General
- Grid sorting now takes oil groups into account.
- Grid sorting has been adjusted to have the sort order make a bit more sense.
- Inventory preference for top/bottom placement of new items now doesn't affect Shopkeepers (will always place from top). Will take effect after each shop is refreshed.
- Explosive barrels will now explode faster if taking high enough explosive damage (such as from another explosive barrel).
Units
- Novanian Guard now spawns lava particles instead of flashing the player when the solar core is hit.
- Grub Grub can no longer mutate.
- Goblin Cousin now has damage gates.
- Corrupted Lurks shouldn't float around in the air anymore.
Weapons
- Weapon XP is now distributed between all eligible weapons involved in a kill, depending on the amount of damage and hits made by that weapon. Melee kills will award XP to the guns used in that kill.
- Fixed Cryo Snakes not spawning at the Church.
Items
- Santa Hat and Santa Coat now have frost resistance.
- Big Oil is now black, as it’s in the “heavy” category.
- Rebalanced some recipes for Pizza Slice and Mudcake.
- Decreased base price of Mulled Wine, Fondue, Mudcake, Pizza Slice.
- Increased base price of Cacao, Herb, Pizza, Sugar.
- Increased the healing of Pizza.
- Decreased the healing of Pizza Slice.
UI
- Weapon Rank progress bar will now show as filled when at max rank.
- Dropping an item in between grids while at a service station, stash, or shop will no longer drop the item on the ground. Doing it with only the backpack open will drop it like usual. Ctrl+LeftClick will always drop the item as usual.
Sound
- Fixed the high frequency looping sound of the Holoreality Projector.
Levels
- Town mini boss arena now has an additional gate to stop players from softlocking themselves.
- Fixed some level generation issues in Town
- Added a previously unfinished chunk to the level gen pool in Dungeon.
- Added a shrine chunk to Castle.
- Castle now has four levels instead of three.
- Fixed some level generation issues in Shaw-Wa bridge.
- Fixed some culling issues in Desert.
Bugfixes
- Fathers arms suddenly becoming possessed and pointing all over the place is now fixed.
- Fixed some missing dialog translations.
- Fixed several issues with too much loot dropping.
- Bouncing bullets now work in Endless again.
- Fixed Neuraxis firing blanks after reload cancel.
- Fixed not getting a new Dirk if dying on lower difficulties without a gun.
- Glass bottles no longer have non-colored glass debris along with the wrong decals.
- Tailor Marksman does not have a floating Sniper Scope on the wall anymore.
- Rebound inputs will now properly display the new button in hints and legends.
- Fixes issues of Lurks able to swim in the air.
- Fixed an issue with the gamepad navigation that made it possible to steal from shopkeepers by swapping items with the same size.
- Straitjacket no longer bugs you out when you change levels.
- Black Guild enemies no longer jank out when hit by knockback while masks break.
- Fixed Novanian Guard in the end of Dungeon causing some issues.
- Unknown now correctly has a red coil on the Weapon Rack.
- Removed quirky white pixel borders around anything overlapping explosion decals.
- Rockets now have an observable amount of drop if you add Bullet Drop.
- Unequipping weapons and throwables won't cause the amulet animation to loop.
- Fixed Railguns not piercing through water.
