Nuclear Option

Shockfront Studios

Released
Oct 15, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Nuclear Option Merch Store

    We’re incredibly lucky to have such an amazing community! We often get asked how you can support the continued development of Nuclear Option, and checking out the Merch Store is one of the best ways to do it. We've just launched a all-new line of high-quality desk mats. All of th

  2. Developer post

    Patch 0.34.2

    Fixed an issue with HUD text elements sometimes not reflecting the HUD Font Size setting Fixed nuclear bombs incorrectly accounting for airburst target point Fixed and improved event content UI Improved the weapon station status indicator's handling of low saturation player theme

  3. Developer post

    0.34.1

    Bug Fixes: Fixed missing navlights on FS-12 Revoker Fixed ejected casings not displaying on 57mm gunpod Fixed cases of ARAD-116 not fusing when fired at some radars Fixed orbit camera smoothing Fixed non-rearmable weapons (such as nuclear ballistic missile launchers) getting rear

  4. Developer post

    Update 0.34

    View game page Content, Features & Improvements: New flyable aircraft: VT-7 Vagrant New sea vessel: Surf Class Patrol Boat Artillery Units: (MSV Multiple Launch Rocket System, HLT Mobile Artillery) New models & textures for pilot seats New wheel models & textures for

  5. Developer post

    Patch 0.33.4

    Added Steam and Discord Rich Presence Added vote kicking Better performance tracking for servers Fixed Error in GetPlayerList Remote Command Lowered log level for Steam Manager to stop log spam Blocked family share copies of the game joining if the game owner is already connected

  6. Developer post

    Hotfix 0.33.3

    Fixed pitch oscillations in event content Increased CI-22 Cricket roll authority Fixed Argus Class Frigate missing lighting effects Fixed cases of flickering/discontinuous rocket motor effects in missiles Fixed rocket motor effects continuing to play after missile destruction Fix

  7. Developer post

    Hotfix 0.33.2

    Fixed analogue throttle axis behaviour becoming "crunchy" or "sticky" at high framerates Fixed starting rank not being set for clients on subsequent games being hosted in the same game session Mission editor: fixed CompleteSome outcome not working for CompleteOther and SpotUnit o

  8. Developer post

    Hotfix 0.33.1

    Increased damping for KR-67 Ifrit fly-by-wire to reduce low speed oscillations Increased Argus class frigate NL-98 launcher ammo from 80 to 160 Alkyon AB-4 swing wing system now reverts to auto swing control if manually set to swept while at high speeds, or to extended while at l

  9. Developer post

    Update 0.33

    Content and Features New aircraft : Alkyon AB-4 New ship : Argus class frigate New ship : Cursor class littoral fight deck New weapon : GBM-500LR submunition dispensing glide bomb New submunition : GS-25 New SAM missile : NL-98 ARH missile, launched by the Argus class frigate New

  10. Developer post

    Patch 0.32.69

    Fixed potential game freeze caused by switching spectated aircraft while cockpit is breaking off Certainly nothing else included

  11. Developer post

    Patch 0.32.6

    • Fixed pillboxes disappearing when destroyed in Multiplayer • Improved server checks to prevent loading of prohibited weapons • Fixed cases of MBTs cooking off in chain reactions • Added customizable delay for closing dedicated servers after mission end • Fixed HUD unit markers

  12. Developer post

    Patch 0.32.5

    • Fixed pilots not blacking out under negative g loads • Fixed R9 Stratolance launchers dumb-firing after replacement of fire control radar • Multiplayer: fixed ejected pilots appearing stationary in mid-air for late joining clients

  13. Developer post

    Patch 0.32.4

    • Increased A-19 Brawler in-game cost from $32m to $36m (early adopter discount has ended ;)) • Decreased SAH-46 Chicane in-game cost from $35m to $31.5m • AI will now only use nuclear weapons on appropriate strategic targets • Increased ammo for T/A-30 Compass 25mm gunpod to acc

  14. Developer post

    Hotfix 0.32.3

    • Fixed hitmarkers not displaying for units with radius larger than 8m • Fixed server accounting error in ammo counts for slow-firing guns • Increased button hold delay to open camera control UI • Improved detection of targets behind entrenchments and other low obstacles • Missio

  15. Developer post

    Hotfix 0.32.2

    Fixed TrackIR crash on mission start Rebalanced Reprisal mission, clarified objectives & improved messaging Strengthened A-19 landing gear Reduced anti-air accuracy of non-anti-air vehicle gun turrets PAB-80LR - increased resistance to lasers Spearhead MBT - clamped APS laser

  16. Developer post

    Hotfix 0.32.1

    Added pitch limiter to A-19 Brawler Fixed low-speed oscillations in A-19 fly by wire Removed airdrop frames from MSV trucks Fixed cases in multiplayer of ammo counter decrementing when deploying troops or cargo hook Reduced A-19 AI pilot roll inputs Fixed A-19 ejection seat not v

  17. Developer post

    Update 0.32: Brrrrrt of Prey

    Content New flyable aircraft: A-19 Brawler (Close Air Support / Ground Attack) New music track for the A-19 Brawler New Weapons: 57mm Gunpod, 30mm Gunpod New Weapon Mount: Triple AGM-68 rack New vehicle : HLT Fire Control truck (networks radar SAM batteries to improve coordinatio

  18. Developer post

    Patch 0.31.3

    • Fixed cases of HUD freeze caused by ships being sunk • Fixed cases of repeating errors caused by cruise missiles locking onto player aircraft • Fixed T/A-30 Compass livery opacity issue in cockpit area • Fixed cloud particles not spawning when far from map center • Fixed cases

  19. Developer post

    Patch 0.31.2

    • Fixed vehicle turrets remaining locked after airdrop landing • Fixed cockpit AoA effects getting stuck after mission restart • Improved layout of aircraft selection menu, reduced clicks required to switch aircraft • Added navigation lights to CI-22 Cricket, FS-12 Revoker, and S

  20. Developer post

    Patch 0.31.1

    • Tuned aircraft fly-by-wire to reduce oscillations and improve roll response • Added cockpit audio and visual vibration effects during high angle-of-attack maneuvers • Fixed cases of populated servers showing 0 player count • Increased text scale in multiplayer menu • Increased