Hotfix
-Fixed New Game bug -Replaced missing textures -added concrete brick to the Lobby table (can't believe it took me this many years to notice that inconsistency)
Developer posts and news about this game.

-Fixed New Game bug -Replaced missing textures -added concrete brick to the Lobby table (can't believe it took me this many years to notice that inconsistency)

-minor animation adjustments

The previous reloading animations were a bit wonky at times. They're smoother and consistent now.

All good now! my bad!

This is the final, fully polished version of the game that's available on consoles. Yes, I raised the price $5. Why? Because this update took me 2 years of work and it's worth it, goddammit. You won't be disappointed! -new rooms -new puzzles -BRAND NEW HANDCRAFTED ANIME SHADER -n

-Challenge mode issues fixed -Rewards for completing challenge modes now feature chronic nightmares for you and your loved ones

-Inventory/Dumbwaiter bug fixed and will now regenerate seemingly lost items in your inventory or dumbwaiter -A certain ghost can be destroyed with certain weapons -All-New End Credits scene for S Rank runs -Lights added to entrances of previously all-dark rooms -some more matche

-Lighting/shadow rendering issue made Lobby dark on re-entry - fixed

Looks like the expansion had more bugs than I could catch. This latest patch addresses a lot of them. If you find any more, please comment here, Discord, or Bluesky to let me know. I'm committed to fixing any and all that come up as quickly as possible.

-New Game game-breaking bug fixed

-4 ALL-NEW rooms added to The Pines Hotel! -New key items and old items rearranged to create new paths to solving the case -Play time expanded roughly 2 more hours -Credits now translated to all 10 included languages -More stats added to post-game Grade Screen -New player and ene

-Moonlight shadows were f$%^y

-Fixed ghost death FX -Fixed restart issue -Fixed incense already burning issue -Summoned new demonic presence to haunt you

-Fixed issue for game state when all candles are extinguished -Fixed broken mirrors mechanic -Made sure ghosts can't get the jump on you when entering new rooms; they now stay put until they notice you -Added new smoke particle effect -Item inspect screen now has static size, reg

Achievements are back up and running. If you completed any achievements in the past week or so, but they didn't unlock, they should unlock immediately upon starting the game up next time. Apologies for the oversight! I didn't realize the Steam SDK changed and that my code needed

I think

-added How To Play page in the options menu with gameplay tips -Inventory and Dumbwaiter item slots will now highlight for a second when an object is transferred to them -more rendering bugs fixed -Satchel wasn't appearing equipped on sanity status character in the inventory -ani

-adjusted tutorial messages for legibility -adjusted brightness of some lights -fixed bug where drinking from flask didn't result in exiting from inventory screen -fixed bug where Ben can spin in circles while smoking -made a corpse look creepier -summoned Elder Gods to curse all

-some graphical updates -brightness option range extended greatly -default brightness brightened to be more bright -several blood rituals done to appease the specter of death that comes for us all -some other tweaks here and there

-fixed some lighting/graphical hiccups in guest room hallways -shadows and tutorial messages weren't rendering properly