Released
Mar 17, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

19 posts
  1. Developer post

    Wishlist Knight in Time on Steam!

    While Knight in Time may not include themes of mental health, it has many unexpected twists and turns similar to Pleh! If you enjoyed Pleh! consider wishlisting Knight in Time on Steam to be reminded when the game releases. Wishlist here! Or just watch the new trailer here:

  2. Developer post

    Happy Birthday Pleh!

    Wow, it's already been a year. Checking the steam page to see if there's any new Pleh! reviews has been a part of my morning routine for a year now, I've read every single review. Thank you so much to everyone who played Pleh! I really do appreciate every single one of you <3

  3. Developer post

    Vote Pleh! for The Steam Awards!

    I never expected Pleh! to get as big as it is. It's not massive, it's not the new game that everyone talks about, but I never expected the fan base it has today. With your help, we can surely get nominated for A STEAM AWARD! specifically the story rich award I reckon that's our b

  4. Developer post

    Patch notes for Pleh! V1.7.0

    Thanks for the amazing response to the content update! Glad everyone enjoyed :) By the way, if for whatever reason you can't access the update from the pause menu, you can always type "10.17" anywhere in the game, then head behind you and press the grey button on your left as an

  5. Developer post

    Knight In Time Teaser!

    From the creators of Pleh! we are really excited to reveal our latest game: Knight In Time In this action-packed bullet hell game, Claymore the knight finds himself trapped in a dangerous, alien-infested future. He must save the world with only his courage, wits, and his limited

  6. Developer post

    Patch notes for Pleh! V1.6.9

    This is it, this is the update you've all been waiting for. CONTENT UPDATE: A non-cannon, 10-minute segment has been added to the game. To play it, pause the game and press the "New Content!!!" button. You must have already beaten the game to unlock this. Please enjoy :) Fixed a

  7. Developer post

    Patch notes for Pleh! V1.6.8

    The chair in the 10.17 room now gives you twice as many hits, making it easier to get the 1500 achievement That's all for Pleh!, but please note that we're still working on Project Miles and might possibly have something to showcase soon :D Please post any bugs or issues in the d

  8. Developer post

    Pleh! is now open source!

    Pleh! Is now open-sourced on GitHub for free, so you can go ahead and look at the source code, download the project, and do whatever you want with it. I fully support game developers looking for and getting inspired by other developers' code, so I really hope any other game devs

  9. Developer post

    Patch notes for Pleh! V1.2

    Added invert mouse for X and Y axis You can hold tab while paused to hide the pause menu... thats it i never thought id update pleh again but here we are project miles is still being worked on :) Please post any bugs or issues in the discord server and enjoy!

  10. Developer post

    Patch notes for Pleh! V1.1.9

    Fixed bug where played could go out of bounds in glitched 2D level Reworded the speed command in console, there's isn't a toggle button it's just on Got rid of the new ending, just didn't like it ;-; Renamed the directory to update to 12 cubes in one of the text files Please post

  11. Developer post

    Patch notes for Pleh! V1.1.8

    Fixed softlock that would put you back to the beginning of the game when you got to the credits Fixed typo in credits Benji added some sort of speed option in his program (once again, no idea why I'm mentioning this here?) Felt like adding a 5th ending to the game. Tip: check the

  12. Developer post

    Patch notes for Pleh! V1.1.7

    Just some QOL improvements and a wholeeeee lot of audio stuff Made default volume quieter (this will only affect people launching the game for the first time) Made a few sfx softer (lightning, glitches, "pulses" ect) Fixed a bug where a few sections of the game weren't impacted b

  13. Developer post

    Patch notes for Pleh! V1.1.6

    This will probably be the last update for a while. Made boot time significantly quicker (goodbye unity) Fixed a glitch where the volume would crackle for a second if it was muted on launch (last volume update I swear!) Added a rare secret Please post any bugs or issues in the dis

  14. Developer post

    Patch notes for Pleh! V1.1.5

    Small update that will hopefully give new people a better experience. • Made the game softer by default (the volume scale is still available in settings if you want to change it though) • Fixed a typo • Updated discord invite Please post any bugs or issues in the discord server a

  15. Developer post

    Patch notes for Pleh! version 1.1.4

    Skill issue you guys suck at puzzles Fixed streamer mode bug that would dox player file location Made one of the puzzles easier ;) Please post any bugs or issues in the discord server and enjoy!

  16. Developer post

    Patch notes for Pleh! V1.1.3

    1 2 skip a few versions. This is getting confusing... Patch notes: Fixed a few typos Prevented 3 softlocks Fixed a bug where player couldn't control volume in certain areas Fixed a bug where changing the volume to 0 wouldn't save the volume data correctly Slightly updated dev roo

  17. Developer post

    Patch notes for Pleh! V1.1

    Pleh! Update V1.1 is here! First of all, thank you for an amazing launch! Glad to see everyone who has played the game so far really enjoy it! Here's a day-one patch: Fixed a few typos in both transcripts and in-game Added volume scale in pause menu Yup, that's it! Hopefully we'l

  18. Developer post
  19. Developer post

    Pleh! release date!

    On the 17th at 8 pm AEST the game is releasing for free! I recommend you join the discord server ahead of time for more announcements. I'll be checking the community discussion area on release, so please post about any technical issues or bugs. There, that's all! See you in a few