While Knight in Time may not include themes of mental health, it has many unexpected twists and turns similar to Pleh! If you enjoyed Pleh! consider wishlisting Knight in Time on Steam to be reminded when the game releases. Wishlist here! Or just watch the new trailer here:
While Knight in Time may not include themes of mental health, it has many unexpected twists and turns similar to Pleh! If you enjoyed Pleh! consider wishlisting Knight in Time on Steam to be reminded when the game releases.
Wow, it's already been a year. Checking the steam page to see if there's any new Pleh! reviews has been a part of my morning routine for a year now, I've read every single review. Thank you so much to everyone who played Pleh! I really do appreciate every single one of you <3
Wow, it's already been a year.
Checking the steam page to see if there's any new Pleh! reviews has been a part of my morning routine for a year now, I've read every single review.
Thank you so much to everyone who played Pleh! I really do appreciate every single one of you <3
I never expected Pleh! to get as big as it is. It's not massive, it's not the new game that everyone talks about, but I never expected the fan base it has today. With your help, we can surely get nominated for A STEAM AWARD! specifically the story rich award I reckon that's our b
I never expected Pleh! to get as big as it is. It's not massive, it's not the new game that everyone talks about, but I never expected the fan base it has today. With your help, we can surely get nominated for
A STEAM AWARD!
specifically the story rich award I reckon that's our best shot
We're up against some big titles and every vote counts!
Let's be realistic, we're not going to get nominated, but we can still try!
Thanks for the amazing response to the content update! Glad everyone enjoyed :) By the way, if for whatever reason you can't access the update from the pause menu, you can always type "10.17" anywhere in the game, then head behind you and press the grey button on your left as an
Thanks for the amazing response to the content update! Glad everyone enjoyed :) By the way, if for whatever reason you can't access the update from the pause menu, you can always type "10.17" anywhere in the game, then head behind you and press the grey button on your left as an alternative to launching through the pause menu.
Fixed a bug that showed the old 15cubes.zip instead of the new 12cubes.zip in the developer console, making it impossible to get the other ending (no idea how that happened, weird)
Also remember to check out the Knight In Time teaser trailer in case you missed it: https://youtu.be/fW7uZ7W2YYk
From the creators of Pleh! we are really excited to reveal our latest game: Knight In Time In this action-packed bullet hell game, Claymore the knight finds himself trapped in a dangerous, alien-infested future. He must save the world with only his courage, wits, and his limited
From the creators of Pleh! we are really excited to reveal our latest game:
Knight In Time
In this action-packed bullet hell game, Claymore the knight finds himself trapped in a dangerous, alien-infested future. He must save the world with only his courage, wits, and his limited understanding of how guns work.
This is it, this is the update you've all been waiting for. CONTENT UPDATE: A non-cannon, 10-minute segment has been added to the game. To play it, pause the game and press the "New Content!!!" button. You must have already beaten the game to unlock this. Please enjoy :) Fixed a
This is it, this is the update you've all been waiting for.
CONTENT UPDATE: A non-cannon, 10-minute segment has been added to the game. To play it, pause the game and press the "New Content!!!" button. You must have already beaten the game to unlock this. Please enjoy :)
Fixed a bug in the house section that would black-screen the game.
Fixed a bug that allowed you to interact with objects while paused.
Pausing the game now hides the cursor to make the pause menu not as confusing.
Added a link to Pleh! 3 in the dev room.
Small performance updates, nothing major.
Updated the end credits and credits PDF.
I've been working on this content update for the past month, it was really fun to come back to Pleh! after a few months and properly work on this game again. Aside from fixing bugs from this content update, there won't be any more major updates to this game. We're still working hard on Project Miles and have something to show in the very near future ;)
Thank you, from the bottom of my heart, for playing Pleh!
The chair in the 10.17 room now gives you twice as many hits, making it easier to get the 1500 achievement That's all for Pleh!, but please note that we're still working on Project Miles and might possibly have something to showcase soon :D Please post any bugs or issues in the d
The chair in the 10.17 room now gives you twice as many hits, making it easier to get the 1500 achievement
That's all for Pleh!, but please note that we're still working on Project Miles and might possibly have something to showcase soon :D
Pleh! Is now open-sourced on GitHub for free, so you can go ahead and look at the source code, download the project, and do whatever you want with it. I fully support game developers looking for and getting inspired by other developers' code, so I really hope any other game devs
Pleh! Is now open-sourced on GitHub for free, so you can go ahead and look at the source code, download the project, and do whatever you want with it. I fully support game developers looking for and getting inspired by other developers' code, so I really hope any other game devs out there find this useful. Feel free to download the project and get it running in Unity.
Added invert mouse for X and Y axis You can hold tab while paused to hide the pause menu... thats it i never thought id update pleh again but here we are project miles is still being worked on :) Please post any bugs or issues in the discord server and enjoy!
Added invert mouse for X and Y axis
You can hold tab while paused to hide the pause menu...
thats it
i never thought id update pleh again but here we are
Fixed bug where played could go out of bounds in glitched 2D level Reworded the speed command in console, there's isn't a toggle button it's just on Got rid of the new ending, just didn't like it ;-; Renamed the directory to update to 12 cubes in one of the text files Please post
Fixed bug where played could go out of bounds in glitched 2D level
Reworded the speed command in console, there's isn't a toggle button it's just on
Got rid of the new ending, just didn't like it ;-;
Renamed the directory to update to 12 cubes in one of the text files
Fixed softlock that would put you back to the beginning of the game when you got to the credits Fixed typo in credits Benji added some sort of speed option in his program (once again, no idea why I'm mentioning this here?) Felt like adding a 5th ending to the game. Tip: check the
Fixed softlock that would put you back to the beginning of the game when you got to the credits
Fixed typo in credits
Benji added some sort of speed option in his program (once again, no idea why I'm mentioning this here?)
Felt like adding a 5th ending to the game. Tip: check the amelia folder. happy april fools!
Just some QOL improvements and a wholeeeee lot of audio stuff Made default volume quieter (this will only affect people launching the game for the first time) Made a few sfx softer (lightning, glitches, "pulses" ect) Fixed a bug where a few sections of the game weren't impacted b
Just some QOL improvements and a wholeeeee lot of audio stuff
Made default volume quieter (this will only affect people launching the game for the first time)
Made a few sfx softer (lightning, glitches, "pulses" ect)
Fixed a bug where a few sections of the game weren't impacted by volume slider (lightning and watching videos in a developer console, if you somehow managed to ever gain access to that)
Speaking of that, I lost a bet and my friend Benji made me write this here: "Hey guys it's me benji, I added an update to my program so now it scales with the screen size its rly cool haha check it out stay cool 😎"
Made the 10.17 achievement significantly easier to get
This will probably be the last update for a while. Made boot time significantly quicker (goodbye unity) Fixed a glitch where the volume would crackle for a second if it was muted on launch (last volume update I swear!) Added a rare secret Please post any bugs or issues in the dis
This will probably be the last update for a while.
Made boot time significantly quicker (goodbye unity)
Fixed a glitch where the volume would crackle for a second if it was muted on launch (last volume update I swear!)
Small update that will hopefully give new people a better experience. • Made the game softer by default (the volume scale is still available in settings if you want to change it though) • Fixed a typo • Updated discord invite Please post any bugs or issues in the discord server a
Small update that will hopefully give new people a better experience.
• Made the game softer by default (the volume scale is still available in settings if you want to change it though) • Fixed a typo • Updated discord invite
Skill issue you guys suck at puzzles Fixed streamer mode bug that would dox player file location Made one of the puzzles easier ;) Please post any bugs or issues in the discord server and enjoy!
Skill issue you guys suck at puzzles
Fixed streamer mode bug that would dox player file location
1 2 skip a few versions. This is getting confusing... Patch notes: Fixed a few typos Prevented 3 softlocks Fixed a bug where player couldn't control volume in certain areas Fixed a bug where changing the volume to 0 wouldn't save the volume data correctly Slightly updated dev roo
1 2 skip a few versions. This is getting confusing...
Patch notes:
Fixed a few typos
Prevented 3 softlocks
Fixed a bug where player couldn't control volume in certain areas
Fixed a bug where changing the volume to 0 wouldn't save the volume data correctly
Pleh! Update V1.1 is here! First of all, thank you for an amazing launch! Glad to see everyone who has played the game so far really enjoy it! Here's a day-one patch: Fixed a few typos in both transcripts and in-game Added volume scale in pause menu Yup, that's it! Hopefully we'l
Pleh! Update V1.1 is here!
First of all, thank you for an amazing launch! Glad to see everyone who has played the game so far really enjoy it! Here's a day-one patch:
Fixed a few typos in both transcripts and in-game
Added volume scale in pause menu
Yup, that's it! Hopefully we'll have some bigger patch notes in future updates, please post any bugs or issues in the discord server and enjoy!
On the 17th at 8 pm AEST the game is releasing for free! I recommend you join the discord server ahead of time for more announcements. I'll be checking the community discussion area on release, so please post about any technical issues or bugs. There, that's all! See you in a few
On the 17th at 8 pm AEST the game is releasing for free!
I recommend you join the discord server ahead of time for more announcements. I'll be checking the community discussion area on release, so please post about any technical issues or bugs.