BUILD_2024.10.21i1
Minor updates and refactoring

Developer posts and news about this game.

Minor updates and refactoring

Minor code updates and refactoring

Removed regular fog from appearing in the overworld view Be aware that various windstorms (e.g. Duststorms, Sandstorms, Fogstorms) still exists in the overworld view Enhanced the battle damages that player characters inflict on the stat of enemy characters Increased experience gi

Updated: Battle: When wanting to visually locate your party characters in the battlefield, hover the pointer over a specific name from the player party character list (upper right corner of screen). A neon-orange colored wireframe box will then highlight the character on the batt

Updated: Battle: Faster panning of camera Updated: Battle: Faster movement of character from tile to tile Updated: AI Updated: Data Updated: Accessory Items Updated: Increased inventory limits for consumable items Updated: Increased inventory limits for ammunition items Updated:

Updated: Level design elements Updated: Calculations of character experience acquisitions Updated: Battle search findings Fixed: Ability page “USE” button, checking for ability requirements per click

Updated: UI elements Updated: Level design elements Updated: Data Updated: Calculations of experience given to party characters who are incapacitated at the end of each battle victory

Greetings everyone, A demo version of "ATHEREON: ADVENT I" is now available for those who want a glimpse into the Athereon universe. To access the demo, please visit the Steam store page. We hope you will enjoy enough of the demo to inspire you to acquire the full version. If you

Optimized: Escape action during battle. When attempting an escape, if character has available action to move beyond the edge of the battle grid, the escape action will succeed immediately. Otherwise, 1 Turn Wait is required. Update: AI A few other internal logic fixes

Updated: AI Updated: Data Optimized: Computations

Update: Fixed logic at the Inn where the screen view was locked after buying lodging Data structure refactoring UI enhancements UI text color for event history Camera panning transitions during battle Interactive logic enhancements

When viewing the character "CLASS" UI page, clicking on the locked classes will display information about class prerequisites required to be achieved prior to unlocking Updated: Data serialization and deserialization mappings Enhanced some battle UI elements

Updated: Enemy zones and frequencies Updated: Traps Optimized some scene transitions During battle scene, each enemy character is now encompassed around a red outline to help differentiate from player party characters

Added extra items to starting player party Modified some enemy zones in overworld Torches are available to buy from merchants at nearby castles (Castle Brioria, Castle Geforon)