Ver Beta 0.9.1 uploaded.
This new build features a mac build that should work with Intel and apple silicon.

Developer posts and news about this game.

This new build features a mac build that should work with Intel and apple silicon.

poop poop. mac work now? please?

This i the second to last build before the new demo.

babe, wake up! There a mac build for Mole Maiden now!

Improved Coppra Sound FX Text now auto advances when in speed up mode. Improved set dressing to the HIVE exterior Added Mizu cutscene Improved Mizu SFX

Added changes and improvements: New sound FX for Zephra boss fight. Improved set dressing in Quartz and Quartz pyramid Fixed softlocks Improved Penny controls

Improved set dressing on Surface Improved story even blocking Burrow Bombs got buffed. Finished set dressing in ravine. Bug fixing

FIXES New set dressing in Tinn. Improved audio to Gleo fights New opening cutscene for the start of the game. New cutscenes inside HIVE HQ at incubation day. Fixed the Puzzle inside Quartz so that the light travels to the correct spots. Fixed the bad loading bug when saving insid

Improved aminations for Allen in cutscenes Improved HIVE decor Improved boss difficulty for Allen fight Improved sound FX for Mal fight

Fixes: Added the walk command to Coppra's final battle scene because the old system was out of date. Added more love to the after visited version of the Coppra's pre-fight scene because it didn't look good or let her start in the same place each fight. Fixed the Thunder-punch bug

Fixed the softlock in Metrovil after talking to Mal Added cool art to Mal's arena. Fixed issues where players inputs would get eaten in Metrovil

New things: Mal fight is now in the game. Go to the boss room to test her fight out. Improved set dressing in Ravine Improved sound FX in Eden Diamond Trio Sound FX added. Improved Metrovil Art Added story events in Metrovil, Tinn, Eden, and the Sewers

Fixed the RAv_007 issue and RAV_002 issues. Plus new sound effects by noah!

- MS-1821: Created all three variants of Mal's idle animation - MS-1821: Mal's defeat animation has been added to the game. - MS-1825: The closing wall attack is now finished. - Added code to reset the closing walls position when the attack is over. - Added invincible mode by pre

Improvements: - New environment art added to Sand Highway City. - Added reset buttons to the debug menu. You can now reset all your stats and rebuild your character. - Improved art to Eden. Bug Fixes: - Fixed the soft lock that let players open the pause menu while conversing wit

This new patch fixes the broken Penny issue in Eden_004. Happy playing!

Bug fixes regarding the final boss. Improved graphics

Fixed the issue with Mizu being de-aggroed in her boss battle. Fixed the issue that cased the player to be sent to the shadow realm if they made contact with the spikes in Mizu's fight during phase 2.

Build 15142890 is now live Added a new mission to Ravine. Improved Mizu fight (with an actual ending)

This fight features the new and improved Mizu fight plus a new interior of Penny's house. To fight Mizu, open any save file. Press the 0 key to open the Debug menu and then press L to go to the boss rush room. Goodluck!