HU-man Dungeons

Tag 44/24

Released
Aug 2, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 1/31/2026

    Awesome progress this week :) We fixed a few long-standing bugs and the next boss is now fully beatable! Wooooooo Fixed equip of armor failing Fixed audio looping in certain areas Improved navigation in tight spaces Enabled health regen on the new boss... Muhahahaha

  2. Developer post

    Update 1/25/2026

    I know it doesn't sound like much, but since Monday's build none of our testers have reported any more UI issues... FINALLY! UI Animation rework Updated Unity & Dependencies Improved performance on high end systems this time. I now get a solid 120Hz on my 4K monitor!

  3. Developer post

    Update 1/18/2026

    Wow, another week of debugging and tuning and little to show for it :( Fixed animation jank during transitions Fixed crash on Intel ARC GPUs Upgraded navmesh Reverted attack speed changes of spiders

  4. Developer post

    Update 1/11/2026

    Woohoo - for some reason, we got a lot of feedback about boss 2, and it's not even his season! Tuned attack and movement speed of Boss 2 Added additional spider enemies More traps - you guys love those, right?

  5. Developer post

    Update 1/4/2026

    New year, new bugs! BROKE HU-mom... sorry about that! Fixed menu scene lighting Completed leather armor kit Enemies can now leap and jump!

  6. Developer post

    Update 12/28/2025

    Oh wow, where did this year go... Fixed two level generation bugs Fixed texture flicker on some room connections Improved mouse responsiveness during aiming Unity, navmesh, and other 3rd party upgrades

  7. Developer post

    Update 12/21/2025

    Woohoo Christmas is almost here! That means I have more time and therefore I ... fixed exactly one bug *facepalm* And such an idiotic one at that... Fixed audio repeating endlessly when some weapons are dropped.

  8. Developer post

    Update 12/14/2025

    Finally another good update again! Moving to Unity 6.3.1 fixed the issue with animations stutter! Animation Stutter introduced in the last build fixed Improved audio / VFX synchronization Reduced build size by about 500MB - not a big deal in the age of 8TB SSDs, but it will make

  9. Developer post

    Update 12/7/2025

    Not much to report this time... I've been sick, so the biggest change is updating to the new Unity 6.3 release! A few bugs fixed, probably some new ones added. Enjoy!

  10. Developer post

    Update 11/30/2025

    Wow, the TurkeyDay update! Made with 100% free range turkey, not from concentrate. Hand wash only in warm water. Do not operate in temperatures below 20F. Added 2 more background audio tracks Added Boss 4 narrative Completed Museum area for Boss 4 Improved dungeon generation spee

  11. Developer post

    Update 11/23/2025

    It's done - finally done! Happy Thanksgiving! Muhahahahahahahahah Fixed navigation issue near corners Intel iGPU performance improvements Reduced VRAM usage by about 12%

  12. Developer post
  13. Developer post

    Update 11/9/2025

    Ready for a fifth boss? Yeah, we thought not, but we're working on it anyway! Polished attack pattern for green guys Added defensive actions for boss 4 Updated audio zone code

  14. Developer post

    Update 11/2/2025

    This update includes significant changes to enemy behavior and pathfinding as requested by several players! Let us know how we did! :) Enemy pathfinding now takes enemy start orientation into account Reduced awareness of some enemies to make sneak attacks more predictable Backgro

  15. Developer post

    Update 10/26/2025

    Life is easier when you're green... Additional weapons for the green guys Teleporter attacks improved Intel GPU crash bug fixed (by upgrading Unity, but"ll still claim victory!)

  16. Developer post

    Update 10/19/2025

    Another Update, another day late... The build actually finished on time, but I was just too tired and forgot to set it live *facepalm* Navmesh version reverted to fix the enemy navigation issue. Tuned HU-mom attack rate to make her a little bit harder (not much, I promise!) Added

  17. Developer post

    Update 10/12/2025

    Another week, another Unity update... Unity security fixes Steamdeck performance improvements Cleaned up Start Room Improved Menu Background New explosion animations and particles!

  18. Developer post

    Update 10/5/2025

    Sweet - I actually got done what I set out to do this week! I never thought this was going to happen. Audio zones finally work properly Teleporting animations improved Museum is properly staffed! Yeah, you can beat the 4th boss... I swear...

  19. Developer post

    Update 9/28/2025

    What a difference a build server can make... Fixed missing assets in swamp rooms Tuned colliders across most assets New dodge functions and animations!

  20. Developer post

    Update 9/21/2025

    Who wanted this to be easy? Yes? You? Well... Minor tuning on all bosses to keep them in line with player progression Additional weapon trail options for improved visuals Bug fix for audio stutters when repeatedly hitting the same enemy