achievements and some (bug)fixes
achievements and some (bug)fixes enhanced the menu's and fixed the map-menu made speedrun-level1 easier for all difficulties

Developer posts and news about this game.

achievements and some (bug)fixes enhanced the menu's and fixed the map-menu made speedrun-level1 easier for all difficulties

chicory-rockets 25% smaller speed-boosts higher and reached earlier for all difficulties farmlandspeedrun-level-2 - now has random-height sideways ladyfinger-rockets instead of fly's fixed where in speed(run&gun)'s at very-high speeds one would become airborne and lesser able

to access the new-level one must complete the melon-boss(farmlandlevel5) first at any difficulty the onion-projectile now only does damage after 0.6seconds strawberries can now be shot while still hanging on the plant the ladyfinger-rockets and peppers (and chicory + corn) now ha

ladyfinger-rockets now have distance-correlated-sound-volume fixed a bug where strawberry-animation started with the raspberry-sprite fixed a bug where one would still end up pushed through the ground in some cases some other minor bug-fixes further we welcome the beet to the far

the fly can be shot better oranges stick lesser to each other jumping on a orange on low-angles doesn't decrease speed fixed a bug in which sometimes if at slow speed and pushed-down directly from above one could be pushed through the ground further we welcome the chayote to the

speedrun-and-gun: speedboost increase for all difficulties except supereasy speedrun-and-gun: when "not pressing move-right and pressing crouch" now doesn't immediately stop but decreases the speed in early levels: more jumpflowers can be run through (to access the new-level one

to access the new-level one must complete the rose-boss(level5) first, then the thorns will move dandelion-seeds can now be shot better fixed a bug where a raspberry could explode twice upon hitting the ground fixed where on distance the raspberries animation caused a significant

speedrunning - base-speed now increases more the easy-er the difficultie-mode speedrunning - when not having move-right-button-down - only in speedrun-levels the speed wont drop immediately to 0 but decreases - when speed is higher the higher the decrease further we welcome the b

speedrunning + new speedrun-level and new enemy and some changes/bug-fixes top-speed slowly increases in all level-modes and can get totally mad fast - in speedrun-levels there also the base-speed increases every time when one reached a faster top-speed in speedrun-levels one mus

normal/hard/totally mad difficulties +1shot/+1life easy difficulty +1shot fixed a bug where the level-completed-colored-circles wouldn't appear fixed frame-rate-influence-able enemy jumping + some sound/animation-additions and some bug-fixes cauliflower(launches at one and then b

new level/enemies/map-additions we welcome new fun enemies to the good-game-farmland-family ladyfingers(fly like homing missiles and spread seeds upon exploding) lemons(jumps from left to right and vice versa) onions(shoot stems out of their head) pears((curved-)shoots seeds) new

new level/enemies/map-expansion+update and some bug-fixes -expanded the map-level - and when one has defeated the boss -> shows with various colored-circles over the level-icon -improved the cucumber-super-jump + lives - and no more damage when cucumbers rise and one stand on

new level/enemies and some fixes we welcome new fun enemies to the good-game-farmland-family turnips(suddenly go from one direction to another) fly's(fly unpredictable or overhead with life's) appels(spit-shoot seeds) cucumbers(falls over) the asparagus(suddenly come out of the g