Patch Notes 1.0.5
Ferryman now shows RPM. Fixed a room in Sewers that had a bugged water volume. Fixed Gamepad users not being able to insure their melee weapons.
Developer posts and news about this game.

Ferryman now shows RPM. Fixed a room in Sewers that had a bugged water volume. Fixed Gamepad users not being able to insure their melee weapons.

Fixed an issue with projectiles sometimes piercing through things without the hit registering. Adjusted positioning on item descriptions in the crafting UI when using gamepad. Fixed some UI bugs on the gamepad.

Cryo Snakes can now properly proc on unit hits. Fixed some issues when switching between gamepad and mouse+keyboard. Fixed a broken chest in Forest. Fixed some more issues with our localization to Traditional Chinese. Fixed bugged chain of Novanian Guard miniboss. Fixed hit detec

Increased the amount of random items that can spawn at Ralphies store at any given time. Increased the chance of 50BMG and 12Ga Chamber Chisels in Ralphies store. Units can now drop food again. Fixed a level generation issue in Town. Fixed mushrooms in intro not spawning loot. Fi

General Added a background to the health bar. Fixed some localization issues with Traditional Chinese. Weapons Switching to ADS on a gun straight from using melee should now feel snappier and better. Fixed an issue with Hell 'N' Back that made it get stuck to geometry. Neuraxis n

SULFUR 1.0 is OUT NOW! After two years in Early Access, SULFUR 1.0 is finally here! SULFUR 1.0 comes packed with content, including more than 60 firearms, hundreds of loot items, multiple areas, bosses, enemies, quests, cooking, weapon modifications and much more. OUT NOW on PC a

We've officially sold over 500,000 copies of SULFUR! A huge THANK YOU to everyone who's played, supported us, and helped us get this far. We couldn't have done it without you! On October 28, SULFUR leaves Early Access with its 1.0 release on Steam and launches simultaneously on A

Студия Perfect Random объявила дату полноценного релиза SULFUR — необычного roguelike-шутера от первого лица, сочетающего динамичные перестрелки с ролевыми механиками и экспериментами над экипировкой. Версия 1.0 выйдет 28 октября на PC, PlayStation 4 и 5, Xbox One и Series, а так

What is SULFUR 1.0? SULFUR 1.0 marks the end of Early Access and the full release of the game. SULFUR already contains a huge amount of content, including more than 60 firearms, hundreds of loot items, multiple areas, bosses, enemies, quests, cooking, weapon modification and much

The Triple-i Initiative has announced its return on the 8th of October at 9am PT/6pm CEST, and we’re excited to share that Perfect Random will be revealing something there! The show is only back-to-back trailers of games from other studios like us - all in 45 minutes - with world

Fixed an issue in Castle where the level generation would create paths into nothing. Fixed a rendering issue that caused some meshes to look jagged. Fixed Lucia boss music being too loud. Fixed recipe balance changes from earlier not properly taking effect (pizza and mudcake outp

Fixed level issues in Shav’Wani Fortress. Removed Quests that have Dirk or Fathers Shirt as a requirement. Corrupted Cultists red eyes are now back.

General Grid sorting now takes oil groups into account. Grid sorting has been adjusted to have the sort order make a bit more sense. Inventory preference for top/bottom placement of new items now doesn't affect Shopkeepers (will always place from top). Will take effect after each

Removed a scroll that was included by mistake.

Fixed not losing loot on death on hard mode. Fixed some explosions breaking the game.

General Added shortcuts to Dungeon and Castle from the Church. Adjusted the Amulet dialog during the onboarding. Adjusted the iframe calculation. Corpsemaker now has less delay before being able to shoot from other animations. Bugfixes Fixed infinite loading of Castle. Fixed a he

Fixed Scopes breaking ADS on some weapons.

Fixed a river in Caves not functioning as water. Fixed Town geometry that blocked access to an explodable room. Fixed some issues in Town. A specific Dungeon secret no longer spawns 5 chests. Adjusted the punish trigger volumes in Dungeon chunks that occasionally clipped into nei

Fixed goo walls missing in Church. Fixed a door in dungeon that was lacking its animation.

Fixed the crafting UI breaking after switching level. Fixed pickup inventory size helper showing in places where it shouldn’t. Fixed Cryo snakes enchantment breaking the game. Fixed some weapons rendering incorrectly in the Weapon Racks. Fixed beam duration on Breacher with Mega
