During the summer we've continued development of Captastica . This video shows the game's current progress, along with a short introduction to each sibling and their unique ability: More coming soon!
During the summer we've continued development of Captastica. This video shows the game's current progress, along with a short introduction to each sibling and their unique ability:
This update focuses on long-term stability and maintenance: Upgraded the game engine to Unity 6.4 to keep the game current and improve long-term compatibility and stability. Updated supporting libraries and removed unused assets/packages to optimize the game build and gameplay. B
This update focuses on long-term stability and maintenance:
Upgraded the game engine to Unity 6.4 to keep the game current and improve long-term compatibility and stability.
Updated supporting libraries and removed unused assets/packages to optimize the game build and gameplay.
Brick Smash: Tuned the paddle movement influence on ball bounce angle for a more noticeable but still subtle effect.
Alien Assault: Fixed a bug with the Missile Mastermind achievement (“Destroy a minimum of 6 invaders with one missile”), where it could occasionally require 7 hits instead of 6.
For anyone struggling a bit too much: there may be a little something hidden to make things a bit more forgiving 😉 Hint: Konami code or "GIVEMELIFE".
We’re working on a new project (working title: Captastica ): a co-op puzzle-platformer built around teamwork, timing, and a bit of chaos. Still a work in progress , but here’s a short look at local co-op in action : Control a team of four mushroom siblings, each with a unique abi
We’re working on a new project (working title: Captastica): a co-op puzzle-platformer built around teamwork, timing, and a bit of chaos.
Still a work in progress, but here’s a short look at local co-op in action:
This patch brings a few improvements: Better audio handling: music tracks are now streamed, and SFX are compressed on load to reduce memory usage Faster scene transitions and level loading Thanks to everyone who’s played and shared feedback 🙌🏻
This patch brings a few improvements:
Better audio handling: music tracks are now streamed, and SFX are compressed on load to reduce memory usage
Faster scene transitions and level loading
Thanks to everyone who’s played and shared feedback 🙌🏻
This quality of life upgrade is for long-term stability: Upgraded game engine to Unity 6.3 , to keep the game current Removed unused packages and game assets, updated necessary libraries to optimize game build and gameplay Thanks to anyone who's playing and have a great Xmas!
This quality of life upgrade is for long-term stability:
Upgraded game engine to Unity 6.3, to keep the game current
Removed unused packages and game assets, updated necessary libraries to optimize game build and gameplay
Thanks to anyone who's playing and have a great Xmas!
This patch addresses a recently reported security vulnerability from Unity. There’s no evidence of exploitation, but I'm updating to keep everything safe and secure for everyone. You can read about the issue on Unity’s official site: Security Update Advisory Thanks for playing! P
This patch addresses a recently reported security vulnerability from Unity. There’s no evidence of exploitation, but I'm updating to keep everything safe and secure for everyone.
Get ready for quick reflexes, color swaps, and instant retries! Neon Strike is an easy to control action-puzzler set in a vibrant neon world. Easy to play, tough to master.
Whishlist it here and get the demo coming Oct. 10th:
A small maintenance update to improve the build/performance: Smaller build size with optimized audio and assets Minor update to game engine Thanks to all of you who keep playing! Reduced size of build for supported platforms (see "To Size on Disk"): What's Next? Neon Strike is Co
A small maintenance update to improve the build/performance:
Smaller build size with optimized audio and assets
Minor update to game engine
Thanks to all of you who keep playing!
Reduced size of build for supported platforms (see "To Size on Disk"):
What's Next? Neon Strike is Coming!
Get ready for quick reflexes, color swaps, and instant retries! Neon Strike is an easy to control action-puzzler set in a vibrant neon world. Easy to play, tough to master.
Whishlist it here and get the demo coming Oct. 10th:
This patch brings a few small fixes: Increased all in-game text size in menus and HUD for better readability Corrected a few typos across the game Fixed a bug where control remapping didn't reset properly Updated Unity libraries to keep the game current As always, thanks to anyon
This patch brings a few small fixes:
Increased all in-game text size in menus and HUD for better readability
Corrected a few typos across the game
Fixed a bug where control remapping didn't reset properly
Updated Unity libraries to keep the game current
As always, thanks to anyone and all who've played 🙌🏻
Arcade Classics is now fully playable on Linux! Tested on Ubuntu 24.04, the game runs smooth just like on Windows and macOS. Linux icon by Freepik - Flaticon
Arcade Classics is now fully playable on Linux!
Tested on Ubuntu 24.04, the game runs smooth just like on Windows and macOS.
This patch fixes the following issues: General fix for Steam overlay activation properly pausing the game. Activating the Steam overlay would in some cases not pause the game for up to 2 seconds. This is no longer an issue. Astro Impact : Occasional crashes late in the game (wave
This patch fixes the following issues:
General fix for Steam overlay activation properly pausing the game. Activating the Steam overlay would in some cases not pause the game for up to 2 seconds. This is no longer an issue.
Astro Impact:
Occasional crashes late in the game (wave 8 and onwards) due to improper handling of particle effects, causing memory overload. Particle effects are now properly handled—so you can keep blasting asteroids without interruptions!
Brick Smash:
The ball getting stuck bouncing between the edges of the screen or paddle for too long. Instead of waiting for 6 hits to change the angle ("unstuck" the ball), the ball will now adjust after just 3 edge/paddle hits—making the gameplay faster. You can still use the boost function at any time to get "unstuck," but if you don't want to, it happens faster now.
What's Next? NinjaThea 2 is Coming!
Get ready for NinjaThea 2, a classic 2D platformer where you help Thea, a small yet fearless ninja girl, reclaim her stolen diamonds and fruits! The critters are back for revenge, and only Thea can stop them.
This patch fixes a bug where usernames longer than 20 characters would cause the leaderboard text to break, disrupting the display. Sorry for the inconvenience! 🙌🏻
This patch fixes a bug where usernames longer than 20 characters would cause the leaderboard text to break, disrupting the display.
This patch fixes the following issues: Astro Impact : RNG bug causing asteroids to occasionally spawn in a set pattern, which also affected supply satellite spawning. Alien Assault : Highscore save bug that would some times overwrite an existing highscore with a lower score. This
This patch fixes the following issues:
Astro Impact:
RNG bug causing asteroids to occasionally spawn in a set pattern, which also affected supply satellite spawning.
Alien Assault:
Highscore save bug that would some times overwrite an existing highscore with a lower score. This issue did not affect the global leaderboard, only the local save file.
This update adds a subtle nostalgic CRT visual mode, and an upgraded lighting package to improve visuals. In addition, issue with inconsistent framerate is fixed. Framerate capped @60hz to handle choppy framerate and ensure smoother, more consistent gameplay. Added a CRT visual m
This update adds a subtle nostalgic CRT visual mode, and an upgraded lighting package to improve visuals. In addition, issue with inconsistent framerate is fixed.
Framerate capped @60hz to handle choppy framerate and ensure smoother, more consistent gameplay.
Added a CRT visual mode for a bit of nostalgia, adding an old-school vibe to the game.
Upgraded the Unity lighting package for better lighting. The lighting is discreet but significantly improved.
I hope these updates make the game better for you 🙌🏻
This patch fixes a respawn bug in Alien Assault where players could, under certain circumstances, respawn during the Game Over screen. Additionally, it includes a few minor UI tweaks.
This patch fixes a respawn bug in Alien Assault where players could, under certain circumstances, respawn during the Game Over screen.
This patch adjusts the requirements for a few achievements to make them less of a chore. Hopefully, more players can now unlock these without getting too bored. Astro Impact : Red Rampage, Blue Breakthrough and Green Gain: Now you only need to reach wave 4 with each, down from 5.
This patch adjusts the requirements for a few achievements to make them less of a chore. Hopefully, more players can now unlock these without getting too bored.
Astro Impact:
Red Rampage, Blue Breakthrough and Green Gain: Now you only need to reach wave 4 with each, down from 5.
Brick Smash:
Night Sky Knight: Requirement changed to reach level 6, previously 8.
"Alien Assault" brings a fresh wave of nostalgia mixed with new challenges to the Arcade Classics collection. Choose your tank and take on waves of aliens with a variety of weapons and power-ups. This addition also brings 9 new achievements, from leveling up your tank to having a
"Alien Assault" brings a fresh wave of nostalgia mixed with new challenges to the Arcade Classics collection. Choose your tank and take on waves of aliens with a variety of weapons and power-ups.
This addition also brings 9 new achievements, from leveling up your tank to having a large arsenal of missiles and shields, each achievement offers a unique challenge that rewards your gaming prowess.
EDIT Feb. 23rd '24 : Thanks to all who participated and for the feedback. Nothing too big, only a few minor adjustments and the game will be released as planned March 3rd. -------------------- Sign up to playtest Arcade Classics and give feedback to the dev. Requests will be revi
EDIT Feb. 23rd '24: Thanks to all who participated and for the feedback. Nothing too big, only a few minor adjustments and the game will be released as planned March 3rd.
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Sign up to playtest Arcade Classics and give feedback to the dev. Requests will be reviewed and approved every day @20:00 CET.
You can request a playtest until Wednesday February 21st 2024 midnight CET.
This playtest focuses on the newly Alien Assault, but you're also welcome to play the two previous games in the collection.
Please leave your feedback here on Steam or send it directly to [email protected].
The third game in the series, Alien Assault , is in its last phase of development with an expected release date of March 3, 2024 . A demo of the current state can be seen here: Besides testing, work still remains on: Powerups and achievements Enemy wave progression and difficulty
The third game in the series, Alien Assault, is in its last phase of development with an expected release date of March 3, 2024.
A demo of the current state can be seen here: https://www.youtube.com/watch?v=DzkXNs8T3FI
Besides testing, work still remains on:
Powerups and achievements
Enemy wave progression and difficulty
Updates included in this patch are:
Manage UI animation using 3rd party library (DOTween) instead of Unity's built in animator
Updated main menu game descriptions and images
New ball animations in Brick Smash
Fixed an issue with faulty random asteroid spawns in Astro Impact.