Released
Apr 17, 2023
Platforms
Last updated
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Updates & announcements

16 posts
  1. Developer post

    Minor update - v1.3.4

    Features The player ship can be renamed in the ESC menu, and this name will persist between games. Bugfixes Shields now correctly negate most crew teleportation weapons. Fixed an issue where equipment was lost when restoring a saved game.

  2. Developer post

    Minor update - 1.3.3

    Features Implemented a new rare anomaly event. Supernovas can now occur during gameplay. Players can now continue playing after Altaris is either saved or destroyed. Black hole anomalies are now much less likely to spawn in the starting system. Bugfixes Added Windows 7 support. F

  3. Developer post
  4. Developer post

    Minor update - 1.3.1

    Features Implemented achievements. Achievement stats can be found here . Improved AI energy management.

  5. Developer post

    Minor update - 1.3.0

    Features Added a new precursor artifact. Added option to order allies to lower their shields to teleport crew between ships. Added adjustable volume controls. Bugfixes Improved support for low resolution displays.

  6. Developer post

    Update 1.2.0 - Modular upgrades, new events, and more!

    New Features Ship upgrades are now represented by items in the refit menu. Added many new planetary events and rebalanced event frequencies. Added a unique event to Altaris Prime. Rebalanced all weapons. Rebalanced higher-tier enemies. Added a tutorial. Time limit increased to 20

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  8. Developer post

    Update 1.1.0 - New Items!

    1.1.0 is our first content update for WarVector! It features a ton of new items and bugfixes. Note: This update is incompatible with earlier game saves. Added ten new items that can be purchased at shipyards or looted from enemies! Added descriptions to all items. Consumable item

  9. Developer post

    Devlog - Consumable items

    The first content update for WarpVector will introduce a slew of new items! One of the key features of roguelikes is resource management. In this tradition, WarpVector captains will be able to find useful consumable capsules on alien planets, in the cargo holds of defeated enemie

  10. Developer post

    Minor Update 1.0.4

    Gameplay Changes It's easier to recruit merchants after hailing them with the comlink You can steal a small amount of credits from a destroyed or derelict ship using the comlink Quality of Life You can enable camera auto-follow in the Settings menu Pressing ESC closes the Setting

  11. Developer post

    Hotfix 1.0.3

    Fixed a bug that allowed destroyed ships to be looted multiple times. Fixed a bug that prevented mass from changing when buying and selling weapons at a station.

  12. Developer post

    Hotfix 1.0.2

    Prevent a game lock caused by player death Prevent rare anomalies from spawning in the starting system

  13. Developer post

    WarpVector released

    We're excited to announce that WarpVector has been released! Check out the WarpVector Steam page for more info. We'd also love to hear about your experience with the game and any feedback or suggestions you might have. You can post on the discussions page or join the Forbidden Re

  14. Developer post

    Devlog - Shipboard Combat

    Before WarpVector's release tomorrow, we wanted to share one of the key game mechanics: shipboard combat. Players have the opportunity to board enemy craft in order to gain control of their ship. One way to initiate a boarding aciton is to matching the position and velocity of an

  15. Developer post

    Devlog - Escape Pods

    Escape pods are an iconic trope in science fiction space battles. However, it can be challenging to add escape pods into games in a way that feels immersive, fits in to the game mechanics, and leads to fun gameplay. This devlog explains the escape pod feature we've recently added

  16. Developer post

    Devlog - Galaxy Map

    This devlog offers a glimpse of our new system for generating galaxies, and the new galactic map view that lets you chart your course to the Orbitron Device! Each game of WarpVector takes place within a single galaxy, which is a 5x5 grid of star systems. Systems come in various t