Patch 1.0.1
- Fixed an issue with Second Sun not moving to the center when a the edge of the map
- Fixed an issue with Second Sun not moving to the center when a the edge of the map

- Fixed an issue with Second Sun not moving to the center when a the edge of the map
- Fixed an issue with Second Sun not moving to the center when a the edge of the map

Hello all! Version 1.0 has been released! Thank you for your support during our early access period. 1.0 comes with new content including a new boss, new waves, new spells, major performance improvements, and bug fixes! New Content New Waves 6 new extremely challenging waves, fea
Hello all! Version 1.0 has been released! Thank you for your support during our early access period. 1.0 comes with new content including a new boss, new waves, new spells, major performance improvements, and bug fixes!
6 new extremely challenging waves, featuring new mechanics leading up to the final boss. While we will keep spoilers to a minimum, here's some good advice: do NOT touch the lasers!
A boss that can turn the tide by unleashing it's own bullet hell against you, this boss can be a difficult challenge to overcome. Only bring the most finely tuned spells to this challenge!
Rarity: Legendary. Rapidly generate high damage explosions that target completely random locations anywhere on the screen. Not the most powerful spell type on it's own, but it can get pretty insane with the right modding.

Rarity: Rare. The first of two completely new spell types, orbiters. Creates a sphere that orbits around the caster and damages whatever it comes into contact with.

Rarity: Legendary. The second new orbiter spell type, this one generates twin orbs that rotate at a much slower speed while also doing significantly more damage.


New Content We've added a new terrain system so that the map doesn't always look like the same boring grass fields. Terrain is now dynamically generated for each run and has multiple types of terrain that have different effects when you or enemies step on them. Grass Has no effec
We've added a new terrain system so that the map doesn't always look like the same boring grass fields. Terrain is now dynamically generated for each run and has multiple types of terrain that have different effects when you or enemies step on them.

Has no effect, just like before.
Slightly slows you and other mobs when you step on it.
Slows you and other mobs substantially but slowly heals the player over time (and only the player).

Grants additional speed to both you and enemies.
Slows and deal damage over time to anything that steps on it.


Hello all! We hope you enjoy this new content update! New Content New Spell: Blood Burst Rarity: Common. A triangular burst of low damage homing projectiles that utilize a new lifesteal mechanic. New Spell: Fusillade Rarity: Rare. A strange spell that rapidly fires projectiles to
Hello all! We hope you enjoy this new content update!
Rarity: Common. A triangular burst of low damage homing projectiles that utilize a new lifesteal mechanic.

Rarity: Rare. A strange spell that rapidly fires projectiles towards the caster from random directions.

Rarity: Uncommon. A beam that fires in a clockwise pattern with high damage

Rarity: Rare. Fires a laser that persists on the screen for a period of time dealing constant damage to anything it touches.

Grants health restoration on hit with a fixed cooldown. When at full health the healing is converted to "Overheal" which serves as an additional layer of duratility on top of max health. Each wizard has a fixed Overheal cap for that particular class.
Negative armor is now capped at -90, this should prevent dealing infinite damage to an enemy with armor melt. Fixed scrolling not working on large inventories. Increased the width of stats tooltip.

We hope you enjoy this new round of changes and additions! Let us know if you have any issues on our Discord or in the steam discussions. New Content More Waves Enjoy 4 new waves of significantly higher duration, with much tougher enemies! New Boss After defeating the new waves,
We hope you enjoy this new round of changes and additions! Let us know if you have any issues on our Discord or in the steam discussions.
Enjoy 4 new waves of significantly higher duration, with much tougher enemies!
After defeating the new waves, encounter an entirely new hand-designed boss! Be sure to put your dodging shoes on.

All descriptions boxes for items, modifiers, and spells have been replaced with tooltips that appear on hover. This should help the UI to feel a lot cleaner and only display detailed information at the player's request.
Additionally, all descriptions have been rewritten to be more detailed and better formatted, as well as color coded to highlight important sections.

You can now see a detailed breakdown of the stats on your spell by hovering over it in the spell builder.
The old font has been replaced with a new, stylized font throughout the game.
Changes: - Rainbow Ring armor increased from +40 to +60. - Rainbow Ring 30% cooldown reduction replaced by +60% damage output - Pierce scaling reduced from 4/6/8/20 to 3/4/6/16. Fixes: - Fixed damage reduction on Gravedigger building up way too quickly, leading to a 7 minute figh
Changes:
- Rainbow Ring armor increased from +40 to +60.
- Rainbow Ring 30% cooldown reduction replaced by +60% damage output
- Pierce scaling reduced from 4/6/8/20 to 3/4/6/16.
Fixes:
- Fixed damage reduction on Gravedigger building up way too quickly, leading to a 7 minute fight.

Hello all! Thank you so much for all of the feedback and bug reports! We hope you enjoy this round of changes and additions! New Content Today we introduce one new spell, and a new character that starts with it. New Spell: Arcane Slash Quickly fires high damage slashes in front o
Hello all!
Thank you so much for all of the feedback and bug reports! We hope you enjoy this round of changes and additions!
Today we introduce one new spell, and a new character that starts with it.
Quickly fires high damage slashes in front of you at a short range. A risk/reward spell with insanely high damage output, but requires you to walk towards your enemies to utilize it effectively.
Very durable and hits hard, but is slow at both moving and casting. Uses Arcane Slash spell type.

Every spell in the game has been changed, some more than others. The goal of these changes is to increase player engagement by forcing you to play around your cooldowns more, instead of being able to easily spam the screen with projectiles. Every spell that has had it's cooldown increased has been made stronger to compensate. A side effect of these changes should be some moderate performance improvements as well, since there are fewer projectiles on screen generally.
Reworked. Now fires a burst of low damage and piercing/homing bullets that last for a long time on a high cooldown. Burst is independent of multicast and split shot.
Unlike other spells, Landmine actually gets a cooldown decrease here due to it severely underperforming compared to other spells.
Changes: - Added audio settings to adjust music and sound effects separately. - Completely rewrote audio system behind the scenes. You likely won't see any immediate improvements, however this will make it much easier to fix audio overlapping issues in future updates. - Added rar
Changes:
- Added audio settings to adjust music and sound effects separately.
- Completely rewrote audio system behind the scenes. You likely won't see any immediate improvements, however this will make it much easier to fix audio overlapping issues in future updates.
- Added rarity colors to borders of equipped items/mods/projectiles.
- Made drops offset their positions randomly.
Fixes:
- Fixed achievements involving killing enemies with a specific item equipped not working.
- Fixed armor break only stacking once.
- Fixed status effects that apply multiple stacks simultaneously only applying once.
- Fixed status effects with more stack applications then remaining stacks to cap not applying at all.
- Fixed spells duplicating status effects behind the scenes.
Unless we need to push some more fixes in the meantime, the next update should contain significant balance changes and some new content, so look forward to that!
Changes: - Added support for resolutions greater than 16:9. - Added drop down UI notification panel for when you can't purchase a character for some reason. - Changed exit button visuals. - Changed the draw order for projectile to make enemy attacks easier to spot. - Lowered the
Changes:
- Added support for resolutions greater than 16:9.
- Added drop down UI notification panel for when you can't purchase a character for some reason.
- Changed exit button visuals.
- Changed the draw order for projectile to make enemy attacks easier to spot.
- Lowered the volume for hit sound effect.
- Substantially increased the drop rates for high rarity items
- Reworked An Explosion in this Wonderful World achievement
- Nerfed Quick Cast++.
- Reduced the number of bounces from the Bounce mod across all tiers.
- Various UI tweaks.
- Minor performance improvements.
Fixes:
- Fixed a couple of broken achievements.
- Fixed multiplicative mods with values less than 1 giving you worse stats for having multiple of them (e.g. Duration)
- Fixed modal border bug.
- Fixed Achievements UI content bug.
- Various UI fixes.
Magecraft has launched! Here to show a bit of gameplay in celebration.
Magecraft has launched! Here to show a bit of gameplay in celebration.
We are now live! Thank you to everyone who has helped us along the way in getting to where we are now. We still have a lot of work to do! Expect many updates with fixes, improvements, and new content in the coming weeks. Join our discord to chat with us and see what we're current
We are now live!
Thank you to everyone who has helped us along the way in getting to where we are now. We still have a lot of work to do! Expect many updates with fixes, improvements, and new content in the coming weeks.
Join our discord to chat with us and see what we're currently working on, as well as report any issues or suggest ideas you have!
Changes: - Added quit button. - Disabled on hit visual effects, replaced with global sound effect for hitting enemy. - UI Tweaks Fixes: - Fixed some harmless null errors that pop up after the player dies. - Fixed gem gain not being displayed properly in game win screen.
Changes:
- Added quit button.
- Disabled on hit visual effects, replaced with global sound effect for hitting enemy.
- UI Tweaks
Fixes:
- Fixed some harmless null errors that pop up after the player dies.
- Fixed gem gain not being displayed properly in game win screen.
Changes: - Massively increased the durability of Second Sun. - Massively increased the durability of Gravedigger and his minions. - Massively increased the health, speed, and spawn rates on waves after Rock Titan. - Adjusted how mobs are spawned to be more likely to surround the
Changes:
- Massively increased the durability of Second Sun.
- Massively increased the durability of Gravedigger and his minions.
- Massively increased the health, speed, and spawn rates on waves after Rock Titan.
- Adjusted how mobs are spawned to be more likely to surround the player.
- Re-added the reroll button for level ups.
- Main bosses now only drop 1 item instead of 2.
- Changed sound effect for X Shot hit to be less bombastic.
- Bosses can no longer be corrupted.
- Increased gem gain ratio.
- Shortened some descriptions.
- Significantly reduced the slow effect of the Slow mod line.
- Player sprite now flips with direction.
- Enabled cloud diagnostics automatic error reporting.
- Portal can now be affected by bounce and reflection.
- Changed the requirements on some achievements.
- Various UI Tweaks.
Fixes:
- Fixed game win screen not appearing after beating Gravedigger.
- Fixed some broken achievements.
- Fixed Bounce getting stuck in the walls for beam type weapons.
- Fixed new spell level up offering a mod if there were no projectiles available in that rarity category.
Small but significant patch. The purpose of these changes was to make the early game far more interesting by providing a lot of build variety early on. This has the obvious side affect of making the game significantly easier overall, and we will be addressing this in future updat
Small but significant patch. The purpose of these changes was to make the early game far more interesting by providing a lot of build variety early on. This has the obvious side affect of making the game significantly easier overall, and we will be addressing this in future updates.
Changes:
- Each wave has now been split into 2 waves of half duration, doubling the number of rewards you get.
- Minibosses now provide a new spell slot, no longer opens an item shop.
- You now get a guaranteed item drop after beating a boss or miniboss.
- Nerfed some of the overpowered legendary mods.
- Slightly reduced the chance of getting a legendary drop.
- Reduced the rate of gem gain.
Fixes:
- Fixed being able to change projectile.
- Fixed arcanaologist having incorrect default drop types.
- Fixed homing allowing projectiles to exist off screen.
- Fixed boss bar not going invisible after boss is defeated.
- Fixed immunities not being checked correctly.
- Fixed some UI alignment issues.
- Temporarily disabled rerolling while bugs are being fixed.