Garbanzo Quest

zagawee

Released
Sep 4, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Less than 40 Hours Left for the SUPER DEBT Kickstarter!

    This is it! The Home Stretch! The Kickstarter already has been such a great success. No matter what happens from here, I can say I'm very happy with how it's gone down :D It's been fun making wacky promotional material for the campaign. That little Garbanzo Quest update was fun.

  2. Developer post

    Small Content Update + SUPER DEBT Kickstarter Fully Funded!

    In case you didn't know I've been running a Kickstarter to fund my current project, SUPER DEBT, for the past week or so. And WOW! With a big and very generous donation we've reached the fundraising goal overnight! Now i feel silly for worrying... Thanks so much everyone who made

  3. Developer post

    🚨 Support my next game on Kickstarter! 🚨

    Hi! The Kickstarter campaign for my next game SUPER DEBT is now live! SUPER DEBT is a bullet hell action roguelike where Everything is Money! In it you'll eradicate monsters, gamble, and participate in game shows all in the name of chipping away at your ever growing DEBT! The wea

  4. Developer post

    πŸ’Έ My next game, SUPER DEBT, is coming to Kickstarter! πŸ’Έ

    Hello my Garbanzers! Garbanzer is the name for people who enjoy Garbanzo Quest by the way, I came up with it just now. Anyways, I'm here to let y'all know I've been working on a new game called SUPER DEBT! Where Garbanzo Quest is very cute and friendly, This game is... quite the

  5. Developer post

    v.1.2.10 Steam Deck Performance Improvements + Misc. Bug Fixes

    Howdy! Oh, how long it has been since the last round of bug fixes... I've been pretty busy with my next game Super Debt, but I've finally found some time to fix and test various bug fixes for Garbanzo Quest. Namely a much needed performance improvement for the Steam Deck. For wha

  6. Developer post

    v1.2.9 Fixed Supporter Credits on Title Screen

    Hi! Small fixes here. Those who support me on Patreon will have their names in the credits, post launch I've been bundling updates to the supporter list with regular bug fixes. The problem was that there's so many supporters now that it was overflowing the credits textbox on the

  7. Developer post

    v1.2.8 better translation documentation + very small changes + YouTube video

    Howdy! There's been some interest from volunteers to help translate the game, so I've gone ahead and updated the translation documentation bundled with the game. Hopefully that will make the translation process easier! I've also changed the Frankie's attack text to "woof" instead

  8. Developer post

    v.1.2.7 small bug fixes

    Hi! Super small bug fixes here. - Fixed a typo in one the special level clear monologues. - Fixed a bug where if you had your respawn set to the beginning of the level and you died after defeating the boss, the boss would no longer show up. Thanks everyone for reporting bugs so t

  9. Developer post

    v1.2.6 Smarter SaveData Migration + More FPS Options

    Wow another bug fix! This patch fixes an issue where upon upgrading to new versions of the game, in very specific circumstances, the incorrect savedata version would be used. Last week I released v1.2.3 of the demo, but the full game during that week was still v.1.2.2 because I w

  10. Developer post

    v1.2.5

    Another fix here. The code I wrote to double check achievements crashed the game for new save files πŸ™ƒ Great. -Zachary

  11. Developer post

    v1.2.4 Achievements Work Again! Wow!

    Very small bug fix here. Looks like I broke Achievements for the new Windows 64-Bit build. That should be fixed now! Also I added a new failsafe if Achievements ever break again, the game will now try to give you all the Achievements you should have every time you boot the game.

  12. Developer post

    v1.2.3 is out!

    Hi! Today I bring you some quality of life changes and some misc. bug fixes. I also wrote out some of my near future plans for the game. CHANGES - You can now bind buttons in the Input Options menu to individual badges - More buttons are allowed to be unbound (Badge Ability, Quic

  13. Developer post

    Updated Demo + New v1.2.3 Test branch build

    Howdy! I had a random idea on how to make the Demo more representative of the full game. After you beat the first boss of World 1 you'll now gain access to a special area just for the Demo. This special area shows off levels later in the game, so you can gain a better understandi

  14. Developer post

    Steam Deck friendly?! Yes!

    Garbanzo Quest runs great on the Steam Deck! In testing the game for full release I've done many 100% playthroughs on the Steam Deck and I can confidently say that it runs great without any special configuration! I've even added button prompts specifically for the deck! In additi

  15. Developer post

    Bug Fixes and small Modding Improvements (v1.2.2)

    Hi! just some bug fixes here. Modders will be happy to know that I removed the forced crash when you had more than one file of the same name. It'll now just show a warning in the loading screen. Having assets that share the same name might create unpredictable results, but nothin

  16. Developer post

    Modding Cloud Storage, Bug Fixes (v1.2.1)

    Hi! Just some bug fixes and small changes here. Namely I moved the Custom folder into the cloud storage folder. Existing stuff should automatically get moved there. But if you're into modding/level editing you should be aware of the new location. Looks something like this on Wind

  17. Developer post

    More cool stuff, QOL changes, and Modding/Level Editor improvements! (v1.2.0)

    Hello again! Here come's another round of changes and bug fixes. Modding tools got some improvements, you can now add your own characters! The level editor got a lot of love too. It should be less cluttered, less buggy, and generally easier to work with. Pretty soon I will be loo

  18. Developer post

    Bug fixes (v1.1.1)

    Hi again! Some bugs got reported right as I was releasing the last larger update. So here ya go! BUG FIXES fix overworld wrong warp LEVEL EDITOR doors work better by default polished up a lot of the unused enemies

  19. Developer post

    Some cool stuff and lots of bug fixes! (v1.1.0)

    Hi everyone! I'm excited to share with you the first patch after the full release of Garbanzo Quest! The response for the game has been so awesome! It's funny I thought that things would slow down at least little bit once the game was out, but nope! I've been pretty much just as

  20. Developer post

    Garbanzo Quest v1.0 is OUT NOW!!!

    Garbanzo Quest is my pride and joy and I'm so excited to share it with you all today after 3 years of full-time solo development! I hope you have as much fun playing it as I did creating it. Making this game has definitely been one of the hardest things I've ever done. But even n