When the Light Dies

Electric MonkeysSecret Level Studios · PQube

Released
Oct 28, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Bullet Heaven 2.0: 50% off the Legends Never Die Bundle!

    Exciting news, Survivors and Knights! Both When the Light Dies and Knight vs Giant: The Broken Excalibur will be part of this year's Bullet Heaven Fest. This means you can get the bullet spraying, monster slaying Legends Never Die bundle for a fantastic 50% off 🥳 Already own one

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    Patch V.1.0.0.5 (hotfix)

    Fixed issues: • Longbow no longer has access to the Relentless weapon upgrade ability • Fixed an issue where Ammutseba, Devourer of Stars kills were wrongly attributed to the Zindarak, The Fiery Messenger (Gold) achievement • Updated the Tutorial Completion achievement to unlock

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    Update 7: 1.0 Launch!

    Hey everyone! After 6 months of Early Access we’ve finally reached 1.0! 🥳Big thanks to everyone who supported us along the journey, for giving us constructive feedback, and for helping to make the game what is is today. With the arrival of 1.0 we’re introducing a powerful new me

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    Update 6: UI Polish & Balance Changes

    Hi everyone! We’re just a few weeks away from the end of our Early Access journey, with the next major update being our 1.0 launch! Before that, however, we’ve released a small update that contains the Lightning Rod weapon upgrade, conduct status effect, more achievements to disc

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    Update 5: Longbow & New Elemental Weapon Upgrades

    Hey everybody, The light is in sight! We are almost at the end of our Early Access journey with only a few updates left until we reach 1.0. We’ve really appreciated your feedback and hope that you’re enjoying the direction that When the Light Dies is heading. Today’s update intro

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    Patch V.0.0.5.248 (hotfix)

    Bug fixes: Experience points resetting to 0 when entering a new stage Balancing: Updated the upgrade values for the stamina recovery and lantern oil consumption constellation nodes Other changes: Added screen resolution options Updated several weapon and character stat displays

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    Patch V.0.0.5.240 (hotfix)

    Bug fixes: Polished the effects of enemies affected by elemental statuses. Polished the level up screen appearance. Added boss icon indicators when bosses are off-screen. Added an animation for hearts gained when returning to the main menu and when claiming achievement rewards. U

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    Patch V.0.0.5.237 (hotfix)

    Bug fixes: Fixed an issue which caused passive upgrade settings to reset on future stages Fixed an issue with the pause menu passive upgrade list when exceeding the upgrade display limit Passive upgrade pins, re-rolls, upgrades, and banish counts now carry over to future stages F

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    Update 4: Character Classes & In-Game Achievements

    Welcome back, everyone! The wait is over, update 4 is now live! In this latest update we are introducing the long-awaited character classes , with each one having its own unique strengths and weaknesses to add even more variety to your runs. At the same time, we have added an in-

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    Patch V.0.0.5.214 (hotfix)

    Bug fixes: Fixed the stage 01 boss egg model Fixed the text screens before and after certain stages not registering controller input Fixed an issue with enemies walking around after being killed All remaining enemies are automatically killed when the stage boss is defeated

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    Update 3: Improved meta-progression, new weapon, and stage 3 boss added!

    Hey everyone, we bring good news! We have just launched Update 3 which focuses on improving meta-progression by streamlining the currency system and modifying constellations so that unlocks are more impactful to aid you in future runs! Additionally, we have removed stamina costs

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    Patch V.0.0.5.175 (hotfix)

    Balancing: Updated Rapid Fire II's shockwave to have a 7-second cooldown. Bug fixes: Blindside's additional bullet damage reduction no longer affects regular bullets as well. Rogue back button in the key bindings menu.

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    Update 2 Out Now!

    Welcome back, everyone! Thank you so much for your support and feedback since we launched When the Light Dies into Early Access back in May! Our second update is now live and focuses on fleshing out the character levelling system by introducing weapon upgrades which will modify s

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    Get the Hardcore Survivors Bundle!

    Hey everyone, To celebrate the release of our very first Early Access update, we have collaborated with Antti Vaihia and created our new Hardcore Survivors bundle ! A bundle to truly test your survival skills featuring the gothic twin-stick When the Light Dies and challenging sur

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    Update 1 Is Here!

    Hey everyone, Thank you so much to all of you who have played When the Light Dies this past month, reported bugs, and given their feedback! We’re happy to be sharing our very first update with you all! Update 1 includes new content , bugfixes and, most importantly, addresses some

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    Get the Legends Never Die Bundle!

    Welcome back, everyone! We are launching yet another epic bundle just in time for Steam’s Endless Replayability Fest containing both When the Light Dies and the legendary Arthurian roguelite Knight vs Giant: The Broken Excalibur from our friends over at Gambir Studio! Get your ha

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    Get the Pixel Mayhem! Bundle!

    Hey everyone! To celebrate the Early Access release of When the Light Dies, we have prepared a special surprise for all of you – a permanent Steam bundle for When the Light Dies and Gravity Heroes ! As a commemoration of our longstanding partnership between Electric Monkeys and P

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