Pool Ball Battle Royale

Kiran MCrazyPenguin0111 · Narik Gaming

Released
Sep 12, 2026
Platforms
Last updated
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Updates & announcements

11 posts
  1. Developer post

    Update 0.7.1

    Update Notes Adjusted spinny blocks in singleplayer to dissolve in vicinity of black hole Text and BallBot image moved upwards in singleplayer Fixed UI elements clipping off screen Adjusted instructive text in singleplayer to stay on screen permanently Added button to reset to de

  2. Developer post

    Verticality Update

    Patch Notes 0.7 Major Updates Updated graphic for grappling rope. Implemented log for gravity flip and crushing events. Added four single player levels. Adjusted game to be playable offline and added single player menu. Implemented existing events to new game logger. Added Whirli

  3. Developer post

    Penguin Update

    Features Penguin replaced in Table of Light and Dark Textures for player balls updated Updated skyboxes Updated in-game event log to handle multiple events Bug fixes Player now gains flame power-up correctly

  4. Developer post

    0.6.2 Sound and Visual FX

    Feature Update skins for ghost and flame balls Change song for improved gaming experience Add Elim Sound Effect to enhance gameplay Louder Collisions for better auditory feedback Add delay before flame ball start for better gameplay balance Bug Fixes Fixed holes being blocked in

  5. Developer post

    DevLog 1 - Current Modes and Powerups

    Hello, and welcome to the first devlog of my game, Pool Ball Battle Royale! In this series, I'll be discussing the development process, features, and progress of the game. For this first episode, let's dive into the current state of the game and its core mechanics.

  6. Developer post

    QOL Update 0.6.1

    Features Added Linux Support Added Pool Cue in place of Charge Bar Name tags are now hidden when a player is out of range for ghost ball Changed background song to enhance game atmosphere Introduced table cycling for player matches Inputs are now more responsive, and balls can be

  7. Developer post

    Flame Ball, Ghost Ball, Achievements!

    Major Features Add Ghost Ball and Flamethrower Ball Implement powerup ball pool system, replacing scene-linked balls Introduce public match mode with a mode selector Create mid-game join feature Implement Steam achievements based on statistics and certain objectives Add spectator

  8. Developer post

    Update 0.5.1, Big Stages

    Features Added option to double the size of tables being played on Bug fixes Fixed bug where uninfected players cannot move at times Fixed bug where music volume preference is not remembered Fixed bug where host starts a game immediately after client joining causes unexpected res

  9. Developer post

    Plague Update

    Major Features Plague Mode Introduces infected balls that move slowly but precisely, with the ability to jump by double tapping Try to avoid the infected balls and be the last ball standing Features Added visual indicator for direction players are facing Added collision sound eff

  10. Developer post

    Update 0.4, Two New Stages!

    Major Features Added Table of Light and Shadow Added Ovicular Table Minor Features Updated lobby screen graphics Added toggle for power up balls appearing

  11. Developer post

    UPDATE 0.3

    Major Features Added Power Ball Added Anti Ball Features Retextured Pool Table Can now login with enter at login screen Player Balls now freeze on being eliminated Mouse sensitivity now configurable in settings menu Bug Fixes Fixed Lobby Type not displaying properly on lobby scre