First Cut: Samurai Duel

Night Eyes Interactive

Released
Jan 17, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch Notes: Version 1.31

    Hello, sorry for the wait. This update adds Japanese, Chinese and Korean language support. Thanks to Kurono Studios for the localisations. The game is 50% off for a week to celebrate. It also adds a new endgame scenario called Madness, plus some other new content and improvements

  2. Developer post

    Patch Notes: Version 1.3

    Hello everyone, After a long vacation and moving places I'm back to working on updates. This one is just to fix the memory leak issue which was reported to me, but there will be more to come. Thanks to those of you who commented about this problem and apologies for the delay in g

  3. Developer post

    Patch Notes: Version 1.29

    Hello everyone, This patch contains a few mechanical and AI tweaks. Blocking from behind has been buffed, and enemies now have slightly better tracking. This should barely affect lower-difficulty enemies, but higher-difficulty enemies (mostly bosses) won't be as easy to cheese by

  4. Developer post

    Patch Notes: Version 1.28

    Hello everyone, just a small patch for now. I'm currently testing some AI improvements but they will need lots of testing and I didn't want to further delay this update. This update adds a native achievements screen. In future this screen will allow for the achievement system to

  5. Developer post

    Patch Notes: Version 1.27

    Hello everyone, time for another update. The most extensive change in this update is improvements to the Laser Swords Extra. It's a very popular feature so I decided it'd be fun to give it some extra flair: they now cast a faint light onto the environment, create coloured sparks

  6. Developer post

    Patch Notes: Version 1.26

    Version 1.26 Killing an enemy now grants a brief moment of faster stance-changing, in addition to the pre-existing run boost. Fixed a blending issue with the haori colours and the skin. Addressed an issue with severed parts from off-screen not updating their animations when they

  7. Developer post

    Patch Notes: Version 1.25

    Hello everyone, The goal of this update, besides the usual fixes and QoL tweaks, is to address some of the feedback I've been receiving in regards to certain mechanics. It has become clear from watching gameplay and listening to players that certain elements could do with some ad

  8. Developer post

    Patch Notes: Version 1.24

    Version 1.24 Fixed the 'lawnmower man' achievement. Fixed fire sound still playing after the fire goes out in Nightfall. Slightly reduced how much the fire fades with each slash in normal and lower difficulties. Lowered the number of enemies in Nightfall on modes below Tough. The

  9. Developer post

    Patch Notes: Version 1.23

    Hello everyone, patch time. Thank you to those who reported the achievement-related crash at the end of the game. I'm 99% sure I've fixed this but please let me know. This patch also includes optimizations and more graphics scaling options. Please let me know if these have made a

  10. Developer post

    Patch Notes: Version 1.22

    (I understand that some people, particularly on steam deck, are having performance issues in certain scenes with lots of atmospheric effects - nightfall and sunset act 3 - I'll be adding scaling options for those effects to the options menu in another patch sometime soon. For now

  11. Developer post

    Patch Notes: Version 1.21

    Version 1.21 (I realised that in my haste to release a couple of day-one patches, I incremented the version numbers a bit high, so they'll be going up by 0.01 from here) The 'multiplier' setting in the custom blood screen is now floored at 1, since lower values prevent blood from

  12. Developer post

    Patch Notes: Version 1.2

    Version 1.2 The sword now defaults to mid-height when unsheathing it. Any remaining enemies will now flee when Nightfall mission clear is reached (sorry Sludge).

  13. Developer post

    Patch Notes: Version 1.1

    Version 1.1 Fixed menu music going silent when adjusting the volume in the menu (thanks Dalick).

  14. Developer post

    Patch Notes: Version 1.0

    Version 1.0 (I realised I've been labelling these updates 'beta' despite the game being feature complete and about to ship, so let's call this one 1.0) Improved 'press start' UI for dying or changing levels. Adjusted enemy tolerance for blindness in modes above normal and below '

  15. Developer post

    Patch Notes: Beta 0.36

    Beta 0.36 The second column of the Control Binds menu is now inaccessible unless the second player controls are visible. Added Player Setup entry to the gamemodes menu so players can modify their control scheme and appearance without backing out and re-entering. Added extra clutt

  16. Developer post

    Patch Notes: Beta 0.35

    Beta 0.35 Gameplay Improvements & Changes: The game now saves mission progress to disk between screens instead of only when returning to menu. This will prevent progress from being lost if the game is suddenly closed. Re-wrote shove code to prioritize targets in order of dist

  17. Developer post

    Patch Notes: Beta 0.34

    Beta 0.34 Added full list of supporters to the credits. Added special sound when a player dies in Scenario Mode. The Extras and Custom blood screens now scroll instead of using columns. Enemies will now stop spawning when the boss is dead on the hardest difficulty. Remastered all

  18. Developer post

    Patch Notes: Beta 0.33

    Beta 0.33 Reverted dodging speed when running. The campfire is now much more deadly and satisfying to use. The embers can also be dodged. The campfire's duration now scales based on difficulty. Fixed burning corpses not extinguishing their light after they stop burning. Slightly

  19. Developer post

    Patch Notes: Beta 0.32

    Beta 0.32 Steam's screenshot feature now works. Added title screen (work-in-progress). Added Custom Movement options to the Extras menu. You can now set custom speed values. You can also modify the slash hitbox size. Stretching slashes now stop growing after the deadly frame and

  20. Developer post

    Patch Notes: Beta 0.31

    Hello everyone, this is just a small patch - the first of several - in the run up to release. -------- Beta 0.31 Added Grove stage. Added Credits screen (subject to changes). Improved Pause screen. Increased the chances of blood staining the player again. I optimized this last ti