Developer posts and news about this game.


Hello dear playtester! I am very grateful for your contribution and help in creating my game Devil’s Island. Thanks to you, I managed to improve many aspects of the game and make it better and more interesting. I have a surprise for you! You get access to the latest full version

Fixed a bug with the knife/fists. Now you won’t be able to kill yourself, unless you want to. Changed the annoying sound of the ghost with the torch at the beginning of the game. Now it will sound like a kitten that meows. Don’t worry, it’s still scary. New icon for the game. Ins

Never Say Never intends to give You a gift as a thank you for your support! It's not just a promotion! This is also an update that will allow you to fight with your fists! And that's not all! *Now the game will also work on 2GB graphics cards!! Just change the graphics settings -


Devil's Island leaves Early Access and launches into 1.0. !! What can you expect in the full version? Hands! New weapon animations! And many more: New combat system! New animations for all weapons! Resizable window! Hunger and thirst decrease much more slowly. Fall rate lowered f

I'm proud to announce that Devil's Island is hitting Early Access on Thursday, August 3rd! It's true, it's NOW! The game on the day of Early Access consists of five maps (the fifth final map) and the game is enough for a good few hours of fun! The game has significant improvement



Update

HotFix with New Setting "Customize keyboard shortcuts"


Problem with mega jump when pressing esc solved much smaller UI added shadows in the menu reduced Thirst/Hungry drop from 0.28 to 0.2


What can you expect? -weapon loading button "R" -new content -annoying sounds : Fixed! -optimization : Reduce the consumption of the graphics card by 30%! -language mistakes: Fixed - and many many more! And Don't forget to click "Request Access" to access the game!

HotFix Optimization! Please check the game and write your feedback here:

Melee weapon attack distance -10%. Added an event to the hit animation where all enemies increase their detect distance to 100meters. So up close they will run after you, but if it's far away they won't chase you. sound volume near fire -50% fixed sort order HUD layers


New Update "Closed mine" New Update with fresh content "Closed Mine" contains an closed obsidian mine! + Lots of fixes, among others: You take no damage when attacking a zombie cop Small raw/cooked meat new look Indigestible Mushroom +6thirs/+3hunger to +6hunger/+3thirst Notes on

"Creeping snail" New animal --> Snail + New meat "Toxic meat" New Quality of Intro Video 2 new plot notes New Item "Beer" (hidden in two places on the map, one each) New option for melee weapons-> block time Rifle Dmg up to 30, HeadShot down to x3 Axe Dmg up to 15, blow to