Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 335 | |
| 335 | |
| 452 | |
| 482 | |
| 555 | |
| 636 | |
| 789 | |
| 999 | |
| 1,238 | |
| 1,541 | |
| 1,734 | |
| 1,706 | |
| 1,592 | |
| 1,431 | |
| 1,191 | |
| 1,018 | |
| 927 | |
| 846 | |
| 738 | |
| 737 | |
| 629 | |
| 559 | |
| 458 | |
| 366 | |
| 320 | |
| 462 | |
| 527 | |
| 602 | |
| 670 | |
| 835 | |
| 1,114 | |
| 1,407 | |
| 1,646 | |
| 1,742 | |
| 1,642 | |
| 1,511 | |
| 1,364 | |
| 1,155 | |
| 1,060 | |
| 934 | |
| 830 | |
| 710 | |
| 682 | |
| 614 | |
| 419 | |
| 331 | |
| 331 | |
| 502 | |
| 583 | |
| 642 |
Virtual Reality improved with Foveated Rendering ! With foveated rendering enabled, RaceRoom renders the middle of each eye's view at full resolution and the rest of it at a lower one. The center of your view remains sharp, while the GPU renders far fewer pixels towards the edges