Paranormal Cleanup

Manic Mice

Released
May 30, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch 1.4.3 | Ectoplasm and Cockroach fixes

    hi Patch 1.4.3 fixed a couple spots in which ectoplasm was hard to reach and in some rare cases even spawned inside walls or furniture further tweaks to cockroach behavior so they stop running off into the distance cockroaches can now use the unstuck button when granny decides to

  2. Developer post

    Patch 1.4.2 | Performance On Summer Camp & Misery Mansion

    hi it's me again Patch 1.4.2 drastically improved performance on Summer Camp and Misery Mansion well, turns out foliage that moves in the wind all the time and casts shadows in a game with fully dynamic lighting is.. expensive. So I did the big brain move and disabled shadows for

  3. Developer post

    Patch 1.4.1 | Misery Mansion Bug Fixes & Tweaks

    yoyo just some fixes and tweaks Patch 1.4.1 Objectives on Misery Mansion have been adjusted Unclog Toilets 7 -> 8 Moldy Pizza 20 -> 25 Satanic Symbols 20 -> 25 Added Repair 15 Broken Pipes Objective fixed several unreachable ectoplasm spots on Misery Mansion because of w

  4. Developer post

    Patch 1.4.0 | MISERY MANSION Crossover

    babe wake up, new paranormal cleanup map just dropped Patch 1.4.0: Misery Mansion Crossover New Map: Classified Incident - "Misery Mansion" Added new Achievements for Hard Mode Job Completion broken pipes are now leaking sewage (heard you like new shit so I added new shit) tweake

  5. Developer post

    Patch 1.3.1 | LUNCH LADY Crossover

    Hi everyone! Juicy Update today: The Lunch Lady is back! Patch 1.3.1: Lunch Lady Crossover New Map: Classified Incident - "Lunch Lady's Lair" (Cruxville Junior High) New Objective: Repair broken Pipes New Equipment: Pipe Wrench New Objective: Squash Cockroaches New Equipment: Roa

  6. Developer post

    Patch 1.2.1 | Bug Fixes

    Hi everyone! Just a couple quick fixes. 1.2.1 Patch Notes: adjusted several objective spawn locations on 'Summer Camp' tweaked several collision issues on 'Summer Camp' doubled controller/steam deck sensitivity fixed an issue causing players to be able to enter the closet in the

  7. Developer post

    Patch 1.2.0 | New Map: Summer Camp

    Hi everyone! I added another map, fixed some bugs and added some QoL stuff. Enjoy :) 1.2.0 Patch Notes: New Map: Summer Camp added map bounds collision to all maps. You can now just yeet trash bags in the general direction of the skip without having to worry about bricking your r

  8. Developer post

    Patch 1.1.1 | Proximity Voice Fix, Black Screen Fix, Physics Optimization

    Hi everyone! Just a lil update today, trying once again to fix some annoying bugs 1.1.1 Patch Notes: Made changes to how proximity voice is implemented, in hopes to fix a bug causing some players to hear the host all the time, regardless of location fixed a bug causing players to

  9. Developer post

    Patch 1.1.0 | Voice+Noise Meter, 5 Perk Slots, Tab Menu, Bug Fixes

    Hi everyone! This is a little update to add some quality of life features, make the game more fun and to fix some more bugs. 1.1.0 Patch Notes: Added a Noise Meter to display the amount of noise you make with your actions (and voice) All Entities now hear Voice Chat and will reac

  10. Developer post

    Patch 1.0.2 | Shorter Hunts, Map Tweaks, Mic Fix, Bug Fixes, Colorblind Mode

    Hi everyone! it's been 2 days since Paranormal Cleanup launched, time for another round of bug fixes and tweaks. :) Patch 1.0.2 reduced the hunting duration of all entities from 90s to 60s. They can still hunt longer in certain situations though changed where the furniture gets m

  11. Developer post

    Patch 1.0.1a | Day 1 Hotfixes

    Hi everyone! thanks to your valuable feedback and a scuffed forsen stream I was able to fix some annoying bugs. :D Patch 1.0.1a fixed a bug that caused the UI for the host to disappear when someone joins mid-game fixed a bug that caused the entity to play it's hunt sounds all the

  12. Developer post

    Patch 1.0 | Bye, bye Early Access

    Hi everyone! Paranormal Cleanup is officially out of Early Access! It's time for Patch 1.0! Remember how it all started? 0.0.1 launched February 2023 in a bare-bones state with the simple objective to clean up trash piles and trash bags on a single map, a house haunted by an old

  13. Developer post

    Patch 0.5.0 | Banish on All Maps, AI Changes, Objective Spawn Tweaks

    Hey everyone, We are close to launch! With this patch every map is now reworked and polished, every entity can be banished and many more suggested changes and bug fixes were implemented. More content is on the way now. Thank you all for your help! :) 0.5.0 Patch Notes: 'Butcher's

  14. Developer post

    Patch 0.4.0 | Banish Entities, Crash Fixes, Ectoplasm UV Light, AI Changes

    Hey everyone, thanks again for all the bug reports and suggestions, your help means the world to me! Took me a bit longer than I hoped to get this patch out the door but I think this time I really managed to fix the most frequent crash issues, which was a big priority for me. 0.4

  15. Developer post

    Patch 0.3.10 | Fatal Error Fix, Even better Performance

    Hey everyone, this is gonna be a short but good one. :) 0.3.10 Patch Notes: Fatal Error Crash is fixed. Big, big Thanks to @xeltic and @EpicTurttle for finding the cause Even more Performance Improvements: Cut amount of polygons game-wide in half and reduced/compressed ALL textur

  16. Developer post

    Patch 0.3.8 | Performance, Quality of Life, Bug Fixes

    Hey everyone, thanks again for all the bug reports and suggestions and awesome content on youtube which helped me a lot to understand some bugs and first player experiences. So here's another patch trying to improve things: 0.3.8 Patch Notes: General Performance and Network Optim

  17. Developer post

    Patch 0.3.7 | Huuge Bug Fixes & Tweaks

    Hey everyone, thank you all for your support! Thanks to all the valuable feedback and a little bit of manic crunch I already have the next patch for you: 0.3.7 Patch Notes: Balanced Walnut Street Cult Guy as he was way too strong a couple level design tweaks on Walnut Street to m

  18. Developer post

    Massive Update Now Live! | Patch 0.3.6

    Hey everybody, It’s been way too long, but the wait is finally over. Today's update brings a full rework of the game’s core systems, maps, progression, and content. But this is just the beginning. This update marks the start of the Road to 1.0, which is leading up to the game's L

  19. Developer post

    Road to 1.0 | Full Launch in May!

    Hi everyone! Before we dive in: The last year was.. quiet. I kept postponing updates and in the end everything took longer than planned.. and, well, you know. Communication wasn’t great. That’s on me, and I'm sorry. Time for some change. I’m committed to doing better, so let's ki

  20. Developer post

    Patch 0.2.2 | SaveFile Fix

    Hi everyone! 0.2.2 Patch Notes: - trying to fix an issue with save files sometimes not loading properly.. hopefully fixed it? Please let me know :) Thats it for this patch! If you encounter any bugs, feel free to report them in the steam discussions or join me and the others over