0.7.15 - A tiny patch to the tutorial
Our focus with this update has been the tutorial. We have edited it for clarity, fixed some bugs, and extended it to teach one-way orders.
Developer posts and news about this game.

Our focus with this update has been the tutorial. We have edited it for clarity, fixed some bugs, and extended it to teach one-way orders.

This update fixes a crash that occurred while removing a stop from a service that had trains very recently added to it. It is a rare case, but it accounts for all crashes in the last few versions of Iron Roads.

This update adds Builder Mode for those who want a more relaxing experience when creating their network. It isn’t challenge free, as you must still keep queues down, but you no longer need to worry about travel times. We also fixed a bug with the layout of the monthly challenge s

There are a few bugfixes in this update We fixed a bug with the option to edit all trains on a service at once Clicking on a train with some tools selected would not always select the train, we’ve fixed this We have removed a crash in Futura that could occur when completing contr

This is a quality of life patch that improves the usability of the UI We’ve added a UI scaling option so you can customise the size of text and buttons in the game You can now upgrade all trains on a service in one go, no need to work through each train in a service now! Town des

There are 86 games in total, many with significant discounts, some with new demos, and all sorts of interesting announcements. There is a trailer below, and you can take a look at the festival here !

We have two goals with this patch: to fix some of the tougher bugs on our list, and iterate the balance a little based on feedback from iOS release. For example, many people have run out of platforms to build out their network in endless, but have a surplus of power, so we’ve inc

The only gameplay change is that research progress is no longer shared between scenarios. This way each scenario stands alone as an experience, and scenario research behaviour is aligned with that of Endless mode. Other than that: We fixed a bug with scenarios where cargo chains

Iron Roads released on iOS a few days ago, and such is the scale of the App Store more people have played in the last few days, than in the last few years. The larger player base is heartening, but it has unearthed a few well hidden crashes that we are fixing with this small patc

After a year of feedback and updates, we are now in a position to expand the Early Access version of Iron Roads to mobile platforms. Today we are excited to release it on Apple’s App Store for iPhones, iPads, Mac and Apple TV! We need a bit more time to polish the Android version

0.7.5 is a small maintenance patch ahead of mobile release on Thursday! Iron Roads will now switch out of gamepad mode if you use mouse or keyboard, and back again when the gamepad is used. This should make it easier for those who are mixing inputs. This patch also fixes: A bug w

The headline feature in this update is controller support. With a controller plugged in you should see the Steam Deck control icons appear onscreen. This is brand new, so if you have any issues with us, please get in touch! Currently we haven't tested this with controllers other

The headline feature for the update we are currently testing in the beta branch is controller support, but we've just pushed a new build to that branch to fix a number of bugs: Save games are trimmed in size, some history is now removed from graphs, but large games load and save

The first build of Iron Roads with Controller support is up on the Steam `beta` branch. This is largely aimed at Steam Deck users, but it should work for any controller If you are interested in trying it Open the Steam client library page Right-click on your copy of Iron Roads in

This is a small patch to fix some issues with zoom in Beta 3 The aspect ratio of the initial map now matches the aspect ratio of your screen, which means that zooming out fully will now show you the full map when you start Zooming is no longer capped, you can keep zooming until y

If 0.6.7’s Quality of Life fixes were the crowd pleasers of Early Access patches, then Beta 3 could be thought of as Iron Roads’ difficult second album . In the biggest set of gameplay changes since Early Access launch, we have changed Iron Roads' default play mode from scenarios

The first gameplay change in this build is that towns require a continuous feed of perfume to remain above a certain size, they don’t just need it to grow. Without sufficient supply of perfume your towns will eventually shrink! This build also adds Snowy and Desert biomes. Desert

A tester recently shared an interesting save game with around 100k passengers and cargo units on the board. Unfortunately it was running a little slowly, but it has been a great test case to improve performance. This update to the `beta` has a number of performance improvements f

If 0.6.7’s Quality of Life fixes were the crowd pleasers of Early Access patches, then the update we’ve been working on recently could be thought of as Iron Roads’ difficult second album . In the biggest set of gameplay changes since Early Access launch, we have changed Iron Road

All our recent patch notes seem to contain a variant of A big update is coming, but we aren’t quite there yet… , so it is with relief that I can tell you this particular butterfly is ready to emerge from its chrysalis, with quality of life fixes in tow. Create routes directly on