Release Date Announcement
TENEBRIS SOMNIA Retro horrors. Real life nightmares. View game page October 16th View game page

Andrés BorghiSaibot Studios · New Blood Interactive

TENEBRIS SOMNIA Retro horrors. Real life nightmares. View game page October 16th View game page

Fresh off our trip to Kyoto, Japan for BitSummit PUNCH where we demoed Tenebris Somnia in Japanese for the first time ever, we are here to tell you that YES - the game will be available in Japanese on Day 1. View game page We (Airdorf, Andres Borghi, Big Dave) had a great time me
Fresh off our trip to Kyoto, Japan for BitSummit PUNCH where we demoed Tenebris Somnia in Japanese for the first time ever, we are here to tell you that YES - the game will be available in Japanese on Day 1.
We (Airdorf, Andres Borghi, Big Dave) had a great time meeting our Japanese players in Kyoto and can't wait to go back!




Our next stop on the Tenebris Somnia World Tour™ will be in Los Angeles for Summer Game Fest where we'll be announcing our release date!
Here are some more screenshots, cinematic shots and behind the scenes photos in the meantime.





And today we are also updating the demo with PT-BR and Japanese translation!
Do you want us to translate Tenebris Somnia into YOUR language as well? Let us know!
VAMOS!

COME TO BRAZIL?! OKAY WE DID NOW WHAT??? View game page It is official. Not only will Tenebris Somnia launch with of course English and Spanish - but also Brazilian Portugese! This will also be coming to FAITH: The Unholy Trinity. VAMOS! View game page View game page You can also


The retro survival horror game With live action cutscenes Arrives in 2026 You've never dreamed anything like... TENEBRIS SOMNIA. View game page View game page

We're coming back to EVA in Argentina this week! Where we'll be debuting a NEW TRAILER for TENEBRIS SOMNIA! So if you're in Buenos Aires, come meet the team (including Airdorf) get a signed poster and celebrate with us! Plus don't forget to check out our latest social and BTS vid

https://www.instagram.com/p/DNoZVMLSMdS/
]https://www.instagram.com/p/DQXqtAHjkbh/
https://www.instagram.com/p/DNYvpTWu8YR/

AVAILABLE ON THE NEW BLOOD STORE!

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https://store.steampowered.com/app/2121510/Tenebris_Somnia/

Just in time for Steam Next Fest 2025 we've once again updated the demo for Tenebris Somnia based on YOUR feedback! ¡Vamos! But first surely you want to see some NEW screenshots from the game and photos from the film, yes?! Of course! Looking good, hmm? Now back to business... Te










Looking good, hmm?
Now back to business...
Tenebris Somnia Demo v0.4
Combat:
Enemies
Cinematics
Interactions
Interface
Environments
Thank you for your continued support of Tenebris Somnia!

We look forward to getting the full game into your hands SOON™
https://store.steampowered.com/app/2121510/Tenebris_Somnia/
Oh and Andres wanted you to have this live action poster! (You can make it your Steam Library art :)


Happy 2025, everybody! Hope you're having a wonderful start of the year. Here's our 2024 recap video talking about everything we have been doing at Saibot Studios for our upcoming title Tenebris Somnia : VIDEO HAS ENGLISH SUBTITLES! Take care, everybody! Tobías
Hope you're having a wonderful start of the year. Here's our 2024 recap video talking about everything we have been doing at Saibot Studios for our upcoming title Tenebris Somnia:
VIDEO HAS ENGLISH SUBTITLES!

Take care, everybody!
Tobías

A scary Halloween for Tenebris Somnia approaches! 🎃 During 2024 we have been doing dozens of filming sessions and making intense progress with the development of the game. But not only that, we expanded our film crew and also made new partners... THE UNHOLY ALLIANCE One of the m
During 2024 we have been doing dozens of filming sessions and making intense progress with the development of the game. But not only that, we expanded our film crew and also made new partners...
One of the most important publishers of indie games during the last decade will now be in charge of distributing our title. We are talking about New Blood Interactive, the guys behind great hits like DUSK, AMID EVIL, Gloomwood, Fallen Aces and ULTRAKILL.
But that's not all... Airdorf, the creator of the terrifying FAITH: The Unholy Trinity, will now serve as the Executive Producer of Tenebris Somnia! MORTIS ✝
[NEW BLOOD AND AIRDORF LOGOS]
Last month we had our biggest filming sessions to date. We built our own set inside a huge warehouse. It was a full week of shooting with more than thirty film specialists involved, including actors, technicians and production staff 🎥



We also had other film sessions at the beginning and middle of the year. With everything done to date, we could say that we have already filmed more than 60% of the game's story so far.
Game development also continues progressing strongly. New scenarios, enemies, items and weapons are already part of the current game 🕹️
That’s why we decided to expand the playable demo so that you can taste a little more of what is coming in the final release, which we hope to achieve by the end of 2025.
And here are a couple of new screenshots:



But this is still only a small part of what is to come…
Incredible things continue to happen in the development of Tenebris Somnia, although we can't reveal more for now, we hope you enjoy the new demo and don't forget to tell us about it, what you liked and what you think we could improve on 🙌
Follow us on the game's official networks on Twitter and Instagram to keep up to date with more news and curiosities from behind the scenes...
Cheers from Team Somnia, and thanks for your support!

HAPPY END OF 2023, PEOPLE! Here's our recap video where we tell you everything that happened from our side, including both Out of Bounds and Tenebris Somnia . Check it out! VIDEO INCLUDES ENGLISH SUBTITLES Watch video on You Tube Below, you'll find all our games discounted up to
Here's our recap video where we tell you everything that happened from our side, including both Out of Bounds and Tenebris Somnia. Check it out!
VIDEO INCLUDES ENGLISH SUBTITLES

Below, you'll find all our games discounted up to 75% for the next week. Don't miss them! 💸
Thank you for all your support! Have an amazing 2024!
https://store.steampowered.com/app/1787100
https://store.steampowered.com/app/1431780
https://store.steampowered.com/app/753590
https://store.steampowered.com/app/383930
https://store.steampowered.com/app/311250
https://store.steampowered.com/app/248470

Big news for Tenebris Somnia! Incredible things have been going on with the project since our last post we made last year. We released a demo together with a new trailer, which went viral on Twitter ! We did the first definitive shooting sessions for the cinematics of the game. A
Big news for Tenebris Somnia!
Incredible things have been going on with the project since our last post we made last year.
We released a demo together with a new trailer, which went viral on Twitter! We did the first definitive shooting sessions for the cinematics of the game. And we also won the biggest prize a game can get in our country!
We’ll tell you everything about that and much more in this post.

To start off, at the beginning of 2023 we got a Mega Grant from Epic Games. This has helped us a lot to keep working on the project without needing to use our savings 💸

Thanks to this support, during the months of April and May we were able to shoot the first definitive sessions for the movies of the game.



They were three intense (but super fun) working days with a lot of movie professionals, including actors, scenography, make-up, special effects, cameras, lighting, among others.
And right now, we’re preparing the second part of the definitive film sessions for the end of the year, where we’re looking to complete a very important part of the story.

In terms of the game itself, we continue working with the unmatched team of graphic artists: El Toreh as concept artist and illustrator, Attar doing most of the pixel art and Pedrito Caval in pixel art and animations for characters.

But this time, a well know friend of us joined the team: David Levill, the music producer and sound designer from our games Doorways, Hellbound and Out of Bounds; and the guy who did the remaster of The Black Heart soundtrack.
For Tenebris Somnia, David is doing the music and sound effects for the 8-bit version 👾

This month of September 2023 was without a doubt the most important month for Tenebris Somnia to date.
After working for more than a year on the project, both in development and making the movies, we finally launched a playable demo of the game so everybody can taste a small bit of what this dark and twisted survival horror adventure is all about.
Didn’t try the demo yet? Go to the next link and find the big green button to start the download 👇
https://store.steampowered.com/app/2121510/Tenebris_Somnia/
Since the release of the demo, we have been reading and listening to every opinion and feedback you gave us. Even though the reception was great in general, there were some things to fix and improve. So we have made a quick update to the demo including some changes based on your feedback. You can find the full list on the bottom of this post 🗒️
Don’t stop letting us know about what you think! You can use the Steam discussion section for that.
We launched the demo together with a new trailer which was broadcasted for the first time at the event Fear Fest: Black Summer 2023 hosted by Feardemic and featured at the IGN official channels. The new trailer is short, but super intense, and shows new characters, locations, mechanics and (above everything) a lot of horror:

During the event, there was also a special interview with the game director Andrés Borghi. You can watch it in the link below:
https://youtu.be/3FNLzRIgx6E?si=sBy3Wb9EYpLgptmp
Both the demo and the trailer traveled through the internet all around the world. From the dev team, we were shocked with the impact and reception the game had. The news came out on big sites like
PC Gamer, RPS, Vandal, Meristation and Bloody Disgusting; but the demo was also played by big influencers from different parts of globe 🤯
A week after the big announcement, we participated in the most important local event of game development here in Argentina: EVA 2023. We were there with the team presenting an extended version of the demo of Tenebris Somnia so people from our country could check the new mechanics and cinematics.



The feedback was great once again. And thanks to the people who visited our stand, we were able to fix and improve different things for the game.
And to close this lovely month of ”Septembris”, the game won the prise Best Game EVA 2023, the biggest award of the event. 🏆

And speaking of events, we’re right now participating for the second consecutive years in the online event Realms Deep 2023, hosted by the guys at 3D Realms 🙌
Don’t miss all the sales of great indie games with retro vibes! Also, tomorrow (Saturday 30th), a broadcast will start with announcements of new titles and interviews to the developers. Check everything here!

To finish, we want to share with you how happy we are right now with everything that has been going on with Tenebris Somnia. There’s still a lot to do, but we have all the motivation in the world right now. Thank you for that!
Below are some new screenshots from the game and on the very bottom of this post is the changelog of the demo update. Don’t forget to leave your feedback!
A big hug from the team! Thank you once again for all the support and stay tunned for more news and behind the scenes material at our accounts in Twitter and Instagram 👌
Cheers, everybody!
Tobías and Andrés








Bug fixes
General improvements


Some would say the best way to wind down after a rough day down the Content Reactors isn’t to play a grotty occult horror game , but I caught a trailer for Tenebris Somnia earlier, and couldn’t help myself. In this foetid offering from Argentinian devs Andrés Borghi and Tobías Ru
Some would say the best way to wind down after a rough day down the Content Reactors isn’t to play a grotty occult horror game, but I caught a trailer for Tenebris Somnia earlier, and couldn’t help myself. In this foetid offering from Argentinian devs Andrés Borghi and Tobías Rusjan of Saibot Studios, you play a young woman, Julia, who is visiting her film-maker ex-boyfriend to drop off their old apartment key. Julia’s having a hard time getting over the break-up, but she’s clearly doing better than her ex: his apartment is full of broken glass, anomalous red gloop and creepy occult books.
The game’s twist is that it’s two visual styles thrust into the same frame. On the one hand, you'll explore an 8-bit world of unpleasantly bright colours, finding and combining objects adventure-game-style. I say adventure-game-style, because this is a bit more energetic than most adventure games – you can equip and swing a wrench, and there’s a run button. On the other hand, well. Click the headline to find out, if you dare. Yes, this is me trying to do a jumpscare. Brace yourself! (It's just occurred to me, 24 hours too late, that the above joke only makes sense if you're viewing our Latest feed. Everybody else, erm - scroll down?)

Hello, people! How was your 2022? Ours, full of news and a lot of different games! Here's the video recap I did telling you about the most important milestones we had at Saibot Studios ( IT INCLUDES ENGLISH SUBTITLES ): Watch video on You Tube Below are all our games discounted u
Ours, full of news and a lot of different games! Here's the video recap I did telling you about the most important milestones we had at Saibot Studios (IT INCLUDES ENGLISH SUBTITLES):

Below are all our games discounted up to 70% for the next week. Don't miss them 💸
Thank you for all your support! Have an amazing 2023!
https://store.steampowered.com/app/1787100
https://store.steampowered.com/app/1431780
https://store.steampowered.com/app/753590
https://store.steampowered.com/app/383930
https://store.steampowered.com/app/311250
https://store.steampowered.com/app/248470

Hello, everybody! How have you been? We're doing PRETTY WELL! Closing this crazy 2022 celebrating 🥳 And that's not only because our football team won the World Cup , but also because we have just released a new game on Steam: Out of Bounds is a peculiar title that was originally
Hello, everybody! How have you been?
We're doing PRETTY WELL! Closing this crazy 2022 celebrating 🥳
And that's not only because our football team won the World Cup, but also because we have just released a new game on Steam:

Out of Bounds is a peculiar title that was originally created for a game jam the past year (Epic Megajam 2021). As a solo dev, I had 7 days to create a game that was later released for free on Itchio.
Since I liked the result of the jam, I decided to keep working on that idea for the next months and also some great devs (former colleagues from other projects) joined me to get the best results in visuals (Viktor Ahmed and Claudio "Scuzzo" Sagrera) and audio (David Levill) 🙌
Out of Bounds is a title about "creating" a game and "fixing" bugs... Yeah, it's crazy. You will pickup blueprints, compile shaders, test sound effects, drink a lot of coffee. But watch out for the bugs! Grab your Line Tracer and get rid of them 👾
https://youtu.be/U7Q1M-wRbMg
Things are starting to get better here in Saibot Studios and Out of Bounds is part of that process. I'm looking forward to bring you news about bigger projects in the future, but for now give a chance to this crazy puzzle shooter with humor and puzzles 🤓
You can follow Out of Bounds on its new Twitter account:
https://twitter.com/OutOfBoundsVg
Hell yeah! The people at Humble Bundle created a new package of retro style first person shooters based on the one they did in March of this year 🔥

This time, you can get 7 awesome titles for only 12 dollars, including our own Hellbound and the great Forgive Me Father was also added to the list.
A percentage of the sales will go to charity at Able Gamers and Starlight Children's Foundation ❤️
Hurry up! Get the bundle before the next 24 hours ⏲️
If you have a Twitter account, don't forget to follow us for more news:
https://twitter.com/SaibotStudios
Cheers and take care!

Hello there! How are you? How's your 2022 so far? 😎 From here, we have a few things to tell you... As we mentioned you in our last post , this year we reached an entire decade since we started making games as an independent team in Saibot Studios. But it was just now that we act

From here, we have a few things to tell you...
As we mentioned you in our last post, this year we reached an entire decade since we started making games as an independent team in Saibot Studios. But it was just now that we actually make something special to celebrate it. Check out the special video!
https://youtu.be/S4-E40ce_Oo
Together with this video, we built and launched a collection with all our published games, including: the Doorways saga, Hellbound and The Black Heart 😈
> LINK TO BUNDLE <
Buying the games from the bundle, gives you a 15% of discount on all the titles. And if you already have one or more of the games included in the package, it will discount you the titles you're missing without needing to buy the entire bundle 👌
On the other hand, we receently announced our new creation: Tenebris Somnia. This is a very unique title by the great Andrés Borghi, creator of The Black Heart 🖤

We're developing this project Andrés and I (Tobías Rusjan), together with a great team of artists. You can read more about it and the dev team in this other post we did the past week.
If you like the concept of the game, don't forget to add it to your Wishlists. We're aiming to have it ready during 2023 👍
https://store.steampowered.com/app/2121510/Tenebris_Somnia/
In the mean time, I keep working on my little jam game Out of Bounds, a rare title with action, shooting and puzzles. We released a demo in June and it's still available to check directly from the store page:

My idea is finish the full game for the end of the year. So play the demo and add it to your wishlist if you liked it! 🙌
https://store.steampowered.com/app/1787100/Out_of_Bounds/
This month we received the great news from our (now) former publishers that they're giving us back the IP of Hellbound 🤯
What does this mean?
Finally, we at Saibot Studios are going to start receiving sales from Hellbound on Steam. Since the release of 2020, all the sales went to the publisher because that was what we stablished: they recoup their investment first, and then we split; but we never reached that last step because they never recoup their part with the sales we had.
But now after two years from the release, they're giving us back the game so we can atleast see some of the sales. Also, we got back the full rights of the project to take any desision we want from now on 🔥

In March of this year there was the Best of Boomer Shooters Bundle, the first collection of Humble Bundle focused on retro FPSs. Hellbound had the honour to be included in that package, becoming the first argentinian game in participate in the iconic Humble Bundle:
https://youtu.be/ndqIlyYFVJM
Both the sales from this collection and also the sales from now on (September of 2022) at Steam are going to us at Saibot. Yes, finally!
But unfortunately, this aren't earnings for us yet, since we still need to recoup all we put to create the Hellbound: Survival Mode in 2016-2018.
So the future of Hellbound is still uncertain... The good thing is that everything has started looking brighter now, we'll see how things turn for our Hellgore in the next months 🤞
That would be all for now, people. Hope we have some more news for you soon, follow us in our networks to stay updated:
Cheers, everybody! Take care!
Tobias

Hello everyone! Here are Andrés Borghi (creative director and screenplay) and Tobías Rusjan (project director and programmer) ✊ Tobías (left) and Andrés (right). Picture by Voltaire Musso Rovitti Tenebris Somnia is a survival horror in the vein of old-school classic Resident Evil
Here are Andrés Borghi (creative director and screenplay) and Tobías Rusjan (project director and programmer) ✊

Tenebris Somnia is a survival horror in the vein of old-school classic Resident Evil and Silent Hill games, but set in a 2D environment, with pixel art 8-bit visuals 👾
The distinctive feature that makes Tenebris Somnia stand out from other games is the cutscenes. As you progress in the game, you will come across movies filmed with live-action actors in a real life set. This creates a huge contrast of styles never seen before, increasing the sense of strangeness and terror…

The Tenebris Somnia project is an idea by Andrés developed together with Tobías and a great team of artists: Attar (main pixel artist), El Toreh (concept artist) and Pedro Caval (character animator) 🙌

The past week was the EVA 2022, the biggest annual event about game development here in Argentina. During the event, we showcased a very early version of the game for the first time so people who attended the expo could play it 🕹

The reception of the game was EXCELLENT! Thanks to you, we know what to fix and improve in order to reach the best game results 👌
But this has just begun! There’s still a lot of work to do and right now we’re looking for fundings and publishers interested in helping us out to make the full project a reality.
In the meantime, we’ll continue working and keep you updated on our social networks. Follow us!
Before leaving, here are some screenshots of the game:





Thanks for all the support!!
Andrés and Tobías