Introduction Currently, when you complete a dungeon in competitive mode, your character is placed in the dungeon's rankings. The character receives the relevant dungeon chests when chests are awarded every month. The number of chests the character receives depends on the Stasis l
Introduction
Currently, when you complete a dungeon in competitive mode, your character is placed in the dungeon's rankings. The character receives the relevant dungeon chests when chests are awarded every month. The number of chests the character receives depends on the Stasis level achieved, and the chests are awarded during the following month.
For example: A character completes the Gobball Dungeon at Stasis 8 in competitive mode and therefore receives 8 Gobball Dungeon Chests at the end of the month.
These chests contain different resources and various equipment items from the monster family. The system is linked to the character. If a player gets 36 characters at Stasis 8 placed in the rankings, they will receive 36 x 8 dungeon chests at the end of the month.
This system is designed to reward competitive play and good gameplay by awarding a large amount of resources and equipment items so that the character can be optimized without resorting to farming.
Current Problems
It's impossible to balance the system based on the player's actual needs. It makes it more advantageous to get as many characters into the ranking as possible because this provides more rewards without increasing the amount of effort needed or time put in.
Therefore, certain players generate too many chest rewards, which devalues the rewards of more reasonable players, who are those the system is actually targeting.
Furthermore, the system causes a spike of item generation at the start of the month, which disrupts the server market and constantly influences it. As they progress, players may also move on to other things before receiving their rewards, which makes the rewards obsolete and more annoying than actually helpful.
New Approach
Chest Limit Per Account/Server
In the new system, only the account's/server's highest ranking counts toward dungeon chests. For players who have a Booster, the account's three highest rankings count. So, a player with a Booster can receive a maximum of 3 x Y chests from a dungeon per month, with Y being the Stasis level achieved with each character.
Chests Received Instantly
Players can receive dungeon chests immediately after completing a dungeon in competitive mode.
In the dungeon interface, the three "slots" that represent the account's three highest rankings in that month are shown. Only one slot is shown for a Free-to-Play player. If a player gets three characters placed in the dungeon rankings at Stasis 5, they can receive 5 chests x 3 at any time during the season. If the player subsequently gets placed in the rankings at Stasis 7, they will receive 2 new chests x 3 as soon as the dungeon ends. The maximum is therefore 10 chests x 3 per account, which is 30 chests per dungeon per month.
Note that :
I's not a requirement to achieve the best score with the same character. Another character on the same account will make up the difference in chests if it achieves a better score.
Additional rankings achieved by a Free-to-Play player who subsequently gets a Booster in the same month do not count retroactively. Characters need to place in the rankings again to receive the additional chests linked to Boosters.
A notification lets the player know that they have received chests at the end of a dungeon.
A player's account without a Booster after completing a dungeon at Stasis 8.
A player's account with an active Booster after completing a dungeon at Stasis 8 with 2 characters.
Objectives
This new approach aims to regulate item generation based on players' actual needs.
It also makes the competitive system more attractive as a way to help the player level up: The ability to instantly receive chests encourages players to attempt a higher Stasis level when they want to level up equipment directly.
This system makes it more enjoyable to discover a level group and dungeon as it grants a large number of rewards quickly.
This change in system won't go live immediately with Update 1.93. To make it fair for all players, it will roll out at midnight on October 1, 2026 (Paris time).
We hope this change will lead to fairer behavior and healthier competition for the entire community!
CONTENT The testable content in the beta includes: Pandawa class revamp* Sacrier, Rogue and Huppermage class balancing New alternate animations for Cra's spells New alternative appearances for the Cra and Sadida classes A new dialog interface And many more surprises to discover l
CONTENT
The testable content in the beta includes:
Pandawa class revamp*
Sacrier, Rogue and Huppermage class balancing
New alternate animations for Cra's spells
New alternative appearances for the Cra and Sadida classes
A new dialog interface
And many more surprises to discover later!
*The Pandawa class revamp will be available in a later version of the beta.
To check all this out, head to the game's beta server now!
Note:
Haven-Paddock's are not available on the beta server.
ACCESS THE BETA
To access the beta from the Ankama Launcher: Once the WAKFU page is open,open the dropdown menu above the PLAY button to show both versions of the game including the beta.
Please note: The beta server is not always available. It is only available when the WAKFU team needs to perform tests. When a beta version is available, a message is posted on the official website. It is generally accompanied by a changelog (patch notes) posted here.
As always, we can't wait to hear your feedback on the forum and official Discord.
There were so many entries, with real talents for landscaping and decorating on display! It was a tough call, but our jury did their best to choose the cream of the crop. For All Entries Since we can't select everyone who entered, but we still want to make you all happy, every pl
There were so many entries, with real talents for landscaping and decorating on display! It was a tough call, but our jury did their best to choose the cream of the crop.
For All Entries
Since we can't select everyone who entered, but we still want to make you all happy, every player with a valid entry will win an exclusive Haven Paddock: the Swimming Pool!
Jury's Selection
For creating such nice places, they'll come away with the following prizes:
a Wodent Costume
7-day Booster
an Ochre Token
Our Top Picks
The best of the best: These players created utterly peaceful havens! They'll be coming away with the following prizes:
a Darth Wodent Costume
a Wodent Costume
30-day Booster
an Ochre Token
Check out the list of the big winners!
The list of our big winners and their participation can be found directly in our dedicated article on our official website:
We want to thank all participants for their creations, and we hope you enjoyed arranging your Haven Paddock. With how enthusiastic you were, we're motivated to offer similar contests more often!
To see all the entries, check out the following links:
We know you love to get the inside scoop, and there was no better occasion to share some juicy tidbits with you than Ankama's 25th Anniversary Convention! During a dedicated livestream, we presented a number of topics we are currently working on, which will be added in upcoming u
We know you love to get the inside scoop, and there was no better occasion to share some juicy tidbits with you than Ankama's 25th Anniversary Convention! During a dedicated livestream, we presented a number of topics we are currently working on, which will be added in upcoming updates.
"Work in progress" alert: The various concepts outlined here don't necessarily reflect the final result you'll see in the game and are subject to change.
Crimson Dofus and Ignemikhal
As was announced during the Ankama Show Time stream, a new Primordial Dofus will be added to the game very shortly, and it's none other than the dragon Ignemikhal's Crimson Dofus!
In the next update, you'll have the opportunity to discover a brand-new quest that will take you to this coveted, fiery treasure. You'll have to stand tall, because this adventure will lead to you facing the imposing Ignemikhal. It's sure to be one fierily contested fight!
Bellaphone
At a transmedia conference, we had the opportunity to make a shock announcement regarding Ankama's various games – the introduction of the new Bellaphone class to WAKFU, DOFUS, and DOFUS Touch.
We've put together a special video all about this class and the mysteries surrounding it:
As you can see, this class will be really original and innovative, because it draws its energy from its bond with the primordial dragons! New mechanics have been in development for a few months now.
In WAKFU, players will be able to play as a Bellaphone at the end of 2026, which is sure to be an exceptional year. In the meantime, there are still a few Dofus-themed Seasons to come. You might just learn more about the history of the Source and the Bellaphones!
Forgelance
As we know, the arrival of the Bellaphones will make the most observant of you ask one question in particular. What about the Forgelances? Bellaphones will be the 19th class in WAKFU, whereas in DOFUS, it's the Forgelances.
Adding a new class is a huge undertaking, which – back when Forgelances were introduced in DOFUS – didn't align with the team's priorities. At that time, we were focused on improving what was already in the game, with the work on completely revamping the classes.
This work is almost finished, so we wanted to let you know that we haven't forgotten the Forgelances and that it's quite possible they could be WAKFU's future 20th class.
Class Balancing
The WAKFU team is paying particular attention to class balancing, and – as mentioned above – we've almost finished the cycle of complete revamps. Pandawas are the only ones left to do!
Just because this cycle is finishing, it doesn't mean we'll stop making changes to the classes, because it's an ongoing process. We'll keep adjusting, improving, and fine-tuning the classes so they are all enjoyable to play and easy to get to grips with.
During our livestream, we also took the opportunity to tell you about our plans for Update 1.93 for the Pandawa, Sacrier, Feca, and Rogue classes.
Pandawa
This will be a complete overhaul of the class, with more passives and better-developed core mechanics. We want to make sure the Pandawa class remains simple and fun, but we're planning to add modern tools to it and make it more effective in its damage and support roles. We can't wait to show you what we're working on!
Sacrier
Sacriers are currently struggling to find a suitable role within teams. We're planning to work on a few individual spells to make the class more useful as part of a group. We also want to make it more effective by replacing Hearts – which can sometimes be hard to use effectively in real-world situations – with more powerful and reliable built-in mechanics.
Feca
When it comes to the Feca class, we would like to work on simplifying things. The way glyphs and shields work is hard for new players to grasp, and the inflexible class tools aren't counterbalanced by equally rich gameplay.
Rogue
The Rogue class can sometimes be restrictive to play because of the Ruse spell and Runaway and Sneaky modes. Our idea is to make these Rogue modes more organic and dynamic while making the class's gameplay and spells more flexible.
We can't guarantee we'll be able to include everything in Update 1.93, but we felt it was crucial to let you know our plans for the classes. As for erosion – the new mechanic we presented in Beta 1.92 before removing it – we aren't committed to a date for implementing it. We want to incorporate it into the game as soon as possible, but we want to work on various classes and dungeons first so we can offer a satisfying experience.
New Skins and Alternative Animations
We're not done with classes just yet! Starting from the next update, the Sadida and Cra classes will each get a new skin and alternative combat animations.
Sadida
We wanted to give Sadidas a smarter-looking skin to maximize the range of customization options, in addition to the basic skin. We took the opportunity to make some new haircuts available.
Here is some of our graphic designers' concept art, together with the accepted proposals:
Players will be able to choose to fight with a cursed staff at their class temples in Bonta, allowing them to enjoy new animations for their spells in combat!
Cra
For Cras, we're preparing an alternative skin featuring clothes made from fur, together with a hood. The current design isn't as developed as the Sadida one, but we can't wait for you to see the final result:
Just like Cleome, Cras will be able to wield a wrist crossbow to riddle their enemies with bolts during fights!
Interfaces
We're continuing to work on modernizing the interfaces! Today, we would like to share two new things with you, which are still in the planning stages. First, here is the new dialogue interface:
Next, the profession interface is becoming larger and easier to read:
We are currently working on the design of these features, which is why we are not committing to a release date for the time being. We can't wait for work on the interfaces to resume!
Adaptive Resources
We're unveiling one of the first improvements to WAKFU's environments! Later this year, we want to implement an adaptive resource system. You'll be able to plant different trees in different areas, and their appearance will adapt to the biome in which they are planted.
This idea may seem insignificant, but it ties in with many of the ideas we intend to implement as part of our efforts to revitalize the environment and – more generally – the World of Twelve! Soil fertility is one of the cornerstones that lets WAKFU players interact with the world, shape it, and make sure their actions have a lasting impact.
New Families to Breed
Starting in Update 1.93
We're taking it up a notch – at least 25 new families, just as many Lucky Charms, more than 90 all-new creatures to breed, a whole host of buildings, and much more. That's what's in store in the next WAKFU update!
As announced, we intend to continuously improve the Haven Paddock system, expand it, enhance it, and more. And it won't stop with Update 1.93!
In the Game Now!
To mark the occasion, a new souliquary is available now to help you raise a whole new family of creatures! They're the Moogrrs, WAKFU's iconic monsters.
Gift Available in the Shop!
Ankama is 25 years old, and we're proud to be celebrating this anniversary with you. So, we wanted to give you a gift to thank you for your longstanding support!
Between now and 4:00 p.m. (Paris time) on July 18, all players can claim the "Flex Your Muscles" emote for free from the WAKFU shop!
WAKFU Update 1.92 has opened up so many possibilities for arranging and decorating with the arrival of Haven Paddocks. This secluded space that's all for you just needs one more thing: to be unveiled to everyone in a special contest! Concept Your skills as a decorator are well es
WAKFU Update 1.92 has opened up so many possibilities for arranging and decorating with the arrival of Haven Paddocks. This secluded space that's all for you just needs one more thing: to be unveiled to everyone in a special contest!
Concept
Your skills as a decorator are well established – so in this new contest, we want you to arrange and decorate one of the sectors in your Haven Paddock. And be sure to put a few creatures in there to really make it come alive!
There is no theme for this contest: You're free to design the sector as you see fit. To have a chance of being selected by the jury, though, it should be coherent.
From Wednesday, June 24 to Wednesday, July 8 at 4 p.m. (Paris time), you can take part in a housing contest, which goes with the arrival of Haven Paddocks, on the official forums as well as on Steam!
Arrange your choice of a single sector in your Haven Place.
Constructions, decorations, and plantable resources can be used.
At least one valid paddock with at least one creature must be visible.
Take just one screenshot to submit with your registration.
The interfaces must be hidden in the screenshot (shortcut: Ctrl + Shift + Space).
The entire sector must be visible in the screenshot, using the augmented zoom-out available with Haven Paddocks. An allowance will be made for smaller screen resolutions.
The screenshot may not be altered (no filters, collaging, editing, AI-assisted enhancements, etc.).
Only one entry per person will be accepted, and it must be your own:
It is therefore forbidden to enter on multiple game forums or in multiple communities.
The account that posts the screenshot is automatically considered the entrant, and this account will receive any rewards.
Entries will be judged by the community manager team based on these criteria:
How cohesive the decorating is
How original it is
Rewards
For All Entrants
All entrants who comply with the contest rules will receive an exclusive Haven Paddock construction: the Swimming Pool!
Jury's Selection
For more freedom and to help us work with the quantity and quality of the entries submitted, the reward system won't be based on a ranking. If your entry manages to capture the jury's imagination, or at least impress them in some way, it might just be selected, allowing you to claim the following rewards:
a Wodent Costume
7-day Booster
an Ochre Token
Jury's Favorite
If the jury finds that your entry really knocks them out, it could be chosen as one of their favorites! If the jury finds that none of the entries in a forum really hits the spot, the jury reserves the right not to choose a favorite. After all, we're talking about incredible rewards:
a Darth Wodent Costume
a Wodent Costume
30-day Booster
an Ochre Token
Enter Now!
What are you waiting for? Show off your skills now!
New features and surprises ahead! The only thing this update doesn't do is make coffee! If it did, Update 1.92 would be perfect! Hurry and check out everything waiting for you in the game! We made it! And it looks like you did too! So in that case, Let's get on with it! Update 1.
New features and surprises ahead! The only thing this update doesn't do is make coffee! If it did, Update 1.92 would be perfect! Hurry and check out everything waiting for you in the game!
We made it! And it looks like you did too! So in that case, Let's get on with it! Update 1.92 is live, which means it's time to drop whatever you were doing and jump right into the game to see what's waiting for you. Here's a taster:
Introduction It's been almost 15 years since WAKFU came out with version 1.0, not to mention several years of development before that. The project has evolved so much, just like its community. To us, Update 1.92 and Haven Paddocks represent a first step in going back to the ea
Introduction
It's been almost 15 years since WAKFU came out with version 1.0, not to mention several years of development before that. The project has evolved so much, just like its community. To us, Update 1.92 and Haven Paddocks represent a first step in going back to the early promises of the project.
This first step is a real challenge: The road is filled with various obstacles. Even if we do trip up, we don't plan on falling! We typically iterate in order to develop, grow, and improve things by assessing the community's expectations. As such, your feedback is essential – in particular, constructive feedback given with respect.
After this update, we know we'll still have a lot of work to do. We've got plenty of ideas for reworking the ecology system, along with the way you harvest resources and interact with the world and its creatures. We're convinced that we'll be able to add something really cool to WAKFU.
Concept
The Haven Paddock is a new personal space available to players. It's linked to the account and the server, so any character from the same account on the same server who accesses them will find the same content.
Haven Paddocks can hold resources, decorations, fences, constructions, and creatures in the world.
Breeding creatures and satisfying them will unlock rewards. Also, creatures have a limited lifespan. After a while they'll die, and you need to go get new ones in the world.
Haven Places, Haven Paddocks, and Sectors
A Haven Place is a "biome"; it is made up of multiple Sectors. Within sectors, you can construct whatever you like: fencing, constructions, or decorations.
A set of well-enclosed fences will generate a Haven Paddock: in the paddock, you can place a creature.
Certain constructions have an effect on the entire sector. Others will have an effect only in the paddock they're placed in.
For example, a manger must be placed in the paddock for a gobball to be able to eat in it. It can't access a manger outside. A radiator, however, will warm the entire sector and will allow gobbalrogs to thrive even if they're in two separate paddocks within the same sector.
Above is a graphical representation of the various concepts. A paddock is only valid if it entirely consists of fencing or doors, otherwise you won't be able to place a creature in it.
Resources, meanwhile, can be planted freely throughout the Haven Place. The planting and harvesting rules are the same as in Haven Bags. However, planting too many resources in a sector where creatures and paddocks are located could be detrimental to them. Creatures appreciate a clear and aesthetically pleasing environment, not farmers' Divi Divi patties!
Basic Rules
The Haven Paddock system is available to everyone starting at level 20.
An introductory quest grants access to the Emerald Haven Place.
Only the Emerald Haven Place will be accessible in Update 1.92.
The rules for planting resources in the Haven Place are the same as in the Haven Bag garden gem.
Access
The Haven Place can be accessed through the Haven Bag, or in the world via the shortcut Alt + H.
Creatures
How to Get Them
To get a creature, you first have to get a Souliquary from an Archmonster. The Gobball Archmonster has a chance to drop the Gobball Souliquary, the Tofu Archmonster the Tofu Souliquary, and so on.
Souliquaries can be traded.
A Souliquary can be used to learn a random creature from the corresponding family. There's no way to know in advance what creature will be obtained. Once the creature is learned, the Souliquary is consumed.
The members of a family have varying behaviors. A gobbly will be playful and immature, while a war chief will be aggressive and protective. Certain characteristics may be randomly assigned at birth, and others are related to the creature's species.
A creature's size is also slightly variable to help distinguish between two creatures of the same species!
In any case, creatures from the same family give the same rewards.
Understanding your creatures' personalities is essential for taking proper care of them and getting the best rewards you can!
In Update 1.92, the following creature families will be available:
Bow Meow
Gobball
Tofu
Larva
Piwi
Treechnees
Creature Inventory
Once in the Haven Place, you can check your creatures using a special button in the HUD: the creature inventory.
Creatures in storage have been learned via a Souliquary. From the inventory, you can rename them, release them (an irreversible action to give them up), or place them in a paddock. When a creature is in storage, it won't level up. It will no longer age, give rewards, or change moods. When put back into a paddock, it will be able to level up again.
Creatures placed in a paddock can be transferred to storage via this interface at any time.
When the player hasn't visited their Haven Place for about two days, the creatures are sent to storage to prevent them from suffering too much from unplanned absences.
Cycles
Creatures placed in a paddock continue to evolve even if the player isn't in the Haven Place. A player can be offline, in the middle of a dungeon, or showing off in the Marketplace; the creature will still evolve over time through "cycles".
One cycle lasts about 24 hours.
At the end of a cycle, the creature eats, drinks, rests, etc. if it needs to. Depending on the rancher's actions and the creature's environment, the creature will have a certain level of happiness. The creature's level of happiness will determine the amount and quality of the rewards you earn.
Rewards are given at the end of a cycle by the creature to the player, in the chest at the Haven Place entrance.
Behaviors
Each creature has a list of behaviors. Most of these are not exclusive to specific creatures. A creature's are randomly selected from a set of behaviors meeting certain criteria:
eat (if it hasn't yet)
drink (if it hasn't yet)
play
play with another creature
wander around
do nothing
etc.
The creature is considered busy for the entire duration of the behavior; it won't be able to perform another behavior during this time.
Interactions
Various actions can be performed with your creature.
Unlike behaviors, actions are not executed automatically: The player has to trigger an action on the creature. Most actions have you right-click on the creature, but certain actions can be done with the use of items, for example. The creature is considered busy for the entire duration of the action; it won't be able to perform another action during this time.
Death
Creatures have a limited lifespan. They live, flourish, and eventually die before joining the reincarnation cycle of the Krosmoz. We're committed to this radical concept, as it gives the feature an ethos and an identity. The cycle of life and death is inextricably tied to the themes of the WAKFU universe.
The death of creatures also ensures that resources are destroyed, which strengthens trade, while ensuring returns on the rewards for players who are involved in breeding creatures.
To continue breeding creatures, you need to get new Souliquaries.
Rewards
When a cycle ends, rewards are distributed to the chest. These rewards may be miscellaneous resources, breeding-specific resources, or equipment.
A new type of equipment can be acquired: Lucky Charms.
Lucky Charms may have a level and a rarity. For now, six Lucky Charms are available. More and more Lucky Charms will be added as future updates come out. The mount and pet systems will be transitioned to the new reward types in a later update, once the system is fuller.
Constructions
Constructions can be obtained and placed in the Haven Place. These are essential for building Haven Paddocks. They may influence creatures' well-being, and in some cases, they are necessary for creatures' survival (e.g., mangers).
Fencing is a special type of construction. As explained earlier, fencing lets you mark out the construction of a paddock. There may be multiple types of fencing. All the fencing that makes up a paddock must be the same type (wood, stone, etc.).
It uses the same system as the one for placing standard decorations in a Haven Bag or Haven World. You simply learn a construction item in order to use it an unlimited number of times for free across the account/server.
Different constructions are obtained in different ways: recipes, achievements, loot, etc.
Construction Types
Haven Place constructions can work actively or passively:
Passive-effect constructions
improve the well-being of creatures in the Haven Paddock
meet the needs of certain creatures
contribute to the entire sector's comfort level
Constructions that have to be activated or used by a creature or player
manger or drinking trough
toy
and so on
In the case of mangers, this construction type must be filled with resources before it can be used by a creature. A manger can be filled with food (meat, grains, or fish), while a drinking trough can be filled with water.
Future
For the time being, constructions may only be placed in the Haven Place – but we may at some point extend their placement to Haven Bags and Haven Worlds to take advantage of their cosmetic quality.
Please note that the decoration catalog, which is separate from the construction catalog, is also available in the Haven Place.
Archmonsters and Dominants
In Update 1.92, the archmonster system will evolve. We wanted to make archmonsters more accessible and allow for deep battles that can be adjusted via the Stasis system. This system, based on the Neo Servers, will also enhance combat against dominants.
After you defeat a boss in their dungeon, an archmonster stele will appear (only in competitive mode). The stele can be activated to fight the archmonster of the same family. This stele will only appear if the dungeon is done in competitive mode. The archmonster will benefit from the dungeon's Stasis (characteristics and bonuses).
A special new resource can be obtained from dominants: Masks.
You need masks to craft the keys that activate archmonster steles: Archispheres.
Lastly, archmonsters have a new loot item: Souliquaries.
The old archmonster system (spawning in the area within a given period of time) is still active, and Souliquaries are available from archmonsters in the wild as well!
The Bow Meow Souliquary, meanwhile, can be obtained from any fight in Astrub.
Conclusion
The idea is to continue iterating on this feature fully in the next few updates. We want to add a lot more creatures for breeding, as well as interactions, rewards, constructions, and biomes. It will also be necessary to manage transitions, make quality-of-life changes, and keep listening to the community's feedback to achieve an acceptable final product. In fact, we're using an approach similar to the project dealing with interfaces. That project was one that we iterated on a lot, and which was a real treasure trove of interactions between the community and the development team!
We hope that you'll like the Haven Paddock feature. Some aspects were left out of this devblog – you'll just have to discover them in game! For that, the whole WAKFU development team will see you when Update 1.92 comes out.
Haven-Paddocks have not yet opened their doors, but their atmosphere can already be felt. Let yourself be carried away by their musical theme in this exclusive preview!
We made it! And it looks like you did too! So in that case, Let's get on with it! Update 1.91 is live, which means it's time to drop whatever you were doing and jump right into the game to see what's waiting for you. Here's a taster: The Sram class revamp The following interface
We made it! And it looks like you did too! So in that case, Let's get on with it! Update 1.91 is live, which means it's time to drop whatever you were doing and jump right into the game to see what's waiting for you. Here's a taster:
The Sram class revamp
The following interface revamps: cosmetic preview, dungeon interface, and machines interface
A host of quality-of-life (QoL) improvements
New Boss: Vengeful Spirit*
And many other surprises for you to check out in the changelog… or directly in the game!
On February 5, the Neo Servers will merge with their corresponding historical servers, and you'll have the chance to get an exceptional XP bonus on these servers during their final week! But this doesn't mark the end of the Neo Raid adventures, because one final adversary awaits
On February 5, the Neo Servers will merge with their corresponding historical servers, and you'll have the chance to get an exceptional XP bonus on these servers during their final week! But this doesn't mark the end of the Neo Raid adventures, because one final adversary awaits you in Update 1.91, coming soon.
Merger
The Neo Servers will start merging with their corresponding historic servers at 6:00 a.m. (Paris time) on February 5. The merger will take place as follows:
Neo Ogrest will merge with the historical Ogrest server.
Neo Rubilax will merge with the historical Rubilax server.
Neo Pandora 1 and 2 will both merge with the historical Pandora server.
A merger is a major operation that requires quite a lengthy testing phase. We estimate that the servers will remain unavailable until mid-afternoon (Paris time) on the day of the merger.
To read the merger rules that will be applied, please see our FAQ:
After the merger, any items you had on the Neo Servers will be transferred to the historical servers, including items that won't be useful to you anymore, such as Archmonster Stones,Neo Candy,Neo Resources, and so on.
These items won't be useful to you anymore, so they can be deleted or recycled. There's nothing to stop you from collecting them, but we may decide to transform these items in a future update.
Neo Pets won't be active anymore after the merger, so they can be removed from your various builds. It won't yet be possible to collect their Neo Pet skins, so you'll have to wait for Update 1.91 to collect them.
Classic and ultimate Neo Regeneration Potions will still appear in your inventory, but they'll also be inactive. The option to delete the classic Neo Regeneration Potions to free up a space in your inventory will also be added in the next update.
Double Experience Gains
From 6:00 a.m. (Paris time) on January 29 until the merger starts at 6:00 a.m. on February 5, enjoy a +100% (combat) experience bonus on the Neo Servers!
This bonus has a multiplying effect in relation to the Neo Server experience bonus, so it's a significant boost to help you complete your final achievements and objectives in this fabulous adventure.
The Great Neo Raid Gathering
Let's take a big souvenir photo on the various Neo Servers. We'll be able to reminisce about all the incredible times we had in the ranks of the Neo Raid!
Go to the Astrub Zaap on the various Neo Servers on Wednesday, February 4, to take your best screenshots:
Neo Pandora 1: 4 p.m. (Paris time)
Neo Rubilax: 4 p.m. (Paris time)
Neo Ogrest: 5 p.m. (Paris time)
Neo Pandora 2: 5 p.m. (Paris time)
One Final Battle
The Neo Raid countered the Neo Bosses, but it didn't destroy the source of the corruption. Neo Soldiers, get ready – a final battle will begin in the next update.
Read all about the various WAKFU MMO announcements that were revealed during Ankama Show Time 2026 in this special post! We'll also be telling you about them in more detail very soon on the AnkamaLive channel. Missed the date to watch Ankama Show Time? Not to worry! This year's
Read all about the various WAKFU MMO announcements that were revealed during Ankama Show Time 2026 in this special post! We'll also be telling you about them in more detail very soon on the AnkamaLive channel.
Missed the date to watch Ankama Show Time? Not to worry! This year's broadcast on all of Ankama's important announcements was entirely pre-recorded.
Before reading the rest of this recap, you can still watch the event directly with this replay stream:
First and foremost, the entire WAKFU team thanks you for your enthusiasm for the Neo Servers! The final merger of the Neo Servers with the historical servers will take place on February 5, 2026, but it won't be quite the end of the event yet.
After all, the source of the corruption still hasn't been destroyed: The final boss for this adventure will attack the Neo Raid after the merger!
Breeding and Haven Paddock
New in update 1.91, build a little world all your own to breed and raise creatures from the World of Twelve: the Haven Paddock.
This space, a bit like a Haven Bag but shared by all of your characters on a given server, will have to be set up once you acquire it. Let your imagination run wild as you shape and arrange this all-new space to make it the perfect place for breeding your creatures!
Venture out into the world to capture a creature, drop it into your paddock and watch it settle in among your other creatures. It may give you gifts based on various factors like its satisfaction, the food provided, or the type of biome in your Haven Paddock.
This new system will eventually replace the current mounts and pets to provide a richer and more progressive experience! The system will continue to evolve in future updates, and your pets and mounts will only transition over when the breeding system is sufficiently well-developed. We'll take care to ensure a fair and equitable transition.
Ecology
Alongside the Haven Paddock and breeding system, we'll be introducing some ambitious new changes to the ecology system, transforming the in-game world to make it more reactive and alive!
In particular, we'd like to make some changes to the archmonster system, taking inspiration from the approach currently seen on the Neo Servers. Among other projects, we intend to overhaul the Environmental Quests, make the soil fertility system more dynamic, shake the dust off the Wakfu and Stasis system, and more… These various features will added in chunks in future updates throughout the year.
Each game area will have its own rules and specific monster capture conditions to reflect the Haven Paddocks. Eventually, you'll be able to capture and breed just about every creature in the World of Twelve!
Ankama's 25th Anniversary
In honor of Ankama's 25th anniversary, the Dofus will be taking center stage in WAKFU! Their energy shapes the World of Twelve, and that theme will be highlighted throughout 2026 with a system of seasons – one for each primordial Dofus.
Each season, you'll be asked to carry out different missions, and when the season ends, you could win a temporary experience or loot bonus along with a unique Haven Paddock biome!
But That's Not All!
In 2026, you'll also enjoy other new updates like a balancing of the Sram and Pandawa classes, some interface improvements, and a new primordial Dofus to obtain. It's going to be an exciting year, and we can't wait to tell you more about it!
Ankama Live
We also love talking with you live, which is why we're inviting you to join us on the AnkamaLive channel on Thursday, December 18 starting at 3 p.m. (Paris time).
We'll use this cheerful occasion to take a look back at the various announcements, and to answer your questions in an online show. And it'll all take place in a festive and wintry atmosphere – after all, it's almost Kwismas!
As usual, this event will be presented in two distinct parts. A first session in French will begin at 3 p.m. (Paris time), followed by a second one in English at 4:30 p.m. Both parts will be automatically subtitled in French, English, Spanish and Portuguese.
An evil force has cast a shadow over the World of Twelve, corrupting monsters and making them more fearsome and aggressive than ever … and it's getting stronger every day. Adventurers, a new experience now awaits you in WAKFU! Join the Neo Raid and fight the Neo Bosses: the World
An evil force has cast a shadow over the World of Twelve, corrupting monsters and making them more fearsome and aggressive than ever… and it's getting stronger every day. Adventurers, a new experience now awaits you in WAKFU!
Join the Neo Raid and fight the Neo Bosses: the World of Twelve must not fall!
What is a Neo Server?
Neo Servers are all-new servers where everyone starts their adventure over from the beginning. Experience bonuses, improved loot… It's the perfect time to (re)discover WAKFU!
Compared to a classic server, all drop rates are multiplied by 1.5, and you can earn up to +490% additional experience!
It's also a chance to discover an all-new narrative arc within the world of WAKFU!
The Neo Servers offer exclusive new rewards for you to collect all throughout the event.
Among them are unique auras to be won from each Neo Boss!
But that's not all: Your Neo Pet will be a valuable ally to help you in your adventure.
Rest assured that nothing will be lost at the end of the event! When the Neo Servers are merged with the historical servers, your adventure will continue on its path in the World of Twelve.
The adventure begins! A 3-day early-access pass to the Neo Servers is available! How to join ? To access the Neo Servers, there are three potential options: You already picked a Neo Pack: In this case, along with the items and services that come with it, you get early access. All
The adventure begins!
A 3-day early-access pass to the Neo Servers is available!
How to join ?
To access the Neo Servers, there are three potential options:
You already picked a Neo Pack: In this case, along with the items and services that come with it, you get early access. All you have to do to access a Neo Server is log in to one :
Neo Pandora: French-speaking Multi-account Server
Neo Rubilax: International Multi-account Server
Neo Ogrest: Single-account Server
You haven't picked a Neo Pack. Then you have two solutions:
Neo Server Distribution 64497 of you preregistered – thanks to all of you! We're thrilled to see so many Neo Heroes ready to take the Neo Bosses by storm! We intentionally opened a lot of servers at the start of preregistration, since it's much simpler for us to combine servers t
Neo Server Distribution
64497 of you preregistered – thanks to all of you! We're thrilled to see so many Neo Heroes ready to take the Neo Bosses by storm!
We intentionally opened a lot of servers at the start of preregistration, since it's much simpler for us to combine servers than to add new ones later on. And that's precisely what we'll be doing before the start of the event, to ensure a pleasant in-game experience for everyone:
Players preregistered on the Neo Rubilax 1, 2 and 3 servers will be merged into a single Neo Rubilax server!
Players preregistered on the Neo Ogrest 2 and 3 servers will be merged into the Neo Ogrest 2 server.The Neo Ogrest 1 server remains unchanged.
No changes for the Neo Pandora servers: there will still be three of them!
Important note: If multiple players who reserved the same character name are merged onto the same server, priority will be given to the first player who preregistered, and the others will have to choose a new name when they first log in.
We will keep a close eye on the populations of the different groups' servers so that we can merge them if the need arises. In the event of a merger, note that for rush events, if an objective has already been completed by one of the merged servers, that objective will be considered to have been completed on the final server.
Preregistration Gifts
In addition to the benefits unlocked at the time of preregistration, preregistered accounts will receive gifts associated with our stretch goals, the thresholds that were unlocked as the number of preregistered players grew!
Here's a summary of the gifts and benefits that will be credited to all preregistered accounts:
Transfer of cosmetic items already learned on the historical servers! For more information, click here.
1x Regeneration Potion (12 hours).
3x Loot Potions.
3x Experience Potions.
1x Flag Emote.
1x White Sadida Bag.
1x Neo Moon Pet Skin.
3x Transformirrors.
Note that the above list does not include gifts for participation in load tests. In addition, the gifts can be claimed on the Neo Server of your choice, not just the server where you preregistered.
Early Access
We know you can't wait to join the Neo Raid, which is why we're inviting you to join us at 2 p.m. (Paris time) on November 10 for the start of early access!
And for those who take a little longer to decide, note that Neo Packs are still available in the shop if you want to unlock early access.
We made it! And it looks like you did too! So in that case, Let's get on with it! Update 1.90 is live, which means it's time to drop whatever you were doing and jump right into the game to see what's waiting for you. Here's a taster: Improved login and character creation interfac
We made it! And it looks like you did too! So in that case, Let's get on with it! Update 1.90 is live, which means it's time to drop whatever you were doing and jump right into the game to see what's waiting for you. Here's a taster:
Indeed, to make your arrival on the Neo Servers more enjoyable, here's what the next update has in store for you: Improved login and character creation interface New in-game encyclopedia And many more surprises to discover later! Log in to the game on Tuesday, October 28, to chec
Indeed, to make your arrival on the Neo Servers more enjoyable, here's what the next update has in store for you:
Login Tunnel Loading Screen The loading screen has been completely redesigned: The "spinning dial" and its iconic sound is no more! The transitions are smoother and have a Krosmoz background. An ANKAMA GAMES screen briefly appears when the game is launched. Server Selection The s
Login Tunnel
Loading Screen
The loading screen has been completely redesigned: The "spinning dial" and its iconic sound is no more!
The transitions are smoother and have a Krosmoz background. An ANKAMA GAMES screen briefly appears when the game is launched.
Server Selection
The server selection screen has been redesigned and now highlights the incredible artwork of Grihm and Atto. It now includes more detailed information about each server.
For the Neo Servers, there will be an initial welcome screen prompting you to choose your preferred mode. After that, navigation is split into server tabs to save space.
In addition, the server used when creating a character is automatically highlighted. If you have preregistered, you will be taken directly to the correct server.
Character Selection
Character selection has not changed drastically. However, you can change the size of the selection tiles to choose between a wider and more feature-rich view or a more condensed list that shows more characters.
Character Creation
Character creation has changed. A Kiviat diagram (also known as a radar chart or spider chart) indicates the performance of each class in each of the game's main skills:
Damage
Healing
Protection
Support
Positioning
Mobility
This information is shown when you select a class, and if you hover over another class, its information is brought to the fore so you can compare the two classes.
The signature spells from each class can be viewed to give you an idea of the class's main strengths. Finally, customization has been redesigned to make it clearer.
Encyclopedia
The inclusion of the Encyclopedia is another big part of Update 1.90. You can use it to look up equipment, resources and monsters. You can use various filters – level, rarity, acquisition, type, territory, etc. – to find loads of useful information about the game! This feature has been highly requested for many years within the community and has now been implemented.
For each item, you can look at how it's acquired, so you can find out which machine has it, whether it can be crafted, if it's available as loot, from which monsters, and what the drop rate is.
For Update 1.90, the Encyclopedia won't be fully complete and some information will be missing, such as spells and professions. We want to make improvements in future updates based on feedback from the community.
Miscellaneous Improvements
The trade window has been updated to be larger and more aesthetically pleasing
The new artistic direction also applies to the temporary inventory, which includes new actions: Take all and recycle items, all via a dedicated button or individually via the inventory hammer.
Not really an interface change, but we wanted to draw attention to it: When positioning at the start of a fight, you can place yourself on new animated cells! Being animated, they are much more visible in all areas of the game. Playtests have shown that new players were having problems with Rii, for example.
Conclusion
There are still lots of things to do to improve the interface, and we're aware that many windows haven't been updated yet: Dungeons, Contact Book, Guild, Ecosystem, and lots more… However, with Update 1.90, we have a comprehensive and consistent approach to the main features of WAKFU.
We plan to keep working on the remaining interfaces in the years to come. In the meantime, you can still install a custom theme created by the community.
We'd like to take advantage of this Devblog to mention our affiliate creator Ymoka. The theme that Ymoka designed and has been updating for a long time is an excellent extension of our work. It is consistent with the new artistic direction and harmonizes in terms of size and color schemes.
Furthermore, the community seems to love it. We have therefore decided to officially adopt his theme in the WAKFU MMO game and preinstall it automatically for all users who join us in the future. This helps players who are starting their adventure to experience a game with a consistent look between all the interfaces. Ymoka has kindly agreed to let us use it, and we want to say a big thank you for that.
What's a Neo Server? The Neo Servers are servers where players start the adventure from the very beginning in a world where the rules are different from those of the classic servers. Indeed, you will get up to ~5 times more experience and a +50% drop bonus. These servers will not
What's a Neo Server?
The Neo Servers are servers where players start the adventure from the very beginning in a world where the rules are different from those of the classic servers. Indeed, you will get up to ~5 times more experience and a +50% drop bonus. These servers will not be alternative versions of existing servers (Ogrest, Pandora and Rubilax) but will contain a special event, called the Neo Raid, which will be available only on these Neo Servers. Plus, there will be lots of rewards to unlock, especially exclusive cosmetics.
However, at the end of the event, the Neo Servers will merge with the historical servers they are linked to: Neo Ogrest with Ogrest, Neo Pandora with Pandora and Neo Rubilax with… Rubilax, yes, that's right, you're following along! This means the characters you've used during your Neo Adventure – and the rewards you've acquired along the way – won't be deleted and you'll be able to continue using them on the historical servers!
For more information about the Neo Servers and the new rules that apply to them, we encourage you to read the article on the topic:
Preregistration is available to let you reserve your nickname and character before registration opens.
Preregistration will open on October 14, at 5 p.m.(Paris time) and close on November 4, at 11:59 p.m. (Paris time still).
Below are the rules that apply to this preregistration:
Only one character can be preregistered per server type (multi-account and single-account).
When you preregister, you must choose which Neo Server you will play on, as well as your character's nickname,gender and class.
This information can be changed at any time before preregistration ends.
Your character's gender can also be (re)defined when customizing their look.
Once in game, you can change your classas you like up to level 30 by talking to Hooly, the NPC on the Island of Rii.
To thank you for preregistering, you will be able to use all the cosmetics already acquired on the matching historical server during your adventure on the Neo Server.
For example, you can use the cosmetics you've acquired on Rubilax on the Neo Rubilax server. However, any cosmetics you acquire on Ogrest or Pandora will not be available to this character on Neo Rubilax.
This advantage is only available to players who preregister and will not be offered otherwise.
The list of cosmetics available will match those saved on your server at the time preregistration ends (November 4 at 11:59 p.m.).
Preregistered accounts will also receive a 12-hour regeneration potion, redeemable only on Neo Servers.
And since good news never arrives on its own, this preregistration includes stretch goals. The idea is simple: the more players who preregister, the more free rewards you'll be able to unlock when the Neo Servers launch!
These rewards will be distributed on the Neo Servers once the Neo Servers are open. Each player who preregisters is guaranteed to start the adventure with a big boost. Tell your friends about preregistration, and everyone will come out a winner!
Opening Soon!
As previously stated, preregistration will end on November 4. The Neo Servers are scheduled to open and your new adventure is scheduled to begin on November 13.
However, players who have a Neo Pack will get early access three days before the start (on November 10)! These packs have been created for this very occasion, and each one grants early access to the Neo Servers launch.
To be completely transparent with you, the early access will allow us to better manage the influx of players and manage the server traffic by dividing the launch into two "waves." A better gaming experience, for you and for us!
Note: You don't have to have a Neo Pack to preregister or to play on the Neo Servers! These packs are only required for early access to the launch.
Have you dared to shared this with others? Created a thread on the forum? Or have you doubted yourself? Assumed you were just reading into trivial signs? Whatever the case may be, you know something's going on! Join us on Tuesday, October 14, at 4 p.m. on the AnkamaLive Twitch ch
Have you dared to shared this with others? Created a thread on the forum?
Or have you doubted yourself? Assumed you were just reading into trivial signs?
Whatever the case may be, you know something's going on!
Join us on Tuesday, October 14, at 4 p.m. on the AnkamaLive Twitch channel, to shed some light on the clues that have been planted, and most of all, on what you can expect to see in the game very soon.
And since this isn't just another livestream, it will be available in not one, but four different languages:
In French – 4 p.m., on the AnkamaLive Twitch channel (with subtitles in English, French, Spanish, and Portuguese) View game page
In English – 5 p.m., on the AnkamaLive Twitch channel View game page
In Spanish – 5 p.m., on the Revshiny Twitch channel, with [Genki] View game page
In Portuguese – 5 p.m., on the Helldep Twitch channel, with [Lyafar] View game page
The time has come to prove yourself against the Ultimate Boss Nox and discover the long-awaited conclusion of the Misty Isle story arc. We made it! And it looks like you did too! So in that case, Let's get on with it! Update 1.89 is live, which means it's time to drop whatever yo
The time has come to prove yourself against the Ultimate Boss Nox and discover the long-awaited conclusion of the Misty Isle story arc.
We made it! And it looks like you did too! So in that case, Let's get on with it! Update 1.89 is live, which means it's time to drop whatever you were doing and jump right into the game to see what's waiting for you. Here's a taster:
Ultimate Boss Nox
the end of the Misty Isle story arc
improvements to inventory management
a new gifts and rewards interface
And many other surprises for you to check out in the changelog… or directly in the game!
Your sole objective: survive Nox and prove that you're worthy of this ultimate challenge. The upcoming Update 1.89, due to be released on Tuesday, September 16, will mark a turning point for WAKFU. This time, a single name is on everyone's mind: Nox. The cursed clockmaker is back
Your sole objective: survive Nox and prove that you're worthy of this ultimate challenge.
The upcoming Update 1.89, due to be released on Tuesday, September 16, will mark a turning point for WAKFU.
This time, a single name is on everyone's mind: Nox. The cursed clockmaker is back in the form of an Ultimate Boss who will challenge the bravest among you!
But that's not all: This update will also offer the chance to cap off the Misty Isle story arc. After exploring its mysteries, facing its dangers, and following its revelations, you will finally witness the conclusion of this plotline!
Log in to the game on Tuesday, September 16, to take on Nox and conclude the Misty Isle adventure!
Will you defy time and survive this final chapter?