Hotfix
Graphic optimization Bugfixes Multiplayer host or join should work every time, not just the first time.
Graphic optimization
Bugfixes
Multiplayer host or join should work every time, not just the first time.


Graphic optimization Bugfixes Multiplayer host or join should work every time, not just the first time.
Graphic optimization
Bugfixes
Multiplayer host or join should work every time, not just the first time.

Some RTS Quality of life improvements, added UI for multiple selected units Level 33 completed End screen added at last level (currently 33) Gamespeed can go up to x3 now instead of x2 Visual changes, few enemy units got new or changed models, minor landscape changes Enemy crossb
Some RTS Quality of life improvements, added UI for multiple selected units
Level 33 completed
End screen added at last level (currently 33)
Gamespeed can go up to x3 now instead of x2
Visual changes, few enemy units got new or changed models, minor landscape changes
Enemy crossbowman now only carry crossbow :)
Level 4 slight difficulty adjustments
Added few in game pop up tips for new players -> use abilities, build AA from level 4

Version release 1.0 Added minor RTS Quality of life improvements, multiple unit selection, groups, double clicks Bug fixes, small balance changes Red screen indicator on player taking damage
Version release 1.0
Added minor RTS Quality of life improvements, multiple unit selection, groups, double clicks
Bug fixes, small balance changes
Red screen indicator on player taking damage

Pre Patch - > full release scheduled for 1.november 2024 Patch: New level theme choice Visual changes, new models, trails, multiplayer visual fixes Balancing changes, unit power, upgrades, spec cost, new units added Slow units added more power UI changes, damage per value grap
Pre Patch - > full release scheduled for 1.november 2024
Patch:
New level theme choice
Visual changes, new models, trails, multiplayer visual fixes
Balancing changes, unit power, upgrades, spec cost, new units added
Slow units added more power
UI changes, damage per value graph should be more consistent
Level 7, 8 updated

Minor bugfixes (UI, when boss spawns window with average damage will not appear if not enabled...) Balancing - few mobs damage scaling reduced, several mobs AOE damage and range lowered
Minor bugfixes (UI, when boss spawns window with average damage will not appear if not enabled...)
Balancing - few mobs damage scaling reduced, several mobs AOE damage and range lowered

Visual changes Added 20 new skill points which enchant current player abilities Per wave damage statistic added with units gold cost - damage ratio Level, difficulty, upgrades additional balancing + On hit effect on enemy mobs, slow or knockback depending on damage taken( single
Visual changes
Added 20 new skill points which enchant current player abilities
Per wave damage statistic added with units gold cost - damage ratio
Level, difficulty, upgrades additional balancing
+ On hit effect on enemy mobs, slow or knockback depending on damage taken( single shot or total damage taken in last 2 seconds)
UI color changes for certain texts ( damage, kills = red, upgrades = green etc)

01.03.2024 Game Size reduced to 1.1gb from 2.6gb Added 3 new levels, bringing the total to 33. Introducing 6 new units to build: Druid, Banshee, and Black Arrow and snipers :) Targeting enemy units is now possible Select your unit and right-click on the enemy unit to mark it as a
01.03.2024
Game Size reduced to 1.1gb from 2.6gb
Added 3 new levels, bringing the total to 33.
Introducing 6 new units to build: Druid, Banshee, and Black Arrow and snipers :)
Targeting enemy units is now possible
Select your unit and right-click on the enemy unit to mark it as a target.
Test damage graph added, can be enabled in the upper mini-menu.
Additional unit upgrades are available when a unit exceeds veteran level 5
and is upgraded.
The multiplayer client's Ability tab remains disabled.
Units now lower cooldowns on abilities when they gain veteran levels
(e.g. Sniper veteran level 6 reduces cooldown for "shot 350" by 6 seconds, also
for every kill (2 seconds) and every 1000 damage 1 additional second)
Additional information for units is provided when clicking on "info".
Various difficulty, unit, unit upgrade, ability balances changes
Added a few new enemies.
Discord and YouTube channels have been created.
Content will be added in near future
Slight performance optimizations have been made.
Killing spree bonus for units has been added when they kill enemies.
Game is getting new price making it more affordable and demo with 5+- level is planned(around 40min gameplay)
--- The game is gradually progressing towards full release.
Basic editor and free-for-all mode are scheduled for expansion or future versions

25.12.2023 Levels 1 to 25 reworked +5 new levels ( 30 total ) Added several new units to build Hero unit - can be moved around by selecting it and using right click, automatically spawned on wave start, can be upgraded as regular units Player abilities - Left side screen, single
25.12.2023
Levels 1 to 25 reworked
+5 new levels ( 30 total )
Added several new units to build
Hero unit - can be moved around by selecting it and using right click, automatically spawned on wave start, can be upgraded as regular units
Player abilities - Left side screen, single target, slows, curses, AOE (meteors, lightnings), heals - disabled currently on multiplayer client
Various CPU and GPU optimizations(reduced re-spawning objects, projectiles, draw calls, different trees and flowers, slightly more aggressive LODs and many more optimizations...)
Various player unit and enemy units changes and balance optimizations
In game damage test diagram
New Challenge+ dynamic difficulty
New Light Dynamic( you can adjust in game lighting to your choice)

14.09.2023 - 60+(sixty) new skills(abilities), press N to open skill tree, you gain point per level completed(up to 20) 40+ new mobs with different variations, weapons, abilities, more are coming 15+ New units to build, all are unlocked from level 10 (from centaur, werewolf to mi
14.09.2023 -
60+(sixty) new skills(abilities), press N to open skill tree, you gain point per level completed(up to 20)
40+ new mobs with different variations, weapons, abilities, more are coming
15+ New units to build, all are unlocked from level 10 (from centaur, werewolf to minigunner... :) )
Small defense upgrades available from level 1, use them, they are cheap and effective!
UI of unit building choice might look overcrowded :) , send feedback, can be separated into pages.
Levels from 1 to 17 changed, level 15 will be changed again
Level 18 - 24 will also be done differently, play them at lower difficulty, they don't scale properly
NO new levels added with this patch, 24 are still active but most are changed
Added current and incoming wave on right side of screen
Added skip wave - (will be upgraded to be more effective) - will pop up on right upper side of screen with countdown timer when all enemies are killed
Auto Pause should be more effective if you leave pc while in game
Added + for upgrading to see what stat is unit getting, this will be changed
with color and adjusted with option - only important stats being showed or additional info as well
Changed UI GPU settings (simplified)
Rotating sun currently disabled (will be re-enabled)
Added color differentiation for damage meter for units(upper right side)
Added winds and meteors spawning randomly on maps - will deal damage to any units in range
Units can be upgraded 4 times now
Increased Health and damage for units, decimal number should only be below 1
Additionally Increased health pool of player units compared to damage
Changed gold reward from mobs(lowered) and increased reward between levels.
Some levels will have air units, build anti air or upgrade current units to deal more damage to them
Regular ST units vs AIR have -50% chance to hit and do 50% less dam
Regular AOE units have -50% chance to hit air and do 10% damage
Anti Air units do 8-10x damage to AIR units, info on tooltip of unit
Specialization unit upgrade requires unit level 3 or 4 (from level 10) -> working on adding more
Many more changes.... :)
Started working on basic editor so that you can make your own maps to play and test with your friends
Planning on adding simple info pictures with pointers and help
Planning on adding free for all multiplayer mode
Known bugs:
Texture on water
Character rotation occasionally
Multiplayer FX visuals, projectiles, no UI for incoming waves on client
Some units will have their mesh and animation replaced

Projectiles from Rocket anti air unit or ghost ships from level 17 should no longer crash the game in multiplayer.
Projectiles from Rocket anti air unit or ghost ships from level 17 should no longer crash the game in multiplayer.

Skill points: 20+ new skill abilities added & activated Players will get 1 skill point for every level completed starting from level 2. Currently you can play with any talent, there are no limits, tree is still in test mode, patch was rushed because of multiplayer bug fix. Pl
Skill points:
20+ new skill abilities added & activated
Players will get 1 skill point for every level completed starting from level 2.
Currently you can play with any talent, there are no limits, tree is still in test mode, patch was rushed because of multiplayer bug fix.
Plan was to do additional 35 talents and re-organize tree with level limits unlocks and so on, this will be done in week or two.
Important:
Entire Damage over time system has been disabled due to stability issues in multiplayer environment.
This affects tower specialization with fire or nature damage over time, few newly added skill points and some AIs abilities.
System will be re-enabled in next several days.
General:
Increased radius by 10%+- to all land attacking AOE units built by player
AA machinegun & boat increased range by 10%+-
Treant (AOE shield unit) + 50 to shield | Reduced upgrade costs
Reduced aura damage for melee AI units by 20-50%
Reduced cost for lifesteal and Ship destroyer upgrade
Tower specializations:
Reduced power to some upgrades by 30 to 60% and cost reduced to 10 gold(upgrades are still very beneficial to have)
Some specialization bonuses very too powerful and with newly added skill point system would put game on below desired difficulty.
Planning on starting to work on additional modes(something like side campaign or custom maps) for players to have more options to play from very start(more maze oriented and different kinds...)
Visual:
Fixed many animation & visual bugs
Damage scrolling text now fades
Multiplayer:
Fixed bug that was crashing game from level 10 caused by carts
Fixed hovered toolkit that persisted when game started on client side
Difficulty once again scales properly when more players are added
Multiplayer stats will only display stats for how many players are in game and is removable
Client animation rotation will rotate more smoothly now
Known multiplayer bugs:
Projectiles from Rocket Anti air unit from level 17 can occasionally crash the game(in multiplayer) or ghost ships rockets -> working on it
Music on server side currently disabled when clients join
Projectiles visual trail still turned off on client side -> Enabled -> There might be some trail issues, please send feedback if you see it.
Re-enter game if you cannot see the host
Icon for selecting difficulty sometimes disappear when you complete level and press "next level"

01.02.2023 - Music should work properly now :) Level 17 and 18 (Snipers in carts are now scaling with difficulty) - Their damage and health are also reduced by additional 10% Level 17 - Wave 8 reduced Health and movement speed by 10% Ice Archer and Icy Demon increased Health rege
01.02.2023 - Music should work properly now :)
Level 17 and 18 (Snipers in carts are now scaling with difficulty) - Their damage and health are also reduced by additional 10%
Level 17 - Wave 8 reduced Health and movement speed by 10%
Ice Archer and Icy Demon increased Health regeneration with level upgrades
Level 18 - Wave 6 - Drones will spawn instead of rockets
Arachnid - Damage reduced by 15%
Improvements on character visual movements
New skill points incoming in next build

24.01.2023 - Fixed bug with some mobs being slowed more instead of less Most bosses have 75% slow duration resist Improvements on projectile position updates, player camera, animations... Ships sinking animation updated Level 19, 20 slightly redesigned Level 17 boss reduced healt
24.01.2023 - Fixed bug with some mobs being slowed more instead of less
Most bosses have 75% slow duration resist
Improvements on projectile position updates, player camera, animations...
Ships sinking animation updated
Level 19, 20 slightly redesigned
Level 17 boss reduced health and damage by 15%
LowQ map added new meshes for level 1-15
18.01.2023 - Fixed bug with level loading from easy difficulty
Fixed damage scaling in transported units
Fixed minor visual bugs

Landscape replaced (there will be more changes regarding landscape) Additional graphic changes Graphic performance improvement Added 2 new towers with slow effects available from level 5 Single target slow unit 10 gold, slow from 30 to 50% AOE slow unit 15 gold, slow from 20 to 4
Landscape replaced (there will be more changes regarding landscape)
Additional graphic changes
Graphic performance improvement
Added 2 new towers with slow effects available from level 5
Single target slow unit 10 gold, slow from 30 to 50%
AOE slow unit 15 gold, slow from 20 to 40%
Level 1 redesigned
Level 2 slightly redesigned
Thank you for your feedback and support!

Patch 0.25 Defeat screen added Graphic overhaul levels 1 - 15 (phase 1) Added new tower "Rock" 35 gold, From level 5 - Great high HP unit with short range that attacks up to 4 targets . Additional difficulty balancing and added "casual" difficulty Level 6 slightly redesigned Leve
Patch 0.25
Defeat screen added
Graphic overhaul levels 1 - 15 (phase 1)
Added new tower "Rock" 35 gold, From level 5 - Great high HP unit with short range that attacks up to 4 targets .
Additional difficulty balancing and added "casual" difficulty
Level 6 slightly redesigned
Level 6 and 7 increased passive gold income
Next patch will include several new towers(units) mainly focusing on slow(currently slow works as upgrade for units after level 10 or as % chance skill points), new units will be available from level 5 and will be primarily used for slow and stacking units for better utilization of AOE towers.

Difficulty changes (Enemy HP) Easy is 75% instead of 90% Normal 100% from 110% Hard 125% from 130% Very Hard 150% (unchanged) Challenge 175% from 170% Level 7 difficulty slightly lowered Added pop up button for unused skill points(which you get after level 6) Added small info in
Difficulty changes (Enemy HP)
Easy is 75% instead of 90%
Normal 100% from 110%
Hard 125% from 130%
Very Hard 150% (unchanged)
Challenge 175% from 170%
Level 7 difficulty slightly lowered
Added pop up button for unused skill points(which you get after level 6)
Added small info in options(graphic) how to configure game if you have low fps (laggy game)