Released
Nov 1, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Small patches because I broke a bunch of stuff

    Thanks you those who are submitting crash reports with the new error reporter, it helps a lot! - fix board maker opening wrong - fix crash on startup related to audio device selection (after build 19116512) - Possibly fixed getting stuck on unloading world - Possibly mitigated ra

  2. Developer post

    JC's Mega Holiday

    Hi friends, its been a long time, but 1 year on from the last update here we are. A lot of this stuff was meant for release with the Line1 world which was out previously but not announced. Story The game now has a story(?), with cut-scenes, extra challenges and special worlds to

  3. Developer post

    Most tiniest update ever

    SDK - Added hot-reloading worlds using command: load_world reload - Fixed a bug with existing map-making feature 'flip gate exit' Its obscure; There wasn't any workshop maps using it. Just in case, it works again. Future stuff Gonna use this to inform yall that I plan to price th

  4. Developer post

    gliders at mt.zero

    main news: added hang gliders to mt.zero island, which you can get by completing the regions in at least silver. (they'll show up on the map once you have them) its a non-competitive item; just a reward you can fly about with. - runs now continue correctly if you rewind back thro

  5. Developer post

    handslide & handplants

    - added handslide / handplants - edited a few animations - player goes through the ground less when fallen off *and now has active animations to protect themself from getting hurt :)

  6. Developer post

    Patch note - 10th December

    - late flips - flip trick sound effects - wind sound for when your going fast - game loads a bit faster

  7. Developer post

    The Skaterift Multiplayer Update

    Online Multiplayer has moved out of beta into the main game. The global server is connectable from the hub world. The gameserver is located in London but you should have an ok time anywhere in Europe or America. Thanks to those who came and tested! Online changes during beta: - a

  8. Developer post

    Currently testing multiplayer server

    To join: right click skaterift > Betas > Beta Participation set it to beta. You might need a friend to test if there is no on else online.

  9. Developer post

    City area

    Hello guys, I extended the spawn map to have an actual city part for more street skating styles. There is a couple new style challenges to test out. The modelling is roughly inspired by Atlanta and Nashville. Hope you enjoy it. Minor patch notes: - Fixed workshop tool showing /wo

  10. Developer post

    Patch note - 13th July

    - Changed rewind controls - Fixed jitter on drop in animation (thanks: Fnugz) - Console now uses the scancode to open it. Should help with euro layout keyboards. Press the one underneath escape. - Enabled playermodel submissions - Patched user interface jank in the workshop tool.

  11. Developer post

    Better rewind control

    - Switched rewind system to a replay one. Same button, but you can scroll back and fourth to keyframes to reset there - Slight animation tweaks

  12. Developer post

    Patch note - 3rd July

    - Fixed physics engine crash on some world geometries (thanks: DonkeyKong64) - Fixed loading screen flickering

  13. Developer post

    Patch note - 23rd June

    - Your position, world, and board choice is now saved between playing - Reset now has the option to go to closest spawn or back to home world - I was working on another unreleased thing but turns out it allows you to revert -- if you crouch and then stand up you can 'flick' into

  14. Developer post

    Patch notes - 8th June

    this notes: - Chosen playermodel now correctly saves again - Enabled map submissions to the workshop and since the last patch notes went missing i'll include them here: - Fixed jitter while in walking mode - Fixed jump input being missed on >60hz monitors (Thanks: JustFredrik)

  15. Developer post

    Skate Rift goes international

    New map Visit Understate DIY park in the USA. Theres a few things you can do here like: Visit the board shop No paid skins, lootboxes or anything here, you get access to the workshop for free and can share or download pretty much any design that we can come up with. Play with the

  16. Developer post

    Patch notes - 16th April (beta)

    The following applies to the beta version: Added occlusion effect for player (Thanks: Fnugz) Added console variable fps_limit . set to 0 to enable vsync, -1 for adaptive vsync. Added timer texts to gates Updated interpolation method for physics objects (should look a bit smoother

  17. Developer post

    Preview/beta version for new features

    Quite a bit has changed, but since this is not the full update yet , some features from the base game are unavailable in the beta (achievements, lap times). The new and old versions are downloaded side by side and you can pick which one to launch when you start the game. Some new

  18. Developer post

    Small quality things

    - added: controller_deadzone - various map QA fixes. thank you: JHead - fixed undefined behavior related graphic bug. thank you: lacyyy - ragdolls now use an entirely new constraint solver - should look a bit more natural!

  19. Developer post

    Boardslides, map revisions and effects

    New feature: Boardslides If you see a bright yellow rail somewhere, it means you can boardslide it by jumping up to it. You can balance yourself by pushing the control forwards or back. Tweaks/Graphics Added motion blur effect Water/Sky were improved Gate rendering fixed glitches

  20. Developer post

    Small fixes for various bits and bobs

    physics: Improved geometry filtering so that player collides correctly with sharp corners menu: Now shows correct controller you have plugged in if supported: (Deck,Steam,xbox360,xbox1,ps3,ps4,ps5) menu: Can set the camera FOV (90-135degrees) thanks for suggestion: Artyom Havok m