hi Patch 1.4.3 fixed a couple spots in which ectoplasm was hard to reach and in some rare cases even spawned inside walls or furniture further tweaks to cockroach behavior so they stop running off into the distance cockroaches can now use the unstuck button when granny decides to
hi
Patch 1.4.3
fixed a couple spots in which ectoplasm was hard to reach and in some rare cases even spawned inside walls or furniture
further tweaks to cockroach behavior so they stop running off into the distance
cockroaches can now use the unstuck button when granny decides to move furniture on top of them
hi it's me again Patch 1.4.2 drastically improved performance on Summer Camp and Misery Mansion well, turns out foliage that moves in the wind all the time and casts shadows in a game with fully dynamic lighting is.. expensive. So I did the big brain move and disabled shadows for
hi it's me again
Patch 1.4.2
drastically improved performance on Summer Camp and Misery Mansion
well, turns out foliage that moves in the wind all the time and casts shadows in a game with fully dynamic lighting is.. expensive. So I did the big brain move and disabled shadows for all trees and bushes and like magic my fps increased to happy numbers
yoyo just some fixes and tweaks Patch 1.4.1 Objectives on Misery Mansion have been adjusted Unclog Toilets 7 -> 8 Moldy Pizza 20 -> 25 Satanic Symbols 20 -> 25 Added Repair 15 Broken Pipes Objective fixed several unreachable ectoplasm spots on Misery Mansion because of w
yoyo just some fixes and tweaks
Patch 1.4.1
Objectives on Misery Mansion have been adjusted
Unclog Toilets 7 -> 8
Moldy Pizza 20 -> 25
Satanic Symbols 20 -> 25
Added Repair 15 Broken Pipes Objective
fixed several unreachable ectoplasm spots on Misery Mansion because of weird hitbox issues
fixed several spots in which cockroaches were getting stuck on all maps because of pathing issues
Perk: Completionist Disorder:
fixed a bug that sometimes caused cockroaches to be highlighted as remaining objective even when they were already dead
further performance improvements by adjusting light and shadow values, especially in the player spawn container and for UV lamps in general
small audio and level art tweaks on Misery Mansion
Let me know if anything else pops up, either in the steam discussion or on discord.
babe wake up, new paranormal cleanup map just dropped Patch 1.4.0: Misery Mansion Crossover New Map: Classified Incident - "Misery Mansion" Added new Achievements for Hard Mode Job Completion broken pipes are now leaking sewage (heard you like new shit so I added new shit) tweake
babe wake up, new paranormal cleanup map just dropped
Patch 1.4.0: Misery Mansion Crossover
New Map: Classified Incident - "Misery Mansion"
Added new Achievements for Hard Mode Job Completion
broken pipes are now leaking sewage (heard you like new shit so I added new shit)
Hi everyone! Juicy Update today: The Lunch Lady is back! Patch 1.3.1: Lunch Lady Crossover New Map: Classified Incident - "Lunch Lady's Lair" (Cruxville Junior High) New Objective: Repair broken Pipes New Equipment: Pipe Wrench New Objective: Squash Cockroaches New Equipment: Roa
New Equipment: Roach-Removal-Device (in some circles it's called a 'shoe')
New Perk: Completionist Disorder - Gives you the ability to sense all remaining objectives once you cleaned at least 90%
Several New Character Skins to unlock
Added an Unstuck Button to the Pause Menu
Added new Achievements for Entity Banishment
Added a 'Claim All' Button to the Achievement Task Tab
Adjusted Hard Difficulty - Entities no longer hunt all the time but will hunt more frequent than on Normal Difficulty, also increased Entity Chase Movement Speed on Hard Difficulty. Reduced Hard Difficulty Reward Multiplier from x2 -> x1.5
fixed several objective spawn collision issues on all maps
fixed an issue that caused some players to be unable to unlock certain Achievements
drastically improved game performance by implementing logic that disables dynamic shadows based on distance and reduced overall shadow resolution
fixed a bug causing incorrect match times
quite possibly some more tweaks/fixes/changes I forgot about
Hi everyone! Just a couple quick fixes. 1.2.1 Patch Notes: adjusted several objective spawn locations on 'Summer Camp' tweaked several collision issues on 'Summer Camp' doubled controller/steam deck sensitivity fixed an issue causing players to be able to enter the closet in the
Hi everyone!
Just a couple quick fixes.
1.2.1 Patch Notes:
adjusted several objective spawn locations on 'Summer Camp'
tweaked several collision issues on 'Summer Camp'
doubled controller/steam deck sensitivity
fixed an issue causing players to be able to enter the closet in the Lookout Tower on 'Summer Camp' through the wall
fixed an AI pathing issue on 'Butchers Nest' causing the entity to not navigate properly in the torture chamber
If you found a bug or have a suggestion, please let me know. I am looking forward to your feedback. :)
Hi everyone! I added another map, fixed some bugs and added some QoL stuff. Enjoy :) 1.2.0 Patch Notes: New Map: Summer Camp added map bounds collision to all maps. You can now just yeet trash bags in the general direction of the skip without having to worry about bricking your r
Hi everyone!
I added another map, fixed some bugs and added some QoL stuff. Enjoy :)
1.2.0 Patch Notes:
New Map: Summer Camp
added map bounds collision to all maps. You can now just yeet trash bags in the general direction of the skip without having to worry about bricking your run
Changed AI Behavior: Instead of aimlessly wandering around the map searching for players, entities will now periodically investigate certain points of interest. They will feel more active now and won't just camp one area of the map.
added an internal save backup system with several save files that repair eachother to prevent save file corruption
added additional failsafes to prevent physics objects from falling through the floor, and if they do, teleport them back to the surface
Paranormal Cleanup is now officially "Steam Deck Playable"
fixed an issue causing the 'Spidey Sense' Perk to not work properly on Clients
reduced a couple Perk Level Requirements and Prices that weren't properly adjusted when I changed the Perk Tree a couple patches ago
fixed an issue causing entities to play their chase sound effects on loop even when not chasing anymore
adjusted several collisions to fix ectoplasm / satanic symbol interaction problems
If you found a bug or have a suggestion, please let me know. I am looking forward to your feedback. :)
Hi everyone! Just a lil update today, trying once again to fix some annoying bugs 1.1.1 Patch Notes: Made changes to how proximity voice is implemented, in hopes to fix a bug causing some players to hear the host all the time, regardless of location fixed a bug causing players to
Hi everyone!
Just a lil update today, trying once again to fix some annoying bugs
1.1.1 Patch Notes:
Made changes to how proximity voice is implemented, in hopes to fix a bug causing some players to hear the host all the time, regardless of location
fixed a bug causing players to not spawn in properly, getting stuck with just a black screen
tweaked Physics Settings and added additional background code to further optimize physics performance and fix desync and collision issues
you can join sessions mid-match again
fixed a bug causing private lobbies to pop up in the server browser
As always, I hope I didn't break anything else and I am looking forward to your feedback. :)
Hi everyone! This is a little update to add some quality of life features, make the game more fun and to fix some more bugs. 1.1.0 Patch Notes: Added a Noise Meter to display the amount of noise you make with your actions (and voice) All Entities now hear Voice Chat and will reac
Hi everyone!
This is a little update to add some quality of life features, make the game more fun and to fix some more bugs.
1.1.0 Patch Notes:
Added a Noise Meter to display the amount of noise you make with your actions (and voice)
All Entities now hear Voice Chat and will react to it
There are now 5 Perk slots instead of 3, unlocked one after another at player levels 2, 4, 8, 10, 15
Added 4 new Perks:
Long Arms: Increases Interaction Range by up to 50%
Stronk: Increases Throw Distance by up to 200% (careful lol)
Bodylight: Much requested, Attach a flashlight to your body which is always active and doesn't take up an inventory slot
Spidey Sense: Gain the ability to sense the Entity when it starts hunting for up to 20 seconds.
Panic Pro Perk was bugged and was active all the time (giving +150% cleaning speed 24/7, what the hell) instead of just being active when an entity is nearby.
Added a Tab-Button Menu: Shows Player info (who has which key, player name, level, prestige)
The Tab Menu also shows your own keys as a little inventory from which you can drop keys
Energy Drink Rework: Previously, energy drinks only refilled your stamina. That was very situational and didn't feel very powerful or fun. They now additionally grant a buff that increases movement speed by a percentage for a duration. Previously players needed an extra perk for that, instead that perk now drastically increases the power and duration of the buff.
Cult carnage entities hunt duration increased to 90seconds (was 60). Cult Carnage Maps are bigger so their entities just need some additional time to lurk around
Physics Tweaks to fix annoying bugs (fingers crossed)
A new Outfit for all characters + recolors, available at Prestige 1
reworked UV Light logic, deleted a lot of unnecessary stuff, it works simpler now and it just works better because of that.
fixed several bugged spawn locations for cult symbols and ectoplasms
fixed a bug causing the match to not end when all players are knocked down
you can no longer join matches mid match because it caused tons of issues
player names above the characters heads are now visible in the lobby, too
fixed an issue causing some keybinds not to work properly
As always, I hope I didn't break anything else and I am looking forward to your feedback. :)
Hi everyone! it's been 2 days since Paranormal Cleanup launched, time for another round of bug fixes and tweaks. :) Patch 1.0.2 reduced the hunting duration of all entities from 90s to 60s. They can still hunt longer in certain situations though changed where the furniture gets m
Hi everyone!
it's been 2 days since Paranormal Cleanup launched, time for another round of bug fixes and tweaks. :)
Patch 1.0.2
reduced the hunting duration of all entities from 90s to 60s. They can still hunt longer in certain situations though
changed where the furniture gets moved on 'Granny's House' so it no longer blocks paths completly. Even if it's cool, it fucks up the whole level layout and is just less fun to navigate the map. Also moved the window of one of the rooms where you enter the attic, so it's no longer behind the stairs
fixed a bug that caused some settings (e.g. FOV) to reset on game start
added Colorblind Mode Settings (would love some feedback for that because I can't really test if its good or not)
tweaked and changed how the microphone gain and voice chat volume audio settings are interpreted (was waaaay too much gain)
fixed a bug that caused a cult symbol on 'Butcher's Nest' to spawn behind an elecricity box
fixed collision issues on several meshes that caused physics objects to fall through the ground
fixed a bug that caused the second cult guy on 'Ritual Row' to live on even if the main cult guy was banished. They will now both get properly banished
fixed a bug that caused banish-items to not show their particles and glow effects correctly. I also made them glow a bit brighter.
fixed a bug on 'Whispering Studio' that caused players to be unable to interact with items dropped on/near cursed easels
first time players now get a random character assigned and not all just spawn as Anna
As always, I hope I didn't break anything else and I am looking forward to your feedback. :)
Hi everyone! thanks to your valuable feedback and a scuffed forsen stream I was able to fix some annoying bugs. :D Patch 1.0.1a fixed a bug that caused the UI for the host to disappear when someone joins mid-game fixed a bug that caused the entity to play it's hunt sounds all the
Hi everyone!
thanks to your valuable feedback and a scuffed forsen stream I was able to fix some annoying bugs. :D
Patch 1.0.1a
fixed a bug that caused the UI for the host to disappear when someone joins mid-game
fixed a bug that caused the entity to play it's hunt sounds all the time
fixed a bug that caused the host to be unable to skip map intros
fixed a bug that caused to show the Prestige Level text above a players name even if they didn't have a prestige level
fixed the hitbox for trashpiles and increased the hitbox size
fixed a bug that caused the mouse cursor to disappear in the lobby, locking people into menus
fixed several spots on 'Ritual Row' in which you could get stuck in (I got stuck in the ritual area stairs with 99% cleaned fml)
fixed a bug that caused the "Hard Mode" text to not show when in hard mode
slightly increased the crosshair dot's size
As always, I hope I didn't break anything else and I am looking forward to your feedback. :)
Hi everyone! Paranormal Cleanup is officially out of Early Access! It's time for Patch 1.0! Remember how it all started? 0.0.1 launched February 2023 in a bare-bones state with the simple objective to clean up trash piles and trash bags on a single map, a house haunted by an old
Hi everyone!
Paranormal Cleanup is officially out of Early Access! It's time for Patch 1.0!
Remember how it all started?
0.0.1 launched February 2023 in a bare-bones state with the simple objective to clean up trash piles and trash bags on a single map, a house haunted by an old lady. Nothing else. I think there wasn't even a way to set your keybinds.
What about now? What's in the game?
5 Maps with unique enemies that have their own behavior, abilities, looks, sounds and jumpscares
Several things to clean, from dirty toilets to ectoplasm and bloody symbols
Dynamic, interactive environments with a lot of interactable items
Unique Banish Mechanics on each map to get rid of every entity, like burning down an art studio to destroy cursed paintings
A new interactive lobby to hang out in, no boring static menu
Proximity Voice Chat
We (you and I) iterated through several Objective Systems over the years, from randomized contracts to now full on cleaning jobs where you have to clean a percentage of everything there is to complete your job
Player Perks, so you can play just the way you want to. Want to clean faster while an entity is near or would you rather be able to run faster after cleaning something?
Equipment Upgrades: Permanent improvements to your gear
Daily & Weekly Tasks to gain additional EXP and $$
So many Achievements with ingame rewards
New with 1.0
A Prestige System so you can grind endlessly and get sweet cosmetics
Character Outfits
Hard Mode: Up to the Challenge? Unbanishable Entities that hunt non-stop.. for double the job reward
Bug Fixes
BUT, there's still some stuff missing that I promised for the launch, that isn't in the game yet. All that is coming in the next couple weeks, I am working hard to get it done as soon as possible, this is my top priority.
Coming in the next couple weeks
3 New Maps, yes, not one, 3!
A new Objective, including a new cleaning item and upgrades for it
Localization
Controller Rework/Tweaks/Fixes
Steam Deck Verified
New Character Skins
Equipment Skins
..and more, based on your feedback :)
Let's sneak a look at one of the new maps
Thank you all for your patience and endless support. Thank you for all the great feedback in the last couple months, it's been amazing doing this for you.
Have fun playing, and as always, see you in game! Cheers, Beepbep
Hey everyone, We are close to launch! With this patch every map is now reworked and polished, every entity can be banished and many more suggested changes and bug fixes were implemented. More content is on the way now. Thank you all for your help! :) 0.5.0 Patch Notes: 'Butcher's
Hey everyone,
We are close to launch! With this patch every map is now reworked and polished, every entity can be banished and many more suggested changes and bug fixes were implemented. More content is on the way now. Thank you all for your help! :)
0.5.0 Patch Notes:
'Butcher's Nest' and 'The Quiet' have been reworked and polished
You can now banish the entities on 'Butcher's Nest' and 'The Quiet'
The Butcher no longer hunts all the time and instead hunts in waves like all the other entities. He learned a trick or two from grandma though
Entities now end their current hunt when all players are downed
Hunts no longer increase in duration and no longer reduce in cooldown after each hunt and rather hunt for a fixed duration with a slight deviation each time
reduced the chance of an entity searching the exact hiding spot a player is currently hiding in
tweaked and fixed Ectoplasm and Cult Symbol spawns on every map so they are more fair/less hidden (Did you know the larger maps have up to 300 spawn points? fuck me)
fixed several collision issues resulting in non-cleanable ectoplasms
fixed a bug that caused the UV Lamp to turn ectoplasm permanently invisible
Increased base cleaning speed for all items by 10-20%
Increased base Sprint Speed by 15%
Increased texture and mesh quality for important models and stuff you interact with
removed Depth of Field, everything's crisp now
added more Radio Songs, increased radio audio quality and tweaked attenuation and occlusion
lowered TV beep sound volume and added a remote to every TV to turn them off manually
lowered telephone beep sound volume and added the ability to turn the phone off manually
lowered van door chime sound volume
reduced car alarm sound duration down to 10 seconds (was 60s)
fixed a bug that caused weekly tasks to not reset properly
fixed a bug that caused players to go into debt just to buy more energy drinks
small tweaks and changes here and there
Thanks again for your help! I am looking forward to your continued feedback.
Hey everyone, thanks again for all the bug reports and suggestions, your help means the world to me! Took me a bit longer than I hoped to get this patch out the door but I think this time I really managed to fix the most frequent crash issues, which was a big priority for me. 0.4
Hey everyone,
thanks again for all the bug reports and suggestions, your help means the world to me! Took me a bit longer than I hoped to get this patch out the door but I think this time I really managed to fix the most frequent crash issues, which was a big priority for me.
0.4.0 Patch Notes:
You can now banish the entities on 'Whispering Studio' and 'Ritual Row'
'Whispering Studio' and 'Ritual Row' have been polished and updated
FINALLY fixed the map transition FatalError bug (caused by AudioThread & VoiceChat btw)
Not the first time I said this but this time I actually fixed the game breaking objective spawn bug for ectoplasm, cult symbols and banish items
added 2 UV Lamps to each map which you can carry around to see Ectoplasm even when an entity isn't hunting
all entities (besides the butcher) now have hunt and lurk phases (means cult guys dont hunt all the time anymore, but the butcher does because thats just his thing)
You now need to clean at least 50% on each map to be able to win
Hunts now start a bit later and are shorter initially but get longer with each hunt
Entities now gain movespeed the longer they chase you
Oh, you can jump now.
..but also can the entities
made some general changes to physics actors to prevent them from clipping through the floor
changes/tweaks to audio attenuation and concurrency
more general GPU and CPU optimizations (improved culling, more/better mesh LODs, smaller textures, reduced drawcalls by around 50% on every map, ..), game is also a bit bigger again(uncompressed) but in turn loads stuff a bit better so D3D timeout crashes might happen less frequent
removed the red entity post process effect for now because it was waaaay too unoptimized and in some cases cost up to 20FPS
fixed a bug causing voice chat to be active all the time even when using push to talk
minor animation tweaks for all entities
aand as always a lot of smaller tweaks/changes in the background as well as minor bug fixes I totally didn't forget about
Thanks again for your help! I am looking forward to your continued feedback.
Hey everyone, this is gonna be a short but good one. :) 0.3.10 Patch Notes: Fatal Error Crash is fixed. Big, big Thanks to @xeltic and @EpicTurttle for finding the cause Even more Performance Improvements: Cut amount of polygons game-wide in half and reduced/compressed ALL textur
Hey everyone,
this is gonna be a short but good one. :)
0.3.10 Patch Notes:
Fatal Error Crash is fixed. Big, big Thanks to @xeltic and @EpicTurttle for finding the cause
Even more Performance Improvements: Cut amount of polygons game-wide in half and reduced/compressed ALL textures, which cut VRAM requirements in half and reduced the game's filesize to a third of what it was on 0.3.6
various ectoplasm related collision fixes
fixed missing HUD bug (again)
fixed a bug causing the perk that grants a medkit to not count as a medkit when getting killed
fixed ingame chat
fixed an issue causing to get stuck on some UI widgets (pause menu, paper/notes, didnt close)
adjusted bridle street haunted toy collisions (again) so they dont fall through the map
adjusted bridle street objective spawns so they aren't that clumped together
Hey everyone, thanks again for all the bug reports and suggestions and awesome content on youtube which helped me a lot to understand some bugs and first player experiences. So here's another patch trying to improve things: 0.3.8 Patch Notes: General Performance and Network Optim
Hey everyone,
thanks again for all the bug reports and suggestions and awesome content on youtube which helped me a lot to understand some bugs and first player experiences. So here's another patch trying to improve things:
0.3.8 Patch Notes:
General Performance and Network Optimizations on all maps in hopes to fix the D3D and Fatal Error Crashes
now actually fixed the game breaking objective spawn bug for ectoplasm, cult symbols and banish items
new achievements for sponge and paint roller upgrade progress
implemented some backend stuff trying to fix players losing their levels, as well as trying to restore the old levels players lost
moved the friend-invite telephone in the lobby closer to the computer so its more obvious its interactable
added a friend invite button to the pause menu
you can now use the steam overlay in private lobbies to invite friends and join friends
fixed a bug not showing the correct amount of player names when people leave and join the lobby
fixed a bug when changing characters that forced the player characters head to look straight down instead of into the camera
carrying trashbags often blocked the whole view for clients, so now if the trashbag gets too close to the camera you can see through it
now actually added unlocking equipment upgrade steam achievements (I just forgot)
added player names above characters if close to one another
fixed a game breaking bug that got people stuck in a closet on willow lane
fixed a bug that caused the fully upgraded Swift Savior Perk to increase medkit revive time by 10.000% instead of 100% (lol)
fixed a bug that caused banish items on bridle street to sometimes fall through the floor
fixed a bug causing players to sometimes lose their HUD when skipping the intro
fixed the 100% cleaned achievements on willow lane and stafford lane
pretty sure there was some more stuff but I forgot because I am sleepy
As always, probably not every fix is gonna stick on the first try and I'll have to look at it again but we can hope for the best :D
Thanks again for your help! I am looking forward to your continued feedback.
Hey everyone, thank you all for your support! Thanks to all the valuable feedback and a little bit of manic crunch I already have the next patch for you: 0.3.7 Patch Notes: Balanced Walnut Street Cult Guy as he was way too strong a couple level design tweaks on Walnut Street to m
Hey everyone,
thank you all for your support! Thanks to all the valuable feedback and a little bit of manic crunch I already have the next patch for you:
0.3.7 Patch Notes:
Balanced Walnut Street Cult Guy as he was way too strong
a couple level design tweaks on Walnut Street to make the spawn/street safer
Vaccuum Cleaner now actually cleans again (he previously identified as a dustpan but now succesfully transitioned to a vaccuum cleaner)
fixed several Field of View related bugs
fixed various collision issues related to ectoplasm
several performance optimizations: decreased almost ALL texture sizes which drastically improves memory related issues, added more/better LOD's as surprisingly a lot of meshes were missing LODs entirely
fixed a game breaking objective spawn bug for ectoplasm, cult symbols and banish items
fixed a couple bugs related to the banish mechanic and fixed some spawn location issues
added Cult Symbols to Butcher's Nest
Tweaked and fixed issues with the Butcher's behavior
Wood Planks now break visually when destroyed
fixed a game-breaking bug which caused some(ok almost all) players to be unable to use medkits on others
increased heart beat danger sound trigger range, so it starts earlier when an entity is near you so you have more time to react
Many new Stat-related Achievements (VI to X) with big rewards
tweaked several achievement requirements and rewards
Because of that I adjusted the level requirements and prices of several equipment upgrades and perks too
added more equipment upgrade levels for sponge and paint roller
drastically lowered the radio's health so just yeet it against a wall if the music annoys you
implemented a potential fix for FatalError and D3D crashes (i am just guessing here I have no idea whats wrong)
a couple minor network optimizations (but more on the way there's a lot to improve)
fixed a super edge-case bug which caused some players to lose all their equipment upgrades (sorry bout that but thanks for the lovely review sir)
fixed various bugs related to perks which allowed players to double or even triple select the same perk (was fun though ngl)
tweaked needed % cleaned to win on each map
fixed various harmless but confusing UI bugs
some other tweaks and changes here and there under the hood
As always, probably not every fix is gonna stick on the first try and I'll have to look at it again but we can hope for the best :D If nothing major comes up I will now continue reworking/polishing all maps one after another to get them on the same level of quality of the first one, including unique spooks and the banish mechanic. A new objective is on the way, too. After that it's time for a new map, which is also almost done already :)
Thanks again for your help! I am looking forward to your continued feedback.
Hey everybody, It’s been way too long, but the wait is finally over. Today's update brings a full rework of the game’s core systems, maps, progression, and content. But this is just the beginning. This update marks the start of the Road to 1.0, which is leading up to the game's L
Hey everybody,
It’s been way too long, but the wait is finally over. Today's update brings a full rework of the game’s core systems, maps, progression, and content.
But this is just the beginning. This update marks the start of the Road to 1.0, which is leading up to the game's Launch in May! We are starting out with a huge accumulation of updates and changes I should have released in small increments over the last year. There's still work to do, but at this point I think its best to release what's there and iterate and improve together.
0.3.6 Patch Notes:
Reworked Objective System
- No more seperate jobs, now its just 1 big workload on each map. Because of that you can leave when you cleaned a certain minimum amount (depends on the map) If you get out alive, you get paid depending on the % you cleaned.
Fully Reworked Lobby (walkable and interactive!)
- Bye bye boring menu, welcome brand new playable/walkable lobby. Make yourself at home in your new garage and center of operations.
Two new maps: Walnut Street & Lawrence Drive
- Both plagued by a satanic cult. On both Maps there are multiple buildings to clean, perfect fit for the new objective system
Two new objectives: Clean ectoplasm and paint over satanic cult symbols
- Ectoplasm is only visible when there is active paranormal activity (but when testing we figured there should be a way to make it visible when there's not an entity nearby or hunting, so some kind of UV Perk/Item is coming soon)
Finally, grandma isnt spooking around every house anymore: Unique enemies for each map with their own behavior, abilities, looks, sounds, jumpscares.
Upgrade your Gear: Items can now be permanently upgraded at the workbench in your garage.
Reworked and upgradeable Perks: Unlock Perks in the new perk tree and upgrade them (some up to 10 times)
The Banish Mechanic: Complete unique objectives to weaken or banish the enemy. At the moment only on the first map in which you have to find 5 very hidden cursed toys and burn them in a fire. I will work my way through all the other maps and give each one the same kind of polish and rework the first map got.
More Interactive Environment: More stuff to interact with, more stuff happening around you.
Random Daily & Weekly Tasks with XP/$ rewards
Maaany new Achievements as well as XP/$ Rewards for them
Many, many smaller changes, across the board bug fixes, graphics improvements, performance improvements, network improvements, new settings, smoother camera/less headbobbing, UI improvements, new and improved physics Interactions, and so much more I forgot since the last update 14 months ago (damn its been long)
So, as I said, this is a rolling content update as we move toward a full 1.0 launch in May. Some features are already live, some are unfinished but also in already(we are still in early access after all), others are dropping over the next weeks. The game will improve rapidly from now on.
Your feedback is more valuable than ever. Bug reports, suggestions, memes, whatever - bring it all.
Thank you so much for sticking around. See you ingame!
Hi everyone! Before we dive in: The last year was.. quiet. I kept postponing updates and in the end everything took longer than planned.. and, well, you know. Communication wasn’t great. That’s on me, and I'm sorry. Time for some change. I’m committed to doing better, so let's ki
Hi everyone!
Before we dive in: The last year was.. quiet. I kept postponing updates and in the end everything took longer than planned.. and, well, you know. Communication wasn’t great. That’s on me, and I'm sorry.
Time for some change. I’m committed to doing better, so let's kick off a new phase of consistent development: The Road to 1.0.
Paranormal Cleanup is officially leaving Early Access in May 2025.
We start it off with a huge game-changing update thats about to go live. It's a major rework of the whole game and it’s the beginning of a full development sprint leading up to launch. There will be frequent updates, fresh content, and lots of polish as we shape the game into its best version yet. Together.
So, whats on the Road to 1.0? What is Paranormal Cleanup 1.0 gonna look like?
Lobby Rework: Say goodbye to static menus and hang out in your own interactive garage between jobs
New Objective System: Every map now has one big to-do list. Don't worry about cleaning everything at once, though. Clean at least 25%, then feel free to escape if you want to live
5 New Maps by launch (so 8 total)
Unique Enemies: Every map has its own paranormal threat(ːlunchladyrageː) with unique behavior and special abilities
More Gross Stuff to Clean, to fix, or get rid of
Improved Atmosphere: More environmental interactions, scares, and surprises.
Perk Overhaul: Now more powerful than ever and upgradeable at the Workbench in your garage
Also at your workbench: Equipment Upgrades: Permanent Improvements to your gear, no need to waste Perk Slots just for a brighter flashlight
The Banish Mechanic: Complete special objectives to weaken or even kill the entity you are facing
Daily & Weekly Tasks for additional cash and XP
Tons of new Achievements, now with cash and XP rewards
Unlockable Character Skins and more playable Characters
Localization
Improved Controller Support
Steam Deck Support
Menu/Lobby UI Overhaul
Balance Tweaks & lots and lots of polish
The update thats about to drop has most of the systems above already (in at least bare-bones form) and the rest is coming fast in the next patches.
If you want to check it out already, join the beta with the code "newbetapassword69". I will post patch notes seperately once the update goes live. edit 31/03/25: Update is live!
Thank you for your patience and have fun playing! See you ingame :)
Hi everyone! 0.2.2 Patch Notes: - trying to fix an issue with save files sometimes not loading properly.. hopefully fixed it? Please let me know :) Thats it for this patch! If you encounter any bugs, feel free to report them in the steam discussions or join me and the others over
Hi everyone!
0.2.2 Patch Notes:
- trying to fix an issue with save files sometimes not loading properly.. hopefully fixed it? Please let me know :)
Thats it for this patch! If you encounter any bugs, feel free to report them in the steam discussions or join me and the others over at discord.
You can see the current game version in the main menu's bottom right corner. If Steam doesn't update the game automatically, just restart Steam and the game should start updating. If you have trouble joining a server, the host probably hasn't updated the game yet.