Alpha 3.01 is Live!
Balance - Lowered common item costs - Refresh cost now scales based on wave Quality of Life - Controller support improved
Developer posts and news about this game.

Balance - Lowered common item costs - Refresh cost now scales based on wave Quality of Life - Controller support improved

Quality of Life - Ability Tooltips - Merchant Tile Tooltips - Boss Tile Tooltips - Abilities can now be activated by clicking on them - Redesigned enemy health bars Bug Fixes - Abilities do significantly less damage against bosses - Connecting to the same marketplace multiple tim

Alpha 2.03 - 9/22/2022 Quality of Life - Increased indicator range of aimed abilities. - Ability Icons Updated. Features - Added tile refreshing on first wave. Balancing - Item prices increased. - Boss health significantly increased. - Health of enemies with flight decreased. - I

Alpha 2.02 - 9/22/2022 Quality of Life - Added Lvl prefix to the tower and shop - Multiple item descriptions fixed - Added input buttons to abilities - Ability range indicators are now visible everywhere instead of just on existing tiles - Tutorial text now moved from the homepag

Quality of life: The game is no longer always on top.

Feature: You now select a hero before starting the level. There are currently 3 heros with many more planned. Balancing: Changed the enemy health curve. Enemies will have more health across the board. Shop now upgrades automatically when activating merchant tiles. There are now 9

Balancing: Lowered enemy health in earlier waves, raised it in later waves. Moved boss tiles closer to castle increased bosses health Bugfix: disabled damage numbers, causing too much lag. Quality of life: Added current health number

Fixed a massive game breaking bug where tiles you were placing would be missing segments if the previous tile you placed was rotated. (in game patch notes were not updated, i forgot sorry)

Quality of Life: Combos now say what enemy they will spawn Game Over, Victory, and Debug Menus are positioned better Balancing: Lowered Loot Goblin movespeed Bugfixes: Fixed wave ending detection bug. This caused a ton of other bugs that are hopefully also fixed.

Balancing: - Lowered enemy health across the board - Lowered thick skin damage reduction for ore golem and rock troll Bugfixes - Fixed game over menu - Fixed freeze after loading a second game

Alpha 1.0 is live!