Small but significant patch. The purpose of these changes was to make the early game far more interesting by providing a lot of build variety early on. This has the obvious side affect of making the game significantly easier overall, and we will be addressing this in future updates.
Changes:
- Each wave has now been split into 2 waves of half duration, doubling the number of rewards you get.
- Minibosses now provide a new spell slot, no longer opens an item shop.
- You now get a guaranteed item drop after beating a boss or miniboss.
- Nerfed some of the overpowered legendary mods.
- Slightly reduced the chance of getting a legendary drop.
- Reduced the rate of gem gain.
Fixes:
- Fixed being able to change projectile.
- Fixed arcanaologist having incorrect default drop types.
- Fixed homing allowing projectiles to exist off screen.
- Fixed boss bar not going invisible after boss is defeated.
- Fixed immunities not being checked correctly.
- Fixed some UI alignment issues.
- Temporarily disabled rerolling while bugs are being fixed.