
Developer posts and news about this game.


Changed machine gun muzzle flash effect (it's one particle...) from grey to yellow Increased machine gun firing sound volume Increased battle effects sound volume Added a trail to bullets to make them easier to see from a distance An exported drone will now also retain its name,

Drone notes will now be exported together with the drone. Notes will also be imported if you're importing a drone that you've exported If a drone has an export code, it will appear above its stats on the mouseover display in the Builder section If you import a drone you had expor

Added color sliders for True and False arrows on nodes, organized color settings into sections, made the custom colors reflect in all areas they are used (tooltips and such) NOTICE : if you had set colors for chip frame or cells, these will need to be set again, sorry about that


Added "Colors" menu to settings where one can customize colors of coder nodes and cells


Changed damage number outline to reflect the damage type instead of the fill (very subtle) Updated Unity version, there was some sort of warning to do so, not red like last time though, just yellow Sorry about lack of updates, been addicted to classic World of Warcraft. This is a

Two more guides from Flaere, this time for Charlie and Delta. Check out the imports if you're struggling or just want to see varied solutions. Charlie 100% Walkthrough Delta 100% Walkthrough


Added arena preview to gauntlet (tournaments) section Added the rim of the arena to previews (I think it looks nicer that way) Adding mods and upgrades to a drone will no longer automatically select them New special: Sapper - removes energy from surrounding enemy drones (engine a

0.6.19 Updated to Unity 6.3 Changed ELO calculation to make reaching your personal pvp rating in a new season faster Drones which have one or both of the colors as black will now properly show their set colors in pvp matches Fixed an issue that sometimes caused wrong drones to pl

Flaere has released another stage guide, this time for the Bravo target, with many drones you can import and dissect. Check it out if you want some ideas or are struggling with certain missions! Bravo 100% Walkthrough

Increased drone limit to 100 One can no longer clone a drone to go over the drone limit The game should now launch even without an internet connection (with obvious limits such as no pvp capability. Also records won't be recorded in such cases, so you may have to redo levels to g

Fixed "delete drones" window list to jump to the chosen drone correctly Fixed a weapon's aim line to not always be there if its aim is intersecting another part on an NPC drone Fixed collisions to combine force on a fighter if they happen on the same tick Increased maximum operat


Updated Unity version to fix whatever security bug it had

Flaere has released a guide to fully completing the Alpha stage, including all extra objectives. Check it out if you're struggling with certain parts or just want some different ideas. Alpha 100% Walkthrough

Fixed occasional crashes during realtime simulations (for real this time maybe) Changed subcontext menus to not disappear on delay but to have a mouse detection buffer zone 0.6.16.2 -Modified realtime simulation logic to not prevent slower computers from simulating at high speeds

Updated to Unity 6.2 Added secondary context capability to right-click menus, which opens more menu consolidation options Added team 7 and 8 choices for Coder fighters Moved decal option into a "cosmetics" heading under Builder part context Removed option to rename parts in Coder