Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 1,120 | |
| 1,035 | |
| 928 | |
| 873 | |
| 744 | |
| 743 | |
| 637 | |
| 568 | |
| 463 | |
| 366 | |
| 320 | |
| 458 | |
| 521 | |
| 599 | |
| 670 | |
| 835 | |
| 1,114 | |
| 1,407 | |
| 1,646 | |
| 1,742 | |
| 1,631 | |
| 1,511 | |
| 1,364 | |
| 1,155 | |
| 1,060 | |
| 934 | |
| 824 | |
| 704 | |
| 678 | |
| 609 | |
| 419 | |
| 331 | |
| 331 | |
| 506 | |
| 595 | |
| 647 | |
| 344 | |
| 345 | |
| 595 | |
| 827 | |
| 1,026 | |
| 1,304 | |
| 1,644 | |
| 1,719 | |
| 1,725 | |
| 1,561 | |
| 1,353 | |
| 1,270 | |
| 671 | |
| 816 |
Virtual Reality improved with Foveated Rendering ! With foveated rendering enabled, RaceRoom renders the middle of each eye's view at full resolution and the rest of it at a lower one. The center of your view remains sharp, while the GPU renders far fewer pixels towards the edges