Account & disclosures
- AI disclosure
- AI was used to develop 3D "baking" tools for 3D assets to reduce file size and optimize topology. All 3D assets are baked into raw vertices reducing the overall game size and load time. AI was used to assist with resolving problems with steam overlay, due to the nature of used toolchain. Given that this game uses WebView the main problem was that steam overlay could not find the game window causing it to Alt+Tab to steam instead of showing overlay normally. AI was used to prototype game physics that was further refined by human. During early development the car behaved more like a train than a car, being somewhat glued to the center of a track. The AI was used to assist in proving initial math wrong and assisted in fixing it. AI was used in some instances to fix bugs in UI and rivals behavior. UI overlaps and encoding problems were fixed with the help of AI. Rivals decision making was expanded with the use of AI to add random personality to them in a form of Defensive and Aggressive behavior. AI was used to generate store assets. This is the only instance of using Gen AI for game art.
No account, DRM or anti-cheat notices found on Steam.