Apex Point

Apex Studio

Released
Mar 4, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    APEX POINT UE5 PUBLIC ROADMAP RELEASED

    Hello everyone, Here is the public roadmap for Apex Point UE5 . Some features are still missing and will be added to the roadmap progressively over time. However, the main content planned for the first package of Apex Point is already outlined. We have deliberately chosen not to

  2. Developer post

    Fresh website design – Apex Studio website live

    We’ve updated the Apex Studio website. The new design is cleaner, more readable, and better aligned with the direction we’re taking as a studio. You’ll find an updated presentation of our projects, our vision, and what we’re currently working on. The Apex Point page is back onlin

  3. Developer post

    DMP x Apex Studio: Daikoku preview

    We’re excited to share an update on our collaboration with Dynamic Map Platform. Over the past few months, we’ve been working on integrating real-world laser scanned data into Apex Point, exploring how automotive-grade mapping technologies can enhance realism. Our first test loca

  4. Developer post

    Some news

    Hello everyone, A few updates about Apex Point and Apex Studio as a whole. We’re about to finish a mobile game project . This project allows us to diversify Apex Studio’s activities and potentially fund future operations related to Apex Point . As we’ve mentioned before, we want

  5. Developer post

    Dynamic Map Platform x Apex Studio

    Apex Studio partners with Dynamic Map Platform (DMP) We are proud to announce a strategic partnership with Dynamic Map Platform (DMP) , a leading provider of high-precision 3D map data established with the backing of the Japanese government and investments from 10 major Japanese

  6. Developer post

    Apex Point UE5 Q&A

    Hello everyone! We’re excited to let you know that the full transcript of our latest Q&A session , held on Discord, is now available on our website! We answered tons of your questions about the remake of Apex Point in Unreal Engine 5 , covering development progress, future pl

  7. Developer post

    V0.041

    Changelog: Added mouse sensitivity to the settings Fixed bright reflections and some inaccurate materials Fixed missing reflections in the used dealer Added developer/cheat menu toggle to the key bindings in the controls menu Fixed the shop being too dark at night Fixed part labe

  8. Developer post

    Update V0.04

    Changelog: Major graphics overhaul Major performance optimization Adjusted the default graphical settings Fixed few memory leaks Fixed lights & shadows flickering Added key binds to skip forward/backward 30 minutes in time ("F9" & "F11") Street lights turn on earlier than

  9. Developer post

    Why did we change the game title ?

    Hello everyone, Some of you may have noticed that the game is now titled Apex Point: Prologue . This change was necessary because Steam doesn't allow two games from the same developer account to share the same name. If you’ve searched for the game recently, you might have come ac

  10. Developer post

    WE ARE NOT DEAD

    Hello! For those who aren't following us on Discord, I decided to create a little website to show some development content of our UE5 remake of Apex Point. Apex Point website The website might not work correctly with mobile devices. See you around!

  11. Developer post

    Let's talk.

    Hello everyone, This is my first time addressing you publicly here on Steam, so let me briefly introduce myself: I’m malongotemp0, and I’ve been part of Apex Studio (and thus Apex Point) since the very beginning in 2018. I’ve worn several hats, starting as a UI/UX artist and late

  12. Developer post

    Important announcement!

    To clarify the development situation, as some of you may know, myself (the sole unity developer and programmer for Apex Point) and "Amris" (marketing manager, video editor & developer) have been out of the development team for the Unreal remake for more than a year as I could

  13. Developer post

    Update V0.035 + Important announcement

    Changelog Added a laptop for the "EG6" First person camera can now be moved via mouse (by pressing right click) Increased time attack payouts and increased its difficulty New automatic exposure method Fixed major memory leaks Fixed a bug with turbo boost being too high on loading

  14. Developer post

    Graphical update

    -Improved the workshop materials, lighting, and reflections -Improved the paintbooth materials, lighting, and reflections -Optimizations -Various bug fixes

  15. Developer post

    Update V0.034

    Changelog: Content: Added a special thanks screen to all the community and patrons Added 4 new 15 inch drag rims with 3 different widths per rim Added 9 shift knobs to the C35, FD3S, AE86, EG6, LA2 & LA3, and the YN85 Added 5 new mufflers, rear louver, and more body parts to

  16. Developer post

    IMPORTANT NEWS!

    Dear players, we have been working non stop to improve Apex Point to get it to the level we always wanted. However, due to the recent "Unity3D" announcements and limitations, we have been experimenting with "Unreal Engine 5" as an alternative and so far its very promising! We hav

  17. Developer post
  18. Developer post

    Update V0.033

    Changelog Cars: S100P: Added various engine modifications for up to 2xx WHP EG6: Added a new drag wing FD3S: Fixed some parts Added fuel tank YN85: Added a cowl induction hood Added a new kit Added fuel tank Common parts: Added a new lightweight drag seat Added a new steering whe

  19. Developer post

    Progress on update V0.033

    Added a new 4 door full sized car Added a fuel system with realistic consumption based on RPM, engine load, and engine modifications + different fuel types with different densities with working gauges for all cars (including digital gauges!) Added engine temperature system with w

  20. Developer post

    Update V0.032.3

    Changelog: Fixes -Fixed more save system bugs -Fixed missing shadows for certain cars -Fixed a bug with "view distance" setting -Fixed leaking ray-cast through lift in mechanic mode Physics -Reworked cars' inertia -Reworked tire grip -Improved FFB Optimization -Decreased game siz