Creative Continents

Oranje 44 · Oranje44

Released
Dec 2, 2023
Platforms
Last updated
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Updates & announcements

17 posts
  1. Developer post

    1.8 fin

    1.8 Update: -Reworked farming system. All Items on Crafting Bench -Reworked the Power system, All Items on Crafting Bench -Fixed Nanite Foliage issue for Palm Trees -Added Action Movement pack to system -added Showcase maps, Flyyoufool (Flying system) FIGHT (Melee system) SkateOr

  2. Developer post

    1.7

    ===1.7=== "New new new" - installed Steam Leaderboard Plugin - installed Steam Stats Plugin - Updated Oceanolgy to 5.5.0 - Updated Workshop System - Updated UltraDynamic Sky - Updated Materials Pack - Updated to 1.7 Media - Updated Ready Player Me 2.4.0 - Power system and Farming

  3. Developer post

    1.6.1

    2-13-24: 1.6.1 Update: -Turned on RPM cache again to help with the Load crash -Recreated SHowcase level Showcase161 -Refine Biodome 5 Forest to Roo's specs -trees won't grow under the ocean again -Intro movies now both play but are skippable -Removed map Loader from Terraform -Bu

  4. Developer post

    1.6

    2-9-24: 1.6 Update: Ocean has been upgraded to 5.2 Added Niagara Water Sim plug in / Tested with compile. Added Melee Fight pack Ships are back in the new Ocean system, added a few more Yachts Fixed many Building Bugs. Fixed a bunch of the Compile warnings to clean up the encodin

  5. Developer post

    1.5.2

    Was able to fix the issue with the Continent Control Mens (admin menu) Menu got updated to the proper color sceme. There is a new TerraForming Tut video on youtunbe now as well:

  6. Developer post

    1.5.1

    Map now will load from the workshop correctly. Grid Terrians were not tiliing correctly, fixed

  7. Developer post

    1.5 Project "Jump The Unreal Shark"

    On December 15th, a greatly awiated ocean update came out. However because CC was built in Unreal 5.0.3 the update was not available. In a moment of pure stupidity we decided to Update CC from Unreal 5.0.3 to 5.3.2 The whole Game has once again become more modular, and open to mo

  8. Developer post

    A whole new/old ocean, and more.

    1.1 Update: Refine all the settings of the project and Built each peice individaully. Made horse rideable. Although the Character does not attach correctly and is still throwing some errors. Worked on the Server Perloader. Although not ready yet it is closer %70 Worked on The Map

  9. Developer post

    1.01

    Was able to get the loader menu to address more than one Continent on the workshop. The menu refers to the maps by thier number still but it allows for multipue continent subscribed at once. The Farming system, I was able to build in the farming system, All the items are on the c

  10. Developer post

    1.0 goes live

    Creative Continents 1.0 Built ON: Unreal 5.0.3 Oranje 44:Source Verison Voxel, 1.2+ beta Verison, that allows source compile. Easy Admin Menu 1.1 Oceanolgy Ultra Dynamic Sky/Weather Survival Game Kit V2 ----- Many other asessts were used from the Epic marketplace, and CC thanks a

  11. Developer post

    .95

    .95 we are rounding the corner now to final Release. This version you will start to see the workshop map saving and sharing system coming in. (Should be fully working friday) Many other changes improvements and things, But remember it still early access some things are still in p

  12. Developer post

    .91 Out in the wild

    Many things you can see, but even more you can't in this update: Platform (The Starting platform has been redesigned) Fix/Complete Boat system (The Boats are in the water, take a cruise) (Through spanwer "C") RPC new system (Ready player me se us up with all new code, running sha

  13. Developer post

    One year later, the Full realease. .9 verison

    .9 is here. This is very close to the final version. But not the final vision of the game. This version does finally open up and show the many things that you and your friends will be able to do on your custom Continents (maps). Map Sharing through Steam workshop will also be imp

  14. Developer post

    Phase III.1

    Phase III .1: --- Fixed Car/buggy issue where landscape would disappear. Fixed tons of Packing errors and warnings. Many other small bugs, Would have gotten further but had a personal loose that will slow efforts a bit. My goal remains to put out some type of update every two wee

  15. Developer post

    Phase III

    Entering the last stage of Early Release.

  16. Developer post

    Stage 2.1

    Ready Player me is WORKING! ITS WORKING!!!!! Now You can create the Map you want and then visit your lands with your friends, and now you will be able to be whoever you like as well thanks to RPM. Update to Phase II .1: Rpm Update: Ready Player Me is now fully working with the sy

  17. Developer post

    CC Phase II

    Creative Continents Phase II: You can now Terraform (Raise a Continent from the sea using 50 terrains.) Then Go to travel mode And you will be able to build and survive on your lands. Multiplayer now added.