Holden occasionally going AWOL in Italy * FIXED: Playing championship races no longer advances cooldowns in Career Mode * FIXED: Staff hire dilemmas no longer allow you to go into debt * FIXED: Incorrect tip messages on loading screen * FIXED: Various UI presentation issues * FIXED: Correct body variants in Multiplayer * FIXED: Locking out of navigation during keybinding
* KNOWN ISSUES: An issue with the game becoming unresponsive after minimisation when using wired DualShock controllers has resurfaced. If this is encountered then unplugging and reconnecting the controller will 'unstick' the game.
Patch Notes: ============ * FIXED: Game could become unresponsive after losing focus when playing with a DualShock controller * FIXED: Opening the Steam Overlay with the keyboard would respawn your car on the track * FIXED: Tutorialisation hints going out of sync if you race the
Patch Notes: ============
* FIXED: Game could become unresponsive after losing focus when playing with a DualShock controller * FIXED: Opening the Steam Overlay with the keyboard would respawn your car on the track * FIXED: Tutorialisation hints going out of sync if you race the Northampton Time Trial more than once * FIXED: Keyboard / Controller hints around the UI * FIXED: More appropriate countdowns for rolling start events * FIXED: Getting into problematic states when rewinding at the start of certain events * FIXED: Recording DNF outcomes in GP races * FIXED: Elements of bad weather propagating from race to race * FIXED: Appearance of tyres on 1980s winning car in trophy room * FIXED: In race messaging about missed sponsor goals * FIXED: Alignment of artwork in the pitlane of certain tracks * FIXED: Apparent multi-selection of buttons when P2/3/4 accesses the pause menu * FIXED: Flash of corruption on other screens when a player pits in multiplayer
* CHANGE: You can now hold down Enter or Continue to speed up the awarding of bux and trophies after a race * CHANGE: Accidentally pressing Continue when slotting a Perk post-race no longer shunts you to the Race Events screen without slotting the Perk * CHANGE: Better tutorialisation of Perks in higher racing tiers
Introducing the Lucas 05 body-shell. This is a FREE cosmetic addition unlocked as a selectable body-shell for all Early Access players starting their career in the 80s in CAREER MODE.
Introducing the Lucas 05 body-shell. This is a FREE cosmetic addition unlocked as a selectable body-shell for all Early Access players starting their career in the 80s in CAREER MODE.
My purchase last year of a Steam Deck rekindled my long-dormant love for arcade racers. High quality and modern entries in the genre are few and far between, though. Enter New Star GP, which looks like it might fill the whole in my heart that's been there since I played F1 Pole P
My purchase last year of a Steam Deck rekindled my long-dormant love for arcade racers. High quality and modern entries in the genre are few and far between, though.
Enter New Star GP, which looks like it might fill the whole in my heart that's been there since I played F1 Pole Position on the SNES in 1993.
I'm not sure I'd go so far as to say that arcade racers are enjoying a renaissance right now, but there's definitely some good stuff to choose from out there, like Circuit Superstars and, more recently, Exo Rally Championship . That number will grow by one later this year with th
I'm not sure I'd go so far as to say that arcade racers are enjoying a renaissance right now, but there's definitely some good stuff to choose from out there, like Circuit Superstars and, more recently, Exo Rally Championship. That number will grow by one later this year with the release of New Star GP, a retro-styled open-wheel racing game set in the heyday of Prost, Senna, and Schumacher... Read more.