Raiding.Zone

Lukas Meisegeier · Mayope Software Service UG (haftungsbeschränkt)

Released
Sep 5, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Introducing tricolor essences with auras

    Heal - Empathy If you heal a target below 50% life you get a buff reducing your resource consumption. Tank - Anticipation If you are at 100% life you get a shield up to 5% of your total lifepool. Fervor After 3 consecutive critical hits you receive 15 power temporarily.

  2. Developer post

    Essence Laboratory

    Essence Laboratory You can access the new level through the laboratory in Academy Halls The Essence laboratory enables you to craft bichromatic essences from monochromatic ones. Bichromatic essences have two ability modifiers instead of one. So you can power scaling and procc cha

  3. Developer post

    Small Patch Sunday

    New Features: - Added experience bar at the top of the screen (you can modify the scale and position) Bug Fixes: - Laser in the "Gateway" map will do damage again - Fixed possible NPE in name plate buffs - Fixed auras disappearing in world maps after death Thanks to @ishakson for

  4. Developer post

    Essence Modifiers

    Modifiers for Essence Forge You can obtain the modifiers by killing elementals in the Desert of Pain . You can use them in the essence forge dialog. # Bug Fixes Thanks to @ishakson , I was able to correct a couple of bugs: - Scaling of ui elements not persisting - No area indicat

  5. Developer post

    Introducing Essence Forge

    Introducing Essence Forge You can access the forge through the cave in the Desert of Pain. Essence Forge allows you to forge three essences into an upgraded one. At start there are three recipes available. To determine the level of the resulting essence the following formula is t

  6. Developer post

    Introducing Recurring Quests

    There are Weekly and Daily recurring quests Daily quests will reward experience and essences. They reset 24 hours after the last completion. Weekly quests reset 7 days after the last completion. They also grant essences and experience. Additionally, they also grant Zonert used fo

  7. Developer post

    Minor Bug Fixes

    - Fixed experience for raid completion - Fixed essences on raid completion - Reworked Lightning of the Gateway level

  8. Developer post

    Compiling avatars with less then maximum level weapons and bug fixes.

    Thanks again to @Fendse for these sophisticated bug reports! :) - Enable compilation of avatars with weapons < max obtained level: Discord Thread - More fixing of AE and Buff tooltips: Discord Thread - Wrong materials displayed in cell: Discord Thread - Fixed Teleporters in Bu

  9. Developer post

    Zone Terminus Redesign

    Reworked design for zone terminus I also composed a new soundtrack for the zone terminus. Fixed several bugs Thanks to @Fendse for reporting all those bugs: - wrong talents for Chroniker and Enigma Ornat: discord-thread - missing tooltips for sequence abilities: discord-thread -

  10. Developer post

    Training Hall Redesign

    More space in the Training Hall I also composed a new soundtrack for the training hall. Bots will now use the new spells Recently, I reworked all weapons and added new spells and chain abilities. Bots will now use these abilities. I want to rework the marketing material and polis

  11. Developer post

    Compilation Core Extension

    New balcons for the compilation core I added decoration and a new soundtrack. Stormcaller no longer crashes the game server. Thanks to a_seraphic_chicken for finding that bug. I also added some performance optimization for server side ray casting.

  12. Developer post

    Animation Rework Release

    New Weapon Animations Release There are two completely new weapons. Father of War is a two-handed tank weapon. Moonseeker is the overhauled version of the old versatile crossbow weapon. All other weapons got reworks too. Protectors of the Lost Water Stream Urikas

  13. Developer post

    Reworked Urikas and WaterStream

    Animation Rework: Urikas and Water Stream That concludes the animation rework. All weapons are now reworked. I plan to release a new version next weekend. WaterStream got new animations and a chain primary attack. I updated particles and character animations. I scrapped the Summo

  14. Developer post

    Animation Rework: Moonseeker and Relieving Journal

    Animation Rework: Moonseeker and Relieving Journal Introducing Moonseeker I completely reworked the design of the crossbow weapon Versatile Crossbow . I was neither satisfied with his theme nor his animations. The new weapon Moonseeker replaces this weapon. It is also a bow weapo

  15. Developer post

    Progress Report: Animation Rework

    Progress Report: Animation Rework I am proud to announce that I am halfway through all weapon animations. The fact that I am reworking some talents and abilities on the way slightly hinders my progress. I want to show you the new animations for the Obsidian Warhammer , the Staff

  16. Developer post

    Father of War: Animations

    I reworked the way I create animations. Previously, I took all animation from asset packs from the Assetstore or Mixamo. But it is hard to modify those and adapt them to your own weapons. Father of War has two stances. An offensive and defensive stance. You can switch those throu

  17. Developer post

    Teaser: New Weapon Father of War

    Father of War is a tank weapon. It is a two-handed long sword. You have two basic abilities. Switch Stance changes your abilities from an offensive to defensive state. Each stance has three abilities. Offensive abilities focus on damage and threat generation. Defensive abilities

  18. Developer post

    Small Bug Fix for Control Bars

    I fixed a bug that was preventing players from casting there spells using the keyboard.

  19. Developer post

    Ability Reordering

    Introducing ability reordering After countless requests, I could finally implement proper ability repositioning. You can now reorder your spells and auras. Reworked UI-Modifications The new interface is cleaner and less complicated. Modify Control Bar Keys Previously, these setti

  20. Developer post

    Release - War Room

    I've finished the war room in the prison complex. It is accessible through the compilation core. It contains emitters displaying all active raids in your current zone. Currently, it serves as a visual representation. I plan to add more meta information to those emitters. The goal