Vosphia Hotfix
Fixes: - Fixed an issue where building grid mode did not work after resetting build
Fixes:
- Fixed an issue where building grid mode did not work after resetting build

Fixes: - Fixed an issue where building grid mode did not work after resetting build
Fixes:
- Fixed an issue where building grid mode did not work after resetting build
Features: - Modified Day time from 30 minutes -> 45, night from 5->10 - Removed player collision to cart NPCs (as they are more for visuals/immersion, not so much for actual gameplay) Fixes: - Chest inventories did not display correct item when right clicked - Jackson's get
Features:
- Modified Day time from 30 minutes -> 45, night from 5->10
- Removed player collision to cart NPCs (as they are more for visuals/immersion, not so much for actual gameplay)
Fixes:
- Chest inventories did not display correct item when right clicked
- Jackson's get food quest had an invalid item
Fixes: - Bow targeting fix - Arrow effects fix
Fixes:
- Bow targeting fix
- Arrow effects fix
Fixes: - Fixed an issue where certain harvestables did not drop items
Fixes:
- Fixed an issue where certain harvestables did not drop items
Features: - Added exit button to tutorial Fixes: - Fixed flower quest
Features:
- Added exit button to tutorial
Fixes:
- Fixed flower quest
Features: - Added AddCompletedQuest console command - Added TeleporttoQuestNPC console command Fixes: - Fixed an issue where deliver quests did not complete - Fixed quest issues with accepting quests
Features:
- Added AddCompletedQuest console command
- Added TeleporttoQuestNPC console command
Fixes:
- Fixed an issue where deliver quests did not complete
- Fixed quest issues with accepting quests
Features: - Minor changes to rendering of enemies, quest givers, shopkeepers, and mountkeepers Fixes: - Fixed an issue where sometimes item info stayed on after dragging out to another window
Features:
- Minor changes to rendering of enemies, quest givers, shopkeepers, and mountkeepers
Fixes:
- Fixed an issue where sometimes item info stayed on after dragging out to another window
Fixes: - Fixed an issue where particles did not spawn correctly for giant monsters - Fixed an issue where giant monsters stuttered
Fixes:
- Fixed an issue where particles did not spawn correctly for giant monsters
- Fixed an issue where giant monsters stuttered
Features: - Added option to turn on lumen reflections (performance intensive) - Motion blur is disabled as default instead of enabled - Updated main trailer Fixes: - Fixed console option not loading when opening settings - Fixed shopkeepers showing item "None" - Fixed certain eff
Features:
- Added option to turn on lumen reflections (performance intensive)
- Motion blur is disabled as default instead of enabled
- Updated main trailer
Fixes:
- Fixed console option not loading when opening settings
- Fixed shopkeepers showing item "None"
- Fixed certain effects not appearing at the ground
- Tutorial database was not set up correctly
- Pressing "T" whilst building did not reset correctly
Note:
Game may lag for a couple of seconds at startup. Looking into a fix for this, but the lag does go away after startup. Usually only happens for first-time startups.
Vosphia Full Release Update Features: - Added more modifiable settings for controls - Abandoned Castle dungeon added - Added ability to roll (nullifies mob damage whilst rolling) - Modified enemy collision methods (instead of blocking player, players can walk through monsters, bu
Vosphia Full Release Update
Features:
- Added more modifiable settings for controls
- Abandoned Castle dungeon added
- Added ability to roll (nullifies mob damage whilst rolling)
- Modified enemy collision methods (instead of blocking player, players can walk through monsters, but
will take movement debuff)
- Added option to change NPC density (only filler NPC, not enemy NPC) (default low, up to 3x)
- Added cart NPCs
- Re-added & fixed damage indicators
- Added 8 new dungeons (5 near starting areas)
- Increased density of world structures
- Added new enemies & bosses
- Added new 40+ items & recipes
- Testing gamepad support
- Added 10+ new abilities & “ultimate abilities” (ultimates do significantly more damage)
- Added 10+ new side quests
- Updated ability descriptions & ability display types
- Increased foliage density
- Certain foliages overhauled due to height issue
- Additional spots for shopkeepers and mountkeepers in world
- New endgame gear material
- New gears for both mage & melee class styles
- Updated lifeskills to include more items & content
- Updated various items for balancing purposes
- Updated enemy strength & sizes (collision & visual) for balancing purposes
- Updated enemy drop tables to allow certain items to be more accessible
- Updated certain recipes to be more balanced
- Final end quest added
- Small modification to landscape structure (more “hills” in newer areas)
- Added particles to arrows for visibility
- Increased spawn amount for world mobs (mostly increased passive #s)
- Updated spawn reset time for mobs
- Revamped horse types & systems for lower-end & higher-end horses
- Minor edits to enterable buildings
- Minor graphical improvements
- Additional console commands added (SpawnEnemy and ToggleEscape)
Fixes:
- Escape did not work
- When mobs spawned, a quick flash of another monster appeared
- Certain controls did not work after starting the game
- Console opened without turning the console option on
- Fixed various save issues with respawning farm & building related items
Notes:
This is Vosphia's full release from early access.
Thank you for supporting this side-project of mine. This project has been my first published project and was certainly a big project to begin with, but thank you to everyone who gave suggestions and reported issues to help improve the game.
Albeit not at the same pace as I will soon attend college, Vosphia will likely be updated in the future with new content that revolves around the story the world of Vosphia. If you have any suggestions for future updates, please let me know.
During gameplay, if there are any bugs or issues, please let me know and I will try to fix them as soon as possible. As the game is made by myself and QA is also done by myself, I may miss certain bugs and testing areas.
Once again, thank you for supporting Vosphia until full release.
Fixes: - Various inventory slot fixes related to gear slots
Fixes:
- Various inventory slot fixes related to gear slots
Fixes: - Left click did not work (for attacking, eating, etc.) - Slot info did not disappear for containers
Fixes:
- Left click did not work (for attacking, eating, etc.)
- Slot info did not disappear for containers
Fixes: - Game did not save money - Game did not save armor when worn - Base stats on custom crafting window did not show - Item information did not show when auto-hovering in a different inventory - Items disappeared when moving items out of the gear inventory - Items disappeared
Fixes:
- Game did not save money
- Game did not save armor when worn
- Base stats on custom crafting window did not show
- Item information did not show when auto-hovering in a different inventory
- Items disappeared when moving items out of the gear inventory
- Items disappeared when switching between same armor pieces
- Items overlapped when switching between armor pieces
- Inventory UI showed when the game started/loaded
Fixes: - Gliding key did not apply when game started
Fixes:
- Gliding key did not apply when game started
Fixes: - Added modifiable control keybind for gliding - Previously changed controls were not being deleted
Fixes:
- Added modifiable control keybind for gliding
- Previously changed controls were not being deleted

Vosphia Major Update 0.2.0 This is Vosphia's 2nd major update, and its objective is to improve current systems and revamp specific game systems. If you have any thoughts about the game --both negative or positive-- please feel free to leave a review so that I may improve the game
Vosphia Major Update 0.2.0
This is Vosphia's 2nd major update, and its objective is to improve current systems and revamp specific game systems.
If you have any thoughts about the game --both negative or positive-- please feel free to leave a review so that I may improve the game further.
Features:
- Added 6 new major dungeons throughout the world
- Updated content density in world
- Revamped bed system (ability to sleep & set custom respawn points)
- Revamped crafting menu for non-upgradable items
- Added gliding suits & gliding mode
- New animations for falling
- New animations for locomotion
- Updated certain abilities & attacks
- New key binds for building
- Updated density for foliage
- Updated mob density in the world
- Intelligence is now implemented (status effect for lowering ability CD)
- Players can now be seen on the main map
- Players can add/delete custom markers on the map
- New seeds & fishes for lifeskills
- Updated farming UI
- Updated movement speed for player & mounts
- Updated help menu with current features & available console commands
- Updated visibility for Quest NPCs with available quests
Fixes:
- Beards and mustaches did not appear in customization & in-game
- Scramble puzzles did not work & the door was already open
Screenshots:





Final Notes:
Thank you for playing Vosphia and helping in the development of this game.
As this is my first published project, I have learned many lessons and I will do my best to improve the game further.
Vosphia's next major update will likely be the full release update as I believe that the game is now at a point where it can be a standalone game without the tag of Early Access. But to clarify, Vosphia will be updated after full release, and I will do my best to update the game as time goes on, but the rate of updates may be lowered as I will need to focus on my personal life amongst other things.
If there are any questions or concerns regarding Vosphia, please feel free to post them on this forum or on Discord.
Once again, thank you for playing Vosphia, and it would be greatly appreciated if you could leave a review with your honest thoughts about the game. Thank you.

Vosphia Major Update 0.1.0 Features: - Expanded world size (around 2x the original world) - New major city and 3 minor towns - 3 new major dungeons - New quests for the main storyline & side quests - Revamped main storyline for clarity & balance - New enemies and enemy ty
Vosphia Major Update 0.1.0
Features:
- Expanded world size (around 2x the original world)
- New major city and 3 minor towns
- 3 new major dungeons
- New quests for the main storyline & side quests
- Revamped main storyline for clarity & balance
- New enemies and enemy types (ranged)
- Basic wandering NPC system & procedural quest system for NPCs
- Guild ranking system (for procedural quests)
- Implemented luck and stealth into the game
- Added backpacks for additional inventory storage
- New QOL options added in settings
- Option for turning on inventory’s mini menu whilst hovering
- Added timestamps for saves
- Rocks added into cliffs
- 80+ new items & 30+ new recipes
- Armor system fully implemented
- Rewards added to quests
- Additional music within the environment
- Optimization work for lower-ended machines
- And more
Fixes:
- Inventory duplication glitch where items duplicated if inventory was closed with “I” and was dragged
- Gear window did not open properly
- Gear window closed by itself while dragging gear out
- Controls did not apply when restarting game
- Barrels did not open properly when game was saved
- Sounds did not play when entering/leaving the city
- Anvils did not work
- Sharpener did not update its text when sharpening
Screenshots:




Final Notes:
Currently, islands on the other side of the water are not accessible as they will be added with content in a future update.
For the best gameplay, I would recommend following the main story questline as it (should) slowly increase difficulty (by going to different areas).
The next major update will mostly focus on revamping current systems, updating animations, adding more actions to NPCs and enemies, and increasing world density in terms of content and structures. The current update target date is unknown, and I will do my best to release it in an acceptable time period.
Finally, thank you for playing Vosphia, and supporting this project.
If you have any questions, suggestions, or bug reports, feel free to post them on this community or on the Vosphia discord.

Current work is focused on working on the next major update which will be mostly for increasing the world map and adding additional features. Vosphia’s first Devlog consists of the features that will come in the next major update, and this Devlog will update/add features that wil
Current work is focused on working on the next major update which will be mostly for increasing the world map and adding additional features.
Vosphia’s first Devlog consists of the features that will come in the next major update, and this Devlog will update/add features that will be a part of Vosphia.
Upcoming Major Updates:
0.2.0 - World Content Update, focusing on increasing map size and adding new content
0.3.0 - Revamp Update, focusing on revamping certain features within the game to be more user-friendly, and revamping the new player experience
0.4.0 - World Density Update, focusing on increasing the density of objects and buildings within the current world for more content
Based on the size of each update, I am hopeful to have major updates every 3-5 months, but certain delays may be made due to the project being made by myself only.
0.2.0 should hopefully come sometime during summer 2023.
Planned Features for the Next Major Update (0.2.0):
(Features with * are ones that were highlighted in the previous Devlog)
- 4 minor towns (2 port towns, 2 inland towns)
- New enemies and enemy types
- Backpacks to increase inventory space
- Improved visuals
- Small academy
- 50+ quests in total
- 25+ New items and craftables
- New armor sets
- Wandering NPCs
- *Expanded world map (around 2x the size compared to the current map)
- *New dungeons and overground structures
- *1 major city (it will be around 3-4x the size of the starting town)
Gameplay Screenshots:

Environmental Screenshots:





Fixed an issue with building menu not working and buildings could not be rotated in preview form.
Fixed an issue with building menu not working and buildings could not be rotated in preview form.
Fixed a bug where barrels were not spawning.
Fixed a bug where barrels were not spawning.