Friday night test build
Testing in the discord now. new build with a few new guns, only way to get em is from the rando crypto buys in the hub. more to come later this weekend.
Developer posts and news about this game.

Testing in the discord now. new build with a few new guns, only way to get em is from the rando crypto buys in the hub. more to come later this weekend.

Few hotfixes from friday 8/28 testing session, Thanks testers! 8/29/2026 AGENT #47 Reports the anomaly has re-appeared under Darby's Cabin, Beware of sudden positional switches on the Z axis, you might find yourself in a maze of endless rooms and whatever was lurking there before

Friday Night Testing Build -VARIOUS CHANGES -Rank up to rank 8 new objectives added and tester saves wiped! -Good Luck Squad, Report back to discord the Join Button is once again working in the main menu be sure to recruit your friends to ZombieSquad! Friday night Testing startin

Aug 8 2026 Update Hey Squad Its been over a month since the last update and a LOT has changed. Full Patch notes below, massive changes, and lots more to come. Discord event is happening right now, and every Friday 9 PM EST. As we move into mid august, the previously existing publ

-Armor now has durability and depreciation -rebalanced Damage / vitality stats to make damage more forgiving when HP >1.5 and changed damage calculation settings where body armor was reducing damage by 60 % has now been changed to 20% planning on incorporating more rpg stats h

—-------------------------------------------------------------------------------- Current workspace below, debug list and unsorted tasks Recent Builds list of features Current Build ID# 1.952 —------------------------------------------------------------------------------------- -

Testing Friday 6/19/2026 (Tomorrow as of this upload) Join us in the discord for Co-Op Testing, Friday nights 9PM EST link in the main menu directly to the discord -fixed bug where assigned quest was showing at the same time as quest complete notification -fixed bug with subquest

Build features -Updated Zombie Behavior -fixed wall gun buy glitch where the first interaction button press was broken -New Map , greybox currently will be called TradeCenter. This map will function as the new starting map aka tutorial -fixed bug with car select menu not loading

tweaks to the main city areas, washington station and NW Zombie Town

Greetings Squad, We will be in the discord shortly for friday night testing. 9PM est 4/17/2026 In this build -improved item handling, dropping swapping slots and quick swapping pocket items to the slot, no longer can equip unusable items. -improved the Scrap O matic, added a sell

New Backrooms entry from hub with key code, Fixed bug with quick swap, Improved darby's cabin frame rate drastically on client side, Trident now reloads one bullet at a time, tons of changes and improvements to the Backrooms area "ZS storage" Will be running tests friday night th

-Item Pickups, wip, now featuring consumable items, and more randomized loot! fixed various bugs, and continued working on the random loot, switched to a more stable improved framework for spawning randomized loot in multiplayer. -fixed bugs on Darby's with characters spawning in

New Item system is WIP but i just wanted to play some co op

Getting ready for Friday Night CO OP testing, 9 PM EST in the discord. **Follow the button linked in the main menu, Become a member and leave feedback and suggestions for the Developer! Discord Server EVENT! I am looking for testers Friday march 20 2026! Keys available for anyone

There are new pants. get them at Cosmos Cosmetics machine for free. also I fixed the broken cosmetic machine SHHH!

Small patch big hammer. -Fixed Bug where Client Side Players Would Self Despawn in certain situations, after a death then respawn. Had fun finding this one, I Nuked a few things will need to rebuild spectator system. Solo dev is fine, at least I don't have an angry boss right now

-Fixed Bug with client side character cosmetics, this build is to test. -Divided Woodcliff to Smaller Zones for faster Action -The Zombies should be picking their targets as they jump over the barrier, so they should immediately attack after landing now

Sunday march 15, 2026 build P_1.9151 -Fixed Bug where client player not regenerating health after buying heart container from Vending machine store -Fixed Bug for clients showing wrong character meshes for server player on client machines -fixed bug where player names were broken

working on a fix for co op respawn bug, might be a couple more small patches tonight. this is for a test just a small tweak on the fps player blueprint/player controller bps ..

-VHS pickups now working, teleport back to locations each tape found adds a new map location or stand alone map to the level select menu. -Buy Equipment, Hearts and Guns at the Gary's Grenades Machine -Store Guns at your player stash. Start with 8 slots, expansion mechanic WIP -m