Released
Nov 5, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Big Balance V1 Update

    Big Balance Update 7/30/2025 If you encounter bugs or issues post update please report them in the bug thread on steams discussions or email [email protected] or add me on steam and dm me to fix. This update was made to make the game more fair, it is still super difficult and we

  2. Developer post

    Baby mode update

    fixed a crashing issue on start up that would occur for some users. levels 1 - 9 have extra starting ammo and/or money to make them easier for new players so the difficult does not feel like a huge and sudden ramp up.

  3. Developer post
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  5. Developer post

    Build 0.61

    0.61 Fixed an issue where you could have two sets of bullets fired at once while using a controller. Fixed an issue where the cross hairs that indicate mouse position would not reappear when the controller was unplugged.

  6. Developer post

    Build 0.60 - Preparing for full release

    0.60 - release Fixed the positioning of the particles for stages 1 and 2 of the green uber blocks on level 4. Re-added the particles to the level 1 boss. Updated orbiting shield pathing code. The player character can now be moved using wasd. Enemies like the first planet, the des

  7. Developer post

    bug fixes

    0.50R1 patched a crash issue for level 13 disabled new particle systems for boss level 1 and green uber blocks on level 4 (game maker once again decided to change particle systems and the code suddenly broke upon updating game maker 2, we will be remaking effects for these bosses

  8. Developer post

    Build 050

    Fixed crash issues due to the new particle engine. Fixed crash issues related to the following bosses: skeleShipboss, BlueBossBlock, BlueShipBoss, GreenShipBoss, SkeleShipEditor, Ubred 1, Ubred 2, Ubred 3. Moon phase 5 health changed to 1,500,000 from 2,500,000. Moon phase 5 move

  9. Developer post

    Update 0.49 - minor fixes

    The spinning green diamond boss in both the normal game mode and challenge modes is now animated. Fixed an issue with the second green diamond boss that dashes around the room causing the game to crash.

  10. Developer post

    Build 048

    0.48 Armored Planet explode sound now plays at the proper volume. Ammo locked button sound now plays at the proper volume. Updated games engine to a newer version of GM2. Fixed an issue where the intel 2 unlock was not showing up for some players. Fixed an issue where the intel 2

  11. Developer post

    Version 0.47 QOL updates

    0.47 Volume system changed. Volume text options for music is now labeled music volume instead of just volume. Fixed an issue with the volume not setting correctly. Added an option to change the sound effects volume for all collisions, level completed, and any thing else that uses

  12. Developer post

    Build 046 small update

    0.46 Added start in full screen options to start screen. Added indicators for controller tilt to fire on/off on the main menu screen. Added indicators for enhanced glow on/off on the main menu screen. Added indicators for bloom fx on/off on the main menu screen. Added indicators

  13. Developer post

    hot fix 0.44

    game starts in windowed on desktops now due to an issue with NVIDIA's older gpus

  14. Developer post

    Update 0.43 the Big One

    0.43 Redid the sprites for each stage of the first planet boss. The “Earth-like” planet. Redid the sprites for the armored planet. Added ring particles to the level 9 boss and the challenge mode 9 boss. Added the missing room restart button on challenge level 16. Added the ammo l

  15. Developer post

    Update Build 0.42

    0.42 Added a flashing lights warning splash screen before start. Added nodes++ power up. Nodes referring to the number of bullet nodes, more nodes means more auto bullets. Upgraded nodes use a new faster and smarter targeting method. Fixed an issue with challenge level 27 with th

  16. Developer post

    Major Update Version0.40

    This is our largest update ever, we are getting everything caught up to where it needs to be, and preparing the ground work for the final levels of the game. Full Patch Notes: Collision checking is now more precise and the following objects now have better collision checking: pla

  17. Developer post

    0.39 Large Update

    0.39 Power now maxes at 10,000 and displays as 10k when maxed out. Trying to upgrade past 10k will make the locked sound and display maxed out text. Level 32 added. Speed now maxes out at 12, trying to upgrade past 12 will trigger the locked sound and displayed maxed out text. Le

  18. Developer post

    build 0.38 controller support update

    0.38 Rewrote the controller support, a bug was causing the mouse cursor to not move sometimes when using a controller. Controller support now includes tilt right stick to fire in that direction. The cursor no longer gets stuck on the screen while moving the cursor to the edge of

  19. Developer post

    Build 0.37 Update

    0.37 Enabled better collision checking, certain enemies will not jitter when getting hit by bullets over and over. This makes enemies like the green orbiting mini ships more in line with how they were originally intended to move. All enemies were updated to the new collision-chec

  20. Developer post

    Build 0.36 update

    0.36 Challenge modes 19 and 20 added. Achievements added. Level buttons re-arranged to fit better with the addition of more levels. The use and buy buttons for the point shops for items 15 - 20 were broken for controller and steam deck users, this was fixed. Fixed an issue where