Those Left Behind

ZDevStudio

Released
Mar 19, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    A quick update on the development of the game

    Hello, Just wanted to give a quick update. Though the development of this game has been on hold for a couple of months, making it better is still on my mind. I've been reading The Art of Game Design by Jesse Schell . It's a fantastic book and I highly recommend it to anyone who w

  2. Developer post

    v1.0.45 Minimap and Instant Healing!

    v1.0.45 Gameplay 1. allow players to consume "medicine" to recover health (previously the only way to recover health was over time) 2. modify run/sprint mechanic (a sprinting character will switch to run if the player stops moving) 3. change default hotkeys for weapons 4. revert

  3. Developer post

    v1.0.44

    Balance 1. extend the reach of all melee weapons (this time by increasing the radius of the sphere trace by more than 100%) 2. remove walking from the game

  4. Developer post

    v1.043

    Fix 1. fix critical bug with possible item duplication when using trading window 2. fix bug with new survivor skin not properly loading 3. fix some rooted-in-place zombies in the 'downtown' level

  5. Developer post

    v1.0.42

    UI 1. add "current durability / max durability" to item descriptions for melee weapons 2. add various minor UI improvements to better convey important information Balance 1. increase cost of all community-perk upgrades Fix 1. make "construction-site" disappear after cancelling st

  6. Developer post

    v1.041

    Gameplay 1. remove fuel requirement for lighting lanterns and fire-barrels 2. make damage dealing vary (e.g. a rifle deals between 30 and 40 damage) Balance 1. modify damage and durabilities dealt by certain weapons Fix 1. make survivor defense rating appear in the "confirm prepa

  7. Developer post

    v1.0.40 More Zombies!

    More zombies have been added, and they are a bit easier to kill. In addition to changes listed below, there have been many tweaks and little fixes to improve the game. v1.0.40 UI 1. add quality of life improvements to homebase management window (e.g. more tooltips) 2. make item t

  8. Developer post

    v1.0.39 Better Flashlight (again), Melee Attack without Aiming, Gun Recoil

    GAMEPLAY AND BALANCE 1. remove aiming requirement for attacking with fists & melee weapons (players don't have to hold RMB to melee) 2. increase size of flashlight-illuminated-space in front of the player 3. make rifles, pistols, and magnum more accurate 4. enable tooltips fo

  9. Developer post

    v1.0.38 Redesign of Combat UI, Mobility Controls, Weapon Selection Controls

    v1.0.38 UI 1. re-design combat hud reorder elements of hud add SurvivorSense meter show thumbnail of equipped weapons (instead of generic representations of slot) show shows ammo counts of guns and durability of melee weapons render on-screen blood splatters (when player is hit)

  10. Developer post

    v1.0.37 Health Bars!

    Changes in this Update 1. add health bars for enemies health bars are turned on by default, but can be turned off in the options menu health bars only appear if an enemy has seen you 2. increase visibility of the flashlight further increase light visibility in front of player inc

  11. Developer post

    v1.0.37 Health Bars

    v1.0.37 Other 1. add health bars for enemies health bars are turned on by default health bars only appear if an enemy has seen you 2. increase visibility of the flashlight further increase light visibility in front of player increase the range of the flashlight increase diameter

  12. Developer post

    Hello Steam Scream 2023!

    Enjoy a steep discount for Those Left Behind . Steam Scream: The Revenge runs from October 26th to November 2nd, 10am PT

  13. Developer post

    v1.0.36

    v1.0.36 Fix 1. fix bug where players can unblock doors-jammed-with-pipe from both side 2. fix bug preventing the load game menu from displaying total time played Balance 1. reduce hard difficulty's melee-weapon-breakdown-rate Other 1. increase light visibility in front of player

  14. Developer post

    v1.0.35 - Free Survivor Sense and less difficult combat for easy mode

    v1.0.35 Balance 1. make survivor sense level 1 default (players can use survivor sense from the beginning) 2. make the distance at which zombies start attacking dependent on game difficulty (e.g. on easy difficulty, the player must be closer for the zombies to start attacking) Ot

  15. Developer post

    v1.0.34 General Fixes

    v1.0.34 Fix 1. fix bug where all doors of level would be highlighted when loading a previously visited level 2. remove highlights from walls in tutorial level 3. make highlighted pipe appear from both sides of the "jammed door" Other 1. add HUD msg when player lands critical hit

  16. Developer post

    Price Reduction

    Dear Readers, I'm reducing the price of the game by about 64%. Why the steep reduction in price? Unfortunately, the game has not sold well. Thanks to all those who purchased the game at the original price. I made this game my full-time job and poured a lot into it. I still think

  17. Developer post

    v1.0.33

    v1.0.33 Fix 1. set scavenging music to loop Other 1. add floating icon to open doors to indicate correct location where player must be to close them; remove highlighting effect from opened doors

  18. Developer post

    Big Changes: v1.0.32

    Hello and welcome to Update 1.0.32 of Those Left Behind! This update introduces significant changes to the game: 1st person perspective is now available, and is the default perspective music is available while scavenging the world and is turned on by default guns now have a funct

  19. Developer post

    Checkout the Fandom page!

    Curious to know more about game features? Check out the fandom page at Also, I'd like to announce a couple of upcoming changes to the game in the next patch: 1. First-Person Perspective As of now, the player's perspective is 3rd person. The new default will be 1st person perspect

  20. Developer post

    v1.0.31

    v1.0.31 Balance 1. increase bonus damage that "fallen" zombies do from 70% to 100% 2. make injury points accrued from a zombie attack proportional to damage taken (e.g. if a survivor takes a hit from a "fallen" zombie, the survivor will get more injury points) 3. make Tweakers ea