The Gray Man, a humble madness about being a serial killer (David Lynch would be proud) is on sale for 50% Off in the Summer Sale June 26th 2024 to July 10th 2024! View game page
The Gray Man, a humble madness about being a serial killer (David Lynch would be proud) is on sale for 50% Off in the Summer Sale June 26th 2024 to July 10th 2024!
Your local shop specialising in knives, cleavers, axes or crowbars is running a fantastic promotion, a whopping 50% off your entire purchase! Better hurry, before some old gray man kills runs you over. However, you must sign a declaration that the knife will not be used for legal
Your local shop specialising in knives, cleavers, axes or crowbars is running a fantastic promotion, a whopping 50% off your entire purchase! Better hurry, before some old gray man kills runs you over.
However, you must sign a declaration that the knife will not be used for legal activities.
The Gray Man is now in its first year of release and we need to celebrate this moment with at least a small update. Did you wish you could shatter everything out of frustration? New "fun" ways to interact in the house. Using an axe or shotgun will affect the environment. However,
The Gray Man is now in its first year of release and we need to celebrate this moment with at least a small update. Did you wish you could shatter everything out of frustration?
New "fun" ways to interact in the house. Using an axe or shotgun will affect the environment. However, these new interactions can permanently block specific object interactions. Beware!
Improved "click zone" when transitioning to other frames of the scene.
Graphics in the main game menu have been updated and varied, no longer just a chopper!
"Behind the Scenes" option added in the game settings in Extras. You can check out the process of the game's visuals!
Added two new Steam awards and a couple of new cheats. I'd slowly build up a cheat list.
Bugs, fixes, minor things
Minor difficulty adjustments to the game. Make the Regular difficulty actually properly easy, compared to the main Murderous difficulty.
Absurd rotation of the axe around its axis fixed.
Shotgun transitions in and out of darkness disabled to prevent proper shotgun use. Fixed.
If a player wanted to go to sleep with shotgun or axe in hand, this is now no longer possible. It is said to be unsafe...
I would like to thank you very much for not only supporting this twisted game, but especially for all the feedback in the discussions. They really help!
I would make a few more minor updates in the near future. But that's all from me for now. Cheers!
The Gray Man, a humble madness about being a serial killer (David Lynch would be proud) is on sale for 50% Off in the Summer Sale June 27th 2024 to July 11th 2024!
The Gray Man, a humble madness about being a serial killer (David Lynch would be proud) is on sale for 50% Off in the Summer Sale June 27th 2024 to July 11th 2024!
Hello! I'm bringing you a big new update that makes adjustments throughout the game based on feedback and self-testing, including critical fixes in the last part of the game and a lightened difficulty. I'm also bringing new Steam achievements, secret cheats waiting to be discover
Hello! I'm bringing you a big new update that makes adjustments throughout the game based on feedback and self-testing, including critical fixes in the last part of the game and a lightened difficulty. I'm also bringing new Steam achievements, secret cheats waiting to be discovered, new house interactions, and lots of other little life quality changes.
"Last Checkpoint" has undergone a thorough review and check. In a couple of cases, it was not possible to properly return to previous parts of the game. Fixed.
Clickteam Fusion probably has a problem with the Steamworks object cooperation, which sometimes fails to save the necessary data for the game progress. Beta fixed.
When a player is obsessed with the inner voice in an endless loop, sometimes after a long time it becomes impossible to leave it at all. Fixed.
The player's inner voice in an endless loop is longer and more variable. With new takes, breaks etc.
Added new interaction to different parts of the house. Will be adding more in future updates.
The key to the chest in the attic will not disappear when unlocked. Fixed.
At the end of the second act, if the player abruptly quits the game, the game will save incorrectly and lose tens of minutes. Fixed.
Movement transition between Act 1 and Act 2 in Subconscious Cities is 25% faster. With transitions turned off in game settings, up to 50%.
End of Act 3 - Persecution. Background is brighter and transitions between movements faster.
The shotgun sequence in Act 4 is much easier for Gamepad and Regular Difficulty.
The bloodlust effect is reduced in Act 4 (the effect of the Whisperer's influence). It was activated, though there was no reason for it. Fixed.
The entire bossfight is easier in certain parameters for Regular Difficulty. If the player was groping, now there is no need!
Act 5 - Bossfight Phase 2, right click on the mouse button and the player is taken to the Gameplay Showreel. Fixed. Stupid bug.
Unlikely bug after bossfight appears in game data. The player can reach the end of the game without it being the right way to do so. Fixed.
Towards the end of the game, a "Steamworks object" warning could appear, which was annoying. Fixed.
For the final cutscene of the game, the movement/black screen could stutter and there was nothing to do but turn the game off. Fixed.
Menu, Other
Screen shakes for a dramatic experience are less intense in the game. Well getting a seizure while playing is not a good gaming experience I suppose.
Added a new option to the menu - Transitions OFF/ON. Ability to have no transitions into and out of darkness in the main game area, and in the Subconscious.
Added 7 new Steam achievements, related to fighting with yourself in the last chapter of the game.
Game Difficulty option - individual difficulty levels are slightly overwritten.
The text in Gore mode is somewhere more clear.
The information skull in the menu also contains a tooltip for Level Select in the game settings.
New secret cheats added to Extras.
Thank you very much for all the insights! With each update, the game becomes the masterpiece I wanted to present at release. If you find any bugs or have any comments or anything, feel free to contact me here in the discussions or other social platforms. Since then, ahoj!
The Gray Man, a humble madness about being a serial killer is on sale for 35% Off in the Steam Winter Sale December 21st 2023 to January 4th 2024! I've even made a winter seasonal update to the menu. It's a little snowy! So it is serious business now. Merry Christmas!
The Gray Man, a humble madness about being a serial killer is on sale for 35% Off in the Steam Winter Sale December 21st 2023 to January 4th 2024!
Murderous success! My solo-developed bizarre game The Gray Man was nominated in the Point & Click category in the first round of the Top 100 at INDIE OF THE YEAR 2023 at IndieDB , and is now competing in the next round! I need your support now more than ever! If you think the
Murderous success! My solo-developed bizarre game The Gray Man was nominated in the Point & Click category in the first round of the Top 100 at INDIE OF THE YEAR 2023 at IndieDB, and is now competing in the next round!
I need your support now more than ever! If you think the game deserves even more attention or has won you over with its craziness, I would be very grateful for that vote as well! I'm also attaching an IndieDB article on the game's update to version 1.011.
Work on the game is not over and will continue with a minor update before Christmas and a planned Christmas discount. I believe that I am really close to my perfect author's version and would like to add new content after that. Thanks for playing, rating and potentially enjoying this madness as much as it was always meant to be enjoyed. Hehe. Good luck and I wish the rest of the IndieDB creators the best of luck!
Hey there! I'm bringing a new update that makes minor adjustments based on feedback and self-testing of the game. Some items will not disappear spontaneously during the game. And when they do, the player will be notified. In the basement, an unlikely player block could happen (di
Hey there! I'm bringing a new update that makes minor adjustments based on feedback and self-testing of the game.
Some items will not disappear spontaneously during the game. And when they do, the player will be notified.
In the basement, an unlikely player block could happen (direction to the secret room). Fixed.
Phantom in Obscure City at the end of Act 2 will appear less frequently. Especially on Regular difficulty.
Fragments of memories and conversations in Obscure City are more consistent to convey Anthony's subconscious situation.
Minor overall changes in Act 3.
Added a minor hint on the inability to interact with the inventory if the player is holding the body of the dead woman on their shoulders at the beginning of the third act.
The shovel at the fresh grave in the final part of the sequence at the beginning of Act 3 has disappeared. Corrected. Additionally added minor interaction with it.
The Axe will no longer be available in the house if the "Kill" option is chosen at the end of Act 3.
Minor overall changes in Act 4.
If the player makes the wrong decision in Act 4 to go to either the basement or the old bedroom, they will correctly receive the "Lust", possession by the Whisperer.
Wrong decision in Act 4 in the cottage resulted in not being able to properly light the cottage on fire + the ability to leave. Fixed.
For the first bossfight phase in Act 5, added a hint on how the mechanic of the 1st Source of Destruction works.
Minor overall adjustments to Act 5, the bossfight, and the alternate endings of the game.
The Start button on the gamepad can now also open and close pause screen!
The intro text and notifications when starting the game will have a longer duration. The skip option remains the same.
Thanks for your feedback, as always! With your help, I can truly offer a very unique gaming experience. If there are any other bugs, please feel free to tell me about them in any form, I would be very grateful.
The Gray Man, a game about being a serial killer is on sale for 25% Off in the Steam Autumn Sale November 21st - November 28th. Get it now! And checkout the vote for Outstanding Visual Style!
The Gray Man, a game about being a serial killer is on sale for 25% Off in the Steam Autumn Sale November 21st - November 28th. Get it now! And checkout the vote for Outstanding Visual Style!
Sup guys. This particular update addresses various issues, bugs and glitches of the whole game. I'm also bringing some difficulty balance, making the Regular more simpler. Also got some new features and etc. Murderous Changes Texts about possible interaction in space added to Sub
Sup guys. This particular update addresses various issues, bugs and glitches of the whole game. I'm also bringing some difficulty balance, making the Regular more simpler. Also got some new features and etc.
Murderous Changes
Texts about possible interaction in space added to Subconscious Cities (Act 1-2). Just as there are texts in the house.
New information feature - Will. Although it is an optional option in the game settings, the player learns who currently controls the main character's will. Conscience has the most scope, the Anthony character less so, and interaction with the Whisperer is noticeably more limited. With a change of will comes a different gameplay.
Overall numerous fixes to the game, specifically listed below.
Overall
Broken matches at the chat sequence in Chapter 4 that block the player from continuing. Fixed.
A solid difficulty balance to the game, especially for the REGULAR difficulty, which is much calmer (something for every chapter, especially the bossfight). This is especially true of Act 2 for the Gallery and the Voice in general, Act 4 for the Bridge and A View sequences, and Act 5 for Bossfight Phases 1 and 2.
Time limiting game sequences (2 act, 5 act) are more player friendly, more on regular difficulty.
Added more specific explanations of what to do if a player fails multiple times (Obscure Town in Act 2, Bossfight Phase 1).
A minor redesign of the Whisperer's absorption in the third act and a bad endgame. With extra info text on what's going on.
The player is warned in advance in the menu that the difficulty is set to UNSANE, i.e. a game with an invisible mouse.
Reduce the possibility that a player will mysteriously manage to glitch in Introduction after clicking on the New Games button.
The board game, because of its repetitiveness, is only in Chapter 2 once.
When the player is fully possessed by the Whisperer, he gets an infinite loop that can sometimes improbably break. Fixed.
Significantly reduce the probability of values from objects from gameplay entering the game menu. For example, the screen will be blacked out.
Fixed cursor functionality and clearer transitions between images for the Obscure City in Act 1, and for the Gallery, the Obscure City in Act 2.
Added new images to Obscure City at the end of Act 2 for better orientation in space.
The item icons in the inventory are "remastered" to the aesthetics of the game. (Based on 5 year old visuals, hh)
When the player initially encounters a possible interaction in the Cut Yourself scene, they will see a briefing text about the first possible interaction.
Updated demo version of the game.
Menu, Other
Limit Noise shader as a new option in game settings.
Pixel Shader during gameplay is more limited for better clarity. Admittedly this is at the expense of clarity of the text, which was not meant to be seen every time, but the people decided.
Gameplay Showreel content is slightly updated.
Slightly revised Czech and English language. Mainly in the conversations in Act 1 and Act 2.
Removed player location and story status (activated via mouse wheel, F1 key or Start on gamepad).
Bold text will be part of the option in the "Text Readability" setting. It will be more prominent for sure. Sure turn it on.
The game will not let the player into the basement in the tutorial, it will darken the screen. Fixed.
Various minor bugs/glitches fixed also. But I suppose there are many more...
Request for help
I know it's weird, but a bug in the game's intro (the door/monologue sequence after clicking New Game) is preventing some players from playing the game at all. In all my time, not only has this never happened to me, but there's no reason for it to happen to anyone else. I've made a bunch of different checkers that should hypothetically fix this. But if it still happens to you after this update, can I ask you for some more in depth description/preferably a video of it? It would help me a lot. Sorry and thanks!
Thanks for all your feedback, they are wonderful and hope u didn't trash the game prematurely. Enjoy!
Sup guys. This particular update addresses various issues of the whole game. Restricted access to the basement in Act 1 of the Interrogation sequence. Fixed. Missing "Turn around" option for one of the pictures in the basement. Fixed. Player has the option to leave the sequence w
Sup guys. This particular update addresses various issues of the whole game.
Restricted access to the basement in Act 1 of the Interrogation sequence. Fixed.
Missing "Turn around" option for one of the pictures in the basement. Fixed.
Player has the option to leave the sequence when you find the woman at the door in Act 1. Fixed.
Transitions sometimes missing in Act 1. Fixed.
Skip Introduction is now without restrictions.
Introduction is slightly modified so that it doesn't accidentally (for some players for no reason at all) cause a loop.
Inner Voice and its visual limitation is more moderate in Act 2.
Possible softlock at the subconscious door in Act 3 if the player leaves much sooner than they are supposed to. Fixed
Added additional sounds, especially in Act 3.
Fixed Interaction in "Persecution" at the "kill" selection at the end of the scene.
Probable softlock in front of the cabin in Act 4. Fixed.
Small things in the suicide sequences in Act 4 (incorrect texts, questionable movement when you wanted to activate Conscience, etc.). Fixed
The "Key to the Attic" item could sometimes get stuck in inventory when going into the Subconscious. Fixed.
The text in the Gameplay Showreel in the house does not disappear when moving to the next image. Fixed.
When possessed by an inner voice in an infinite loop, the playthrough will inform the player that they are possessed and what to do.
Guides about the game are now fully described until the final chapter. In case of trouble, you already know where to go!
And I'll say it againly again! Thanks for all your feedback, they are wonderful and hope u didn't trash the game prematurely. Seeya
Hello after a week! This update addresses various issues in the fourth and fifth chapters of the game regarding broken cursors. I'm also bringing some difficulty balance and minor fixes to the game settings. Disappearing cursor in the scene of the throwing of the instruments of d
Hello after a week! This update addresses various issues in the fourth and fifth chapters of the game regarding broken cursors. I'm also bringing some difficulty balance and minor fixes to the game settings.
Disappearing cursor in the scene of the throwing of the instruments of death, Act 4. Fixed.
Occasionally missing cursors throughout Act 4. Where are they?! Fixed.
Minor revision to house orientation + added new stairs image for better floor orientation.
1st bossfight phase is better balanced for Regular difficulty.
2nd bossfight phase is better balanced. Easier for Regular difficulty.
In the game settings, the text overlapped across the control option picture. Fixed.
Optional interaction unlocked for players, which was only meant to happen from 3rd act onwards.
Non-functional text enlargement in the game. Fixed
Slightly reworked in-game text.
Added all video walkthroughs to Steam Guides. Only the text description need to be done.
Demo updated with all game updates up to this point.
And I'll say it againly again! Thanks for all your feedback, they are wonderful and hope u didn't trash the game prematurely.
Greetings. This update is more minor and focuses more on various little things in the first three chapters of the game, as well as simplifying a few game segments that were unnecessarily frustrating for players who like to explore environments. Missing object bowl after interroga
Greetings. This update is more minor and focuses more on various little things in the first three chapters of the game, as well as simplifying a few game segments that were unnecessarily frustrating for players who like to explore environments.
Missing object bowl after interrogation with woman in basement, corrected.
Wall of Shame in the Eavesdropping sequence didn't turn on after the people on the bench dialogue was clicked, fixed.
Occasionally disappearing cursor on the ground, fixed.
Light revision of The City at the Gallery in Act 2. The absorption of the inner voice will be slower.
Texts for the Door sequences in Act 2 will make the door slightly less visible for clarity when pointing the cursor at the question.
"Lust" added to two situations in the 3. act. But It is only be more noticeable on Regular difficulty.
Cursors in Act 3 were often overlapping or missing altogether, towards the end of the chapter. Corrected.
Introductory notice when the game starts slightly modified.
On side note: I'm gradually adding new act-by-act guides to the game's Steam Guide to better contextualize and describe what the player should do. Even with the video Walkthrough!
And I'll say it again! Thanks for all your feedback, they are wonderful and hope u didn't trash the game prematurely.
Good evening. This second update of the game brings hopefully significant fixes and minor help when the player gets stuck where they shouldn't. You may ask why the game hasn't been fixed like that before? I'm asking that too... Minor revision of orientation in the house and the g
Good evening. This second update of the game brings hopefully significant fixes and minor help when the player gets stuck where they shouldn't. You may ask why the game hasn't been fixed like that before? I'm asking that too...
Minor revision of orientation in the house and the garden (and a proper labeling of rooms)
"Last Checkpoint" finished to the whole game.
Data should no longer be transferred from the acts to Level Select and vice versa.
Potential softlocks in animation sequences (issue with game engine) are now fixed.
If you collect enough fragments of memories or images, it can accidentally throw the player into one of the good endings of the game in the first act. And thus its slightly buggy after that. Fixed.
Thrown out of the Gameplay Showcase if you are in the beginning of the story, fixed.
If you move the body from Act 3 in the Level Select menu, the body stays with you for the entire game. Little morbid don't you think? Fixed.
The door in chapter 2 may not have appeared correctly at times. Fixed.
In order not to confuse the player unnecessarily, after questioning the woman, you will appear in the basement rather than on the ground floor.
Double Click (or A + B on Gamepad) on Continue button in Menu to restart the actual progress in the currently playing act.
Added a new menu icon (top left skull) to explain the function of the Last Checkpoint and other button options.
Thanks for all your feedback, they are wonderful and hope u didn't trash the game prematurely.
Hello! After two days from release I'm bringing some changes, that should help the game! When you first turn on the game, the first data should load correctly. Like sound volume and game presets in menu options. "Last Checkpoint" Added. If you somehow get stuck for unspecified re
Hello! After two days from release I'm bringing some changes, that should help the game!
When you first turn on the game, the first data should load correctly. Like sound volume and game presets in menu options.
"Last Checkpoint" Added. If you somehow get stuck for unspecified reasons, you can go a little back in the story. For now it's still beta feature!
Assistant Feature "The Lust" added. The player will be shown a potential direction in red colour to where to go. Only in 1 act.
Added Skip Introduction. But only when if you get over the beginning to the basement first.
The Whisperer Bad Ending in 2nd act deleted. Now you won't get the game over, but you will be limited in visibility for the length of the chapter.
Very unlikely softlocks in 1. act (car scene) and in 3. act (burying scene) are now fixed.
Possible getting stuck on the Introduction after New Game, is now fixed
Broken Notes in inventory when you're carrying a body on your shoulders is now fixed.
I greet you ceremoniously! Well, this is it. The story of Anthony, the serial killer, is waiting for you! Become the conscience of a serial killer, and save the last shreds of humanity the main character still has. Or do only the worst evil. That's up to you and your gamer morals
I greet you ceremoniously!
Well, this is it. The story of Anthony, the serial killer, is waiting for you! Become the conscience of a serial killer, and save the last shreds of humanity the main character still has. Or do only the worst evil. That's up to you and your gamer morals, hh. So after many years of development, I present to you the game in all its glory!
You can expect an extensive linear story (for about 5-6 hours of game time) that will make you do what you don't want to do. The role of the player and the spectator changes very often. So do the inner and outer worlds you'll explore, looking for different thoughts, lost memories and reasons why Anthony act as he do.
Get your barf bags ready for the standby position? Probably. The game plays around with a certain amount of disgusting scenes to approximate the nastiness of serial killer personas. Controversial subject matter for sure, and honestly it was the substance that fascinated me about making this game 6 years ago when I first came up with the idea. And if the audiovisual style won you over, I believe the game is expressively original in the point & click adventure game genre. Come explore the strangest gaming experience you'll ever have with a game!
What's next? Of course, these next days, weeks and months I will be hard at work promoting the game and making the fixes that are already needed. For example, the very first time I turned the game on, the sound was off, dammit! There will be many other improvements associated with this, either due to self-testing or from your feedback, which I am now asking for. This is the only way to complete a title that will be unique in the gaming world. I mean that modestly and naively, don't worry!
So thanks for your support, and let's get to it together!
Greetings! I would like to point out that in a week I would be moving into the last phase of development, with the release of the full version! It's been a very long journey and I'm actually trying to deliver the build in the most stable version I can provide! The pile of multipl
Greetings!
I would like to point out that in a week I would be moving into the last phase of development, with the release of the full version! It's been a very long journey and I'm actually trying to deliver the build in the most stable version I can provide! The pile of multiple tests of the whole game and bug fixing has completely emptied my spirit. Development started six years ago and with many breaks we are nearing the final stages. I'd love to have you with me!
Remaster of the original graphics. Clearer images and a unified visual style.
Optional black solid in UI (intentionally hiding part of the screen)
More visual cues in environments.
Easiest difficulty is really friendly.
Bigger differences between three difficulties.
First two chapters of the game slightly redone (and sped up).
Fixed numerous bugs in the in-game menus and gameplay. No need to name...
Over 12 new cheats and more to come.
New demo of the first chapter of the game.
Author's soul already doomed.
What still needs to be finished?
Alternate paths and interactions. However, I'm considering leaving this area after the game is released...
Steam Achievements.
Final Test. I honestly only played the whole game once :D
You might ask why cheats or any mods? Well I guess I'm crazy, so if you click and rotate these different symbols in some order, you can trigger different surprises. All the text in the game will go crazy, the whole menu will go crazy, different sounds will play... bananas, cats, sitcom laughs. Everything! Hmm is this even a serious serial killer game? I don't know anymore.
So there is really little left to do and I think I will get it all done by the September 27 deadline! I understand that an artsy, experimental game from an indie developer on a one-man team is a title that deserves to sell for at least $1 000, but don't worry. I think the price tag will be acceptable. Well wish me luck and I hope to delight you with a very unusual gaming experience that is unparalleled in the point&click adventure genre.
Thank you for your attention, and may you kill merrily!
Hello! I'm announcing the tentative release date of this murderous surrealist madness for September 27th this year! In addition to the announcement, I'd like to present what's new in the game and what still needs to be done before this date! I mean, I hope everything goes smoothl
Hello!
I'm announcing the tentative release date of this murderous surrealist madness for September 27th this year! In addition to the announcement, I'd like to present what's new in the game and what still needs to be done before this date! I mean, I hope everything goes smoothly and there will be no delays. Keep your fingers crossed, thanks!
From last June's author diary I announced primarily clearer game help, better orientation in space, more frequent interaction, new demo and many other details. However, of those listed, I've only completed the in-game help, and other things are now awaiting me. It's not much of an achievement, but it can be done.
What is currently new since June?
New in-game help (gives more context to the plot, scene).
Wall of Shame. New information feature in the Subconscious, points out the player's deeds through the game.
Improved in-game score. Clearer, with many additions. However, it has yet to be properly tested.
2 new story additions (main character flashbacks)
Redesign of the additional in-game help.
Deep internal beta testing.
What's still to be completed?
Clearer in-game orientation in Awake (remaster, let's say!).
Optional black solid in the UI (below inventory and bottom bar)
Finish the new dialogue system.
More visual help in environments.
Bigger differences between the three game difficulties.
Additional testing of the game cursors (can be annoying).
New final demo.
Additional optional interactions in the environment.
More non-essential alternate paths in specific scenes.
Light reworking of the first 2 chapters of the game.
Prepare Steam Achievements, new game cheats.
Well, I'll think of something else...
It may sound like a lot, but some tasks can be done in a couple of hours, some (in terms of redoing 5 year old images) in maybe 3 days. But I'll work harder under pressure! Hehe. For now, that's all from me and I'll be looking forward to the next update, or maybe even the 27th of September!
Thank you very much for your attention, and let's kill merrily!
Hello! Actually, first of all, I'm trying out how the various information and alerts work on Steam. Secondly, and most importantly, I want to announce that I have chosen September as the release date. I have yet to determine a specific date (nothing stopping me, I just can't choo
Hello!
Actually, first of all, I'm trying out how the various information and alerts work on Steam. Secondly, and most importantly, I want to announce that I have chosen September as the release date. I have yet to determine a specific date (nothing stopping me, I just can't choose :D). Other than that, I've created a new trailer, refreshed the game's page with new documentation and information, and updated the demo two months ago.
The time is slightly distant, although, to be honest, the game is almost done. This is mainly due to marketing the game over the summer, and of course various bug fixes and adding small details and such.
Speaking of the author's diary, what am I missing from the game at the moment?
Clearer in-game help. I know how to do it, in what way. I'm on it now.
Improved orientation in space. It's a pressing issue that's difficult to resolve, but I want to tackle it.
Lots of fixes from feedback I'm getting in many ways. I'm sure I'd elaborate it more specific many times over in later updates!
Minor details - in-game scores (bizarre, I know), alternate paths and more extensive in-game interaction, different menu options, more cheats and integration with Steam achievements.
New better demo!
Not much in the end result and the time ahead is very sufficient! I want to interact with you on many levels and communicate many insights, decisions and so on from my position as an indie developer. Feel free to feel free to ask anything!
For now, that's all from me. Thank you very much for your attention, and let's kill merrily!