New Playtest Level
Now starting the playtest for a new level! Please note that the game will start with the same first chunk of the first level, followed by that new level afterwards. Make sure to create a New Game.

Developer posts and news about this game.

Now starting the playtest for a new level! Please note that the game will start with the same first chunk of the first level, followed by that new level afterwards. Make sure to create a New Game.

Now starting the playtest for a new level! Please note that the first level will be the full first level, followed by that new level afterwards.

Now starting the playtest for a new level! Please note that the first 5-10 minutes will be the same as the previous playtest (the tutorial area).

Now starting the playtest for a new level! Please note that the first 5-10 minutes will be the same as the previous playtest (the tutorial area).

Now starting the playtest for a new level! Please note that the first 5-10 minutes will be the same as the previous playtest (the tutorial area).

Now starting the playtest for a new level! Please note that the first 5-10 minutes will be the same as the previous playtest (the tutorial area).

Now starting the playtest for a new level! Please note that the first 5-10 minutes will be the same as the previous playtest (the tutorial area).

- Remappable bindings - French localization - Support for mouse and stick sensitivity - Ultrawide support for more UIs - First level octopus AnimBP fixes + anim update - Achievement bounding volume adjustement - Adjusted octopus trigger box first level - Stamina UI updated color

- Restart to last checkpoint explanation - DirectionTrail + explanation - Adjusted the quantity of rocks - Octopus level reduced audio radius around octopus - Now giving parachute in octopus level - Changed reward of capybaras in octopus level - Rocks explanation - Jump from clim

- Fixed the octopus freezing bug - Clarified the stream/youtube temporary restriction - Put bird in first level to help a bit with the direction - Clarified respawn instruction - Bell sound - Beginning text update

- Optimized build size (this update will be large for people who already downloaded the game, but smaller for new people going forward) - Clarified how to get up when going ragdoll (centered subtitle with longer exposure)

Starting the playtest on the game's demo.

Thank you so much everyone who participated in this first playtest! I gathered enough information at the moment and I will be hard at work updating the game. Please stay tuned for the next playtest coming in later on !

- Much faster death respawn at checkpoints - Faster deaths in air: if there is nothing below the player will die instead of slowly falling all the way down the level - First Level now with octopus + audio - Updated first tree main branch cannot jump from it to the platform now -

- First level, added checkpoints to make it easier - Starting to address the awkward slopes problem. Splash and Cave levels have the new fix (darker unwalkable slopes). - Controller shake now with gliding stamina - Stamina widgets now in the center of the screen and color coded -

- Added more checkpoints at the end of the first level to make it easier - New cave audio for the atmosphere - New audio for the splash level atmosphere - Added new audio at the beginning and end of the start level - Added sound effects to the mangrove - Mangrove level audio: gey

- Start level added more rocks to make it easier checkpoint 5 - When stuck on ragdoll on the snake, now pushing the ragdoll out - Added an explanation on how to get up from falling from first ragdoll - Removed bottom watermark - Removed hit sound when getting hit by climbable mes

- Updated level order to prioritize level/creatures for this playtest - Gliding stamina explanation - Lowered difficulty for the mangroves - Added floating rock at start level's checkpoint5_1 to make it a bit easier for now - New gliding stamina widget - New audio for the mangrov

- Reworked the beginning of the game to make it easier and more obvious what to do / where to go - On screen explanation at the beginning for core mechanics - Added a "bubble path" to connect the first island to the rest of the level - Fixed freeze at splash level's end - FPS now