Hotfix
Reverted the electron version as it was causing issues (e.g. not saving your progress).

Developer posts and news about this game.

Reverted the electron version as it was causing issues (e.g. not saving your progress).

Almost 30000(!) more Kanji added Thanks to Jitenon's data store, Kanji RPG is able to add information of 29200 Kanji . Entries which did not overlap with the existing KANJIDIC2 will not have an English definition (but these are obscure characters anyway, for advanced learners/hob

* Added some new bg images to Grade 5 * Added a few more words to Grade 4, testing out words in Middle School section * Added bg images to every Middle School level

Bug Fixes * Fixed a bug where fighting the boss a second time resulted in a softlock due to the way item drops were handled * Fixed a bug where getting a status effect from an enemy created a softlock * Fixed a bug that softlocked the game if you spam clicked the options in multi

Introducing Kat! Kat (Mcartiie) is our new scene artist, and she has been helping create new backgrounds for the individual levels. You'll see some of her work in Grade 4, Levels 1 and 2 (the Sunken Library). She is an extremely talented digital artist and I am so excited to have

Hi everyone! Thanks for your patience. Unfortunately right after the last update is when I got diagnosed with POTS, hence the lack of updates 😔 That said: I am working on this! Here's what's included in this update: * Grade 3 is FINISHED (minus vocab). There is a final boss now!

Removed softlock when dying in a lesson Updated message box appearance and function so there are less overlapping boxes Added an export/import save option in Settings (see top-left cog wheel in game)

Hello everyone, Looh here with an update (finally!). In this update you'll find Grades 2 and 3 are available. Most of Grade 2 and all of Grade 3 do not have vocabulary options at this time. You'll see a lock icon on the "Vocab" button in lessons only on lessons that don't have an

Thanks everyone who bought the game day 1! I'm grateful for people who pointed out some bugs right away, and they have been fixed: * Dying in the HIragana/Katakana mode is no longer a softlock (woops!) * Fixed an issue relating to spam clicking buttons