Update Notes v0.1.17
Bug Fixes: - Fixed camera stability issues at low frame rates
Developer posts and news about this game.

Bug Fixes: - Fixed camera stability issues at low frame rates

General vehicle changes: - Increased camera responsiveness - Increased spin dive startup speed Vehicle specific changes: Boost - Increased turn speed by 12.5% Drift - Increased turn speed by 6% - Decreased strafe speed by 6% Flight - Increased turn speed by 6% Strafe - Increased

Vehicle Changes: - Set a max speed limit for rail sliding Map Changes: Helix Circuit - Surrounded upwards spiral with rails Hybrid - Fixed checkpoints not covering the entire track

Bug Fixes: - Fixed user/workshop content overriding base game content Map Changes: Sky Tunnels - Widened pipe near the end of the track Helix Circuit - Added a checkpoint to make shortcuts more difficult

- Added new track model - Increased Boost vehicle's turn speed by 7% - Added new map: Helix Circuit - Added separate category for Workshop maps in map menu

Bug Fixes: - Fixed player not receiving a medal when their time is equal to the required medal time Level Editor: - Validate map before uploading to workshop (check for missing start points, checkpoints, etc.)

General vehicle changes: Increased the angle threshold for getting a landing boost Increased landing boost speed penalty at poor landing angles Vehicle specific changes: Boost Slightly reduced handling during spin dive Increased camera responsiveness Agility Renamed Acceleration

- Added Ice Slide survival map - Improved camera resetting behavior

- Improved vehicle collisions in single player modes

- Fixed single event based particles/sounds (collisions, engine start, boost, etc.) sometimes not emitting on variable update display mode - Reduced rubber banding on normal AI - Fixed an issue with vehicles loading on incorrect start points in versus

- Added endless death option to kill trigger

- Added controller rumble intensity setting - Replaced strafe and collision sound effects

- Increased Survival vehicle's weight

- Fixed an editor bug where the camera navigation breaks when quitting the vehicle selection screen - Fixed a bug where the AI navigation system can't find a start point

- Fixed an issue with spectators ending a versus match too soon

- Added random menu backgrounds - Potential fix for online versus desync issues

- Removed Versus from online multiplayer due to desync issues for players with poor connections

- Updated lap and countdown sounds

- Improved vehicle death physics ( note : this change breaks existing replays)

- Significantly increased steering responsiveness on the Acceleration vehicle - Updated music for Infernal Road and Knotted Path - Added Finish sound - Updated countdown sounds - Fixed "Turbo Mode Online" playing when vehicle starts with boost enabled