Aw Heck, WAR!

EN

Released
Mar 15, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    GAMEPLAY UPDATE: DIFFICULTY SETTINGS!!

    Addressing some helpful player feedback, I have added a new difficulty system to the game! New difficulties added: 1.) Easy 2.) Normal 3.) Hard 4.) HUMANS ARE SUCH EASY PREY Each mode modifies the enemies' accuracy when shooting at the player, how many can exist on the battlefiel

  2. Developer post

    SMALL UPDATE

    -Added nighttime noises -destructible wall now has randomized static edge pieces to make more interesting leftover exploded walls

  3. Developer post

    SMALL UPDATE

    -Added four new environment / sky types selectable from the in-game menu! Cloudy, Sunny, Partly Cloudy, and Night!

  4. Developer post

    SMALL UPDATE

    -Reworked fire/flammability system -The hang glider now closer resembles an actual glider, looks prettier -Added Armwaver speed multiplier to in-game menu so the max run speed can be set to be less...superhuman. -Greatly reduced amount of grass that spawns in grassy areas to be m

  5. Developer post

    QUICK PATCH

    -Fixed enemy helicopter and tank damage where both would take lethal damage instantaneously.

  6. Developer post

    UPDATE: BETTER BULLETS

    -C4 planting has been re-enabled after a dumb issue in the code where the inventory holstering and planting logic were conflicting. Now, you hold the C4 in front of the surface you wish to plant on, then pull the trigger on that hand. The C4 will snap to the surface and be ready

  7. Developer post

    SMALL UPDATE: CODE CHANGES

    -Code fixes, improvements, namely to damage systems. -Drivable truck, guard towers, and the ability to plant c4 bricks has temporarily been removed until they have their code improved.

  8. Developer post

    SMALL UPDATE

    -Minor landscape visual tweaks -Gravel road material is now a new rocky dirt road material -other little internal code improvements to enemies, bullet object -Tank moves a little faster now -Removed the telephone poles...they were pointless! Next update: -New world bounds system

  9. Developer post

    SMALL UPDATE

    -bullet overhaul: new tracer trail effects, big performance improvements that removed hard references from bullet objects that were slowing down the game. -Landscape has thicker 3d grass -Jet bombers now approach from different directions instead of just the one, also will now co

  10. Developer post

    SMALL UPDATE

    -Fixed floating enemy berets when their heads are shot at close range -Added grass across entire landscape! -Added bird sounds for better world ambience!

  11. Developer post

    PATCH

    Fixed a problem where the navigation logic started a infinite loop error

  12. Developer post

    SMALL UPDATE - BAD GUY LOGIC

    OLD BAD-GUY LOGIC The enemy "knows" where the player is at all times, heads in a straight B-Line for the player. This is boring and predictable. While they constantly scan for obstructions, if one was encountered, their only options were to either randomly turn left or right and

  13. Developer post

    DEV UPDATE

    Hey, wow, hello to the maybe 3 people that play this game! I said a while back I am improving the enemy NPC. And I am! But he won't be the handsome fella I showed in a post a few months back. Still a lot of animation and rigging to make that all happen, so for now, it's the bobbl

  14. Developer post

    SMALL UPDATE

    -Enemy bases now take damage on a basis of how the game now calculate shrapnel, so a bomb going off a few meters away will not contribute much of any damage, whereas ANY overlapping explosion spheres would contribute 50% damage. So this will make blowing up bases more difficult,

  15. Developer post

    SMALL UPDATE

    -added semi auto fire to submachine gun! -added smoking effects to all guns!

  16. Developer post

    UPDATE: GLOWING GUN BARREL AND FOOTSTEP SOUNDS!!!

    -M16 Rifle barrel will now smoke and glow progressively redder as you fire, and it cools back down :) -player now has the first rudimentary footsteps! Currently the sounds aren't on a per-surface basis, having issues with that at the moment... BUT this also means I added footstep

  17. Developer post

    SMALL UPDATE

    -connected detonator holster to utility belt, with the rest of the holsters -added hint to show where finger interact is -made barriers able to be destroyed by tanks -Max-11 now has two handed grabbing!!!

  18. Developer post

    SMALLYWALLY UPDATESYPOO

    -Made hesco-style barriers destructable! -enemy sniper heli now flies away and despawns when the sniper is KIA

  19. Developer post

    SMALL UPDATE

    -New Mud material -added back some missing gunfire effects -made muzzleflashes cast less light

  20. Developer post

    SMALL UPDATE: OFF HAND PISTOL GRIPPING

    Got tired of my off hand floating where a shooter would have theirs pulled up against the other hand to brace against recoil. It isn't setup where the hand assumes a pre-determined pose, but rather will "freeze" in place when held up against the other hand, allowing the player to