1.2.2 - update
Small bug fixes
Developer posts and news about this game.

Small bug fixes

Added a rune catalog to the pause menu, featuring icons and descriptions in all supported languages. Fixed Cthulhu’s location indicator to correctly track its movement and teleportation. Increased the skill tree’s maximum level from 55 to 65.

Endless Mode Defeating Lucifer no longer has to be the end of your run. Continue into a new world and see how far you can survive as the challenge goes on. New melee weapon: Laser Sword: Add this powerful new weapon to your arsenal and get up close to your enemies. Ammo Seller A

Hey everyone! Sorry for being a bit quiet lately 😅 — little by little, I’ve been working on the next Raining Blood update . I’ve been juggling game development with my work as an artist to pay the bills hahaha, so progress has been a bit slower than I’d like. That said, a lot of

🎸 Raining Blood + Heavy.Future Raining Blood is teaming up with Heavy.Future , a music label dedicated to producing and promoting independent heavy metal. Their main project is led by the band and influencer ocaradometal . We’re bringing 5 brand-new tracks from them into the gam

Update 1.0.15 Fixed final boss bug where it would get stuck No longer rolls the same rune twice Added minimum values for special ability and melee attack to prevent them from reaching zero and breaking the game Minions are killed when the boss dies No healing in the safe zone wit

Several adjustments and bug fixes

New Character – Miki Miki comes with a unique weapon and a unique special attack as well. ⚙️ Gameplay & Adjustments Melee attack icon appears on screen when grabbed by the hand enemy Increased drop chances from barrels – Barrels during the boss fight now have a higher chance

⚔️ Update 1.0.12 — Rune Rebirth 🔮 Complete rune rework – All runes have been improved to be less punishing and have a greater impact on gameplay. 👹 Final boss fight adjustments – Several tweaks to make the fight less punishing and more fair to the player. 🐞 Various bug fixes a

Immortal final boss bug fix

🔧 Fixes & Technical Improvements 🗺️ Fixed a bug in Hell where the player would spawn far away if they left the map boundaries. 🧠 Corrected typos in several rune names. 💥 Fixed the bug where orbital weapons disappeared when switching levels. 🎮 You can now skip the death s

🩸 Raining Blood – Update 1.0.9 🧬 Rune Adjustments Balance tweaks and internal adjustments were made to the following runes: Ammo Ammo ++ Assassin Blade Blood Pulse Blurred Soul Broken Truce Charisma Collector's Compulsion Critical Strike Critical Swap Cutting Mist Damage for Wh

🩸 Raining Blood – Update 1.0.8 ⚙️ Gameplay Improvements 🧠 New XP calculation with improved level progression — it's now easier to level up . 🔁 You can now reroll runes when buying an upgrade by spending Blood Points . 👁️ The rune selection screen now displays how many runes y

🧩 Removed bugged rune from the skill that gives a random rune at the start. 🖥️ Improved screen adjustments for 16:10 aspect ratio . 💣 Fixed issue where the Bomber’s corpse would float after death. 🪦 Enemy corpses no longer disappear in the church . 🔫 Fixed Mini SMG ammo amou

DeNiro Spawn bug fixed Better support for 16:10 aspect ratio

Raining Blood Version 1.0.5 🆕 Quality of Life 📜 You can now see how many times each rune can be purchased on the rune screen. ⚖️ Balance 🔻 Elite Nerf : Reduced elite spawn chances on waves 5 and 10. 🔻 Wave 5 : Difficulty scaling reduced by 10% . 🔻 Wave 10 : Difficulty scalin

Demo Gorfo Boss Fight Adjustments: Shield: the shield’s cooldown (which was increased to 25 seconds) now only starts after the shield is destroyed. This ensures the boss remains vulnerable for at least 25 seconds . Minions: their health was reduced , as it was slightly too high.

Patch 1.0 — Blood Called for Change It’s time to dive back into hell. This is the biggest update we’ve ever made — a true rebirth for Raining Blood . From fully reworked systems to new bosses, environments, weapons, and an even deeper story, this update takes the war against demo

Hello, Demon Hunters! It’s been a while since I’ve shared updates about the game’s development. I usually post more on Discord about what we’re working on, but for those who aren’t in the server: the game is still in development—and it’s getting better and better! We’re preparing

Reduced health for bosses. Shots no longer push Cthulhu as much. Adjustments to Cthulhu's behavior. Enemies that fall outside the playable area in the Cathedral will die. Fixed bug causing waves to advance automatically.
