Feb 2025 Update
Fixed sizing issue with NPC dialogue box. Size will now adjust to fill the window Increased gold received from enemies Reduced the cost of many items Fixed issue to prevent accidental deaths after a boss has been defeated

Developer posts and news about this game.

Fixed sizing issue with NPC dialogue box. Size will now adjust to fill the window Increased gold received from enemies Reduced the cost of many items Fixed issue to prevent accidental deaths after a boss has been defeated

Fixed DOT issue with Barrel Shark Trio Fixed Bug with the First Mate Boss fight Adjusted damage collider on Kraken battle Slowed Speed of Small Krakens during Kraken battle to give time to dodge Minor tweaks to Audio and animation

Melee attack animations and feedback have been fine-tuned. Platforming has been improved, adding more "stick" to landings to reduce slipperiness when jumping. Most enemies no longer re-spawn unless you return to the ship or re-load. Various enemy animations and visual effects hav

Minor Visual and animation Updates

Enhancements VFX added to various traps/hazards to act as warning/tell Added visual to help distinguish return to ship and inventory at camps Added some tips for hazard/traps enhanced the VFX rain for some levels Added SFX to acid jumping area to signal it starting Added health r

Boss encounter adjustments UI KB mapping fix Minor enemy path fixes Various minor adjustments to render layers

Added KB mapping for looking up and down Fixed unintended collisions with slanted ceilings Fixed broken and missing KB mapping keys Fixed a bug with KB jump height wasn't based upon press length

Enhancements Increase in movement speed Increase in gravity to reduce floaty feel Rework of Shark Dog enemy, including new art and animations Enhancements to Shark Gunner art and VFX New enemy subtype: Heavy Armor Skeleton with a Flamethrower Slight increase in attack radius Seve

Small bug fixes Issue with map menu resolved. reward for first shark boss changed to chest. various other very minor changes.

Bugs Fixed: Fixed missing door in Shipwreck zone for returning to the landing. Resolved an issue where the Select menu and interactable menus were overlapping, causing unintended issues. Corrected the vsync setting, which was not correctly reselecting the selected setting on relo

DEMO coming soon! Fixed bug causing camps to incorrectly close. Fixed bug with the wheel of fortune game. Added missing platform to mermaid door. Added camps, flags, and fishing icons to maps. Fixed Navy soldier attack not colliding. Added more telegraphs to bosses.

Improvements The starting area has been redesigned to enhance understanding of gameplay mechanics. For example, players are informed they can block projectiles, attacks regenerate cannonballs, and to avoid contact damage. Environmental hazards and dangerous objects have received

Fixed breaking issue with starting the Ross Boss fight Minor updates to various VFX

Adjusted some Contact Damage that was not forgiving enough Removed some unintended Contact Damage Fixed some UI VFX issues Fixed some collider issues

Fixed Issue with Achievements Updated a few visuals