Arcade Classics

Reza Mirzaei · Dreamware Games

Released
Jun 7, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Captastica (our next game) - Development Update

    During the summer we've continued development of Captastica . This video shows the game's current progress, along with a short introduction to each sibling and their unique ability: More coming soon!

  2. Developer post

    v4.2 - Game Engine Upgrade and Fixes

    This update focuses on long-term stability and maintenance: Upgraded the game engine to Unity 6.4 to keep the game current and improve long-term compatibility and stability. Updated supporting libraries and removed unused assets/packages to optimize the game build and gameplay. B

  3. Developer post

    Our Next Game - Co-op Teaser

    We’re working on a new project (working title: Captastica ): a co-op puzzle-platformer built around teamwork, timing, and a bit of chaos. Still a work in progress , but here’s a short look at local co-op in action : Control a team of four mushroom siblings, each with a unique abi

  4. Developer post

    Patch #10 – Performance & Audio Update

    This patch brings a few improvements: Better audio handling: music tracks are now streamed, and SFX are compressed on load to reduce memory usage Faster scene transitions and level loading Thanks to everyone who’s played and shared feedback 🙌🏻

  5. Developer post

    v4.0 - Game Engine Upgrade and Quality of Life Improvements

    This quality of life upgrade is for long-term stability: Upgraded game engine to Unity 6.3 , to keep the game current Removed unused packages and game assets, updated necessary libraries to optimize game build and gameplay Thanks to anyone who's playing and have a great Xmas!

  6. Developer post

    Security Update Patch – Unity Game Engine Upgrade

    This patch addresses a recently reported security vulnerability from Unity. There’s no evidence of exploitation, but I'm updating to keep everything safe and secure for everyone. You can read about the issue on Unity’s official site: Security Update Advisory Thanks for playing! P

  7. Developer post

    Patch #10 - Maintenance Update and Neon Strike Announcement

    A small maintenance update to improve the build/performance: Smaller build size with optimized audio and assets Minor update to game engine Thanks to all of you who keep playing! Reduced size of build for supported platforms (see "To Size on Disk"): What's Next? Neon Strike is Co

  8. Developer post

    Patch #9 - Minor Update

    This patch brings a few small fixes: Increased all in-game text size in menus and HUD for better readability Corrected a few typos across the game Fixed a bug where control remapping didn't reset properly Updated Unity libraries to keep the game current As always, thanks to anyon

  9. Developer post

    Now also on Linux!

    Arcade Classics is now fully playable on Linux! Tested on Ubuntu 24.04, the game runs smooth just like on Windows and macOS. Linux icon by Freepik - Flaticon

  10. Developer post

    Game Engine Update

    The game engine has been updated to Unity 6, improving performance and stability, and preparing the game for future patches and additions.

  11. Developer post
  12. Developer post

    Patch #8 - NinjaThea 2 Announcement!

    This patch fixes the following issues: General fix for Steam overlay activation properly pausing the game. Activating the Steam overlay would in some cases not pause the game for up to 2 seconds. This is no longer an issue. Astro Impact : Occasional crashes late in the game (wave

  13. Developer post

    Patch #7 - Leaderboard bugfix

    This patch fixes a bug where usernames longer than 20 characters would cause the leaderboard text to break, disrupting the display. Sorry for the inconvenience! 🙌🏻

  14. Developer post

    Patch #6 - Minor bugfixes

    This patch fixes the following issues: Astro Impact : RNG bug causing asteroids to occasionally spawn in a set pattern, which also affected supply satellite spawning. Alien Assault : Highscore save bug that would some times overwrite an existing highscore with a lower score. This

  15. Developer post

    Upgraded Visuals & Performance

    This update adds a subtle nostalgic CRT visual mode, and an upgraded lighting package to improve visuals. In addition, issue with inconsistent framerate is fixed. Framerate capped @60hz to handle choppy framerate and ensure smoother, more consistent gameplay. Added a CRT visual m

  16. Developer post

    Patch #5 - Alien Assault Respawn Bugfix

    This patch fixes a respawn bug in Alien Assault where players could, under certain circumstances, respawn during the Game Over screen. Additionally, it includes a few minor UI tweaks.

  17. Developer post

    Patch #4 - Achievement adjustment

    This patch adjusts the requirements for a few achievements to make them less of a chore. Hopefully, more players can now unlock these without getting too bored. Astro Impact : Red Rampage, Blue Breakthrough and Green Gain: Now you only need to reach wave 4 with each, down from 5.

  18. Developer post

    "Alien Assault" Joins the Collection!

    "Alien Assault" brings a fresh wave of nostalgia mixed with new challenges to the Arcade Classics collection. Choose your tank and take on waves of aliens with a variety of weapons and power-ups. This addition also brings 9 new achievements, from leveling up your tank to having a

  19. Developer post

    Open for playtesting! [ENDED]

    EDIT Feb. 23rd '24 : Thanks to all who participated and for the feedback. Nothing too big, only a few minor adjustments and the game will be released as planned March 3rd. -------------------- Sign up to playtest Arcade Classics and give feedback to the dev. Requests will be revi

  20. Developer post

    Patch #3 - Preparing for Alien Assault

    The third game in the series, Alien Assault , is in its last phase of development with an expected release date of March 3, 2024 . A demo of the current state can be seen here: Besides testing, work still remains on: Powerups and achievements Enemy wave progression and difficulty