1.5.7
Fixed being unable to sell items if the profit were more than your credits balance Fixed Starkeeper Station (in rooms) having an (unusable) market Fixed credits counter sometimes saying 0 (when it’s in fact not 0)

Developer posts and news about this game.

Fixed being unable to sell items if the profit were more than your credits balance Fixed Starkeeper Station (in rooms) having an (unusable) market Fixed credits counter sometimes saying 0 (when it’s in fact not 0)

Fixed blocks not appearing in the market and some other smaller discrepancies with moving items and buying/selling

Android players will now get mobile notifications for ‘station under attack’ messages. For Steam players it is recommended to also install the Android app to get them, even if you only play on PC. The email notifications have been discontinued New updates from now on will also gi

Main menu will no longer force link Play Games and Steam on every start if it’s already linked, which previously resulted in unnecessary loading screens Increased faction max player count from 50 to 100 Closing out of a telescope will now correctly re-open the interaction to use

Reworked resegmentation in multiplayer, which should result in more consistent vehicle segments, especially for players with poor internet connections and high ping. This change has also made it so (accidental) segmentation-based lag machines will no longer work as they will only

The starter block amounts will now be loaded in client-side when the server is unavailable, as a (temporary) workaround for ongoing unresolved progress sync issues Disabled useless warnings generated by some unicode characters not being found in the current font Added a ‘force sy

Reverted back to an older version of ncalc (the function block expression evaluator) as the updated one does not work on a majority of devices Fixed progress syncing not working resulting in new players sometimes being stuck with no blocks and unable to play Fixed function block

Code Block: Write custom Lua code to interact with your logic systems New composite logic node type which consists of an indexed list of boolean and number values combined Composite Read/Write blocks for adding to and reading out composite data connections to and from code blocks

Fixed the editor not working for new players

Faction member lists are ordered by member ranks Tweaked Spaceling drop shadows a bit Fixed ‘add vehicles’ button in the faction workshop also shown to non-leaders Fixed load button not showing on workshop vehicles Fixed saved vehicles not showing immediately when opening the lau

Workshop now loads much much faster Workshop has a greatly decreased data usage Workshop (UI) has been completely redesigned to be much more usable and convenient Workshop now shows vehicle descriptions and more details vehicle information in separate windows New private workshop

5 new star systems including 8 claimable stations Medium Rift Drive Finished distance sensor modes and the new tuning config Siege updates are now also shown in in-game chat across all sectors Various small UI updates Simplified siege status nametags, and they now also show outsi

Fixed multiplayer not working for players that were not previously in a faction

Factions can now claim stations through Conquest play. Attempting to claim an already claimed station will initiate a siege: A timed, ranked 'turfwar' between the attacking and defending faction You can now get (custom) inputs directly in function blocks by using input(“”) in the

Accumulator logic block Updated NCalc help link for function blocks Fixed minimap markers often being the wrong size Fixed minor discrepancy in incoming Discord chat message styling Fixed UI error in settings menu Fixed reflected laser beams sometimes skewing slightly Fixed rooms

Minimap rework: Station interior layouts are now displayed instead of a generic icon The collision damage formula has been completely reworked to inflict more damage to the vehicle with the higher speed, discouraging low-effort griefing with ‘rammers’ Collision damage will no lon

Paintable glass Reports now include screenshots of the game world Station intercom and vehicle radio announcements Fixed the Orbit Outfitters shop sometimes being empty Miscellaneous bug fixes

Smart Sensor: Can output a variety of data from the segment it is on for use in logic systems; including items stored, block amounts, chained segment amounts, damage, mass, and total and fraction amounts of hydrogen and battery Small performance improvement in loading vehicles co

Multiplayer rules in settings General game server improvements surrounding leaving players Old (50+ ago) chat messages are removed from the chat panel Fixed report description panel only accepting alphanumerical characters and having the wrong length limit Fixed editor alternativ

Report other players for bad behaviour in the Open Play action center Fixed medium hydrogen tanks having more fuel than supposed to