v1.0.38
UI
1. re-design combat hud
- reorder elements of hud
- add SurvivorSense meter
- show thumbnail of equipped weapons (instead of generic representations of slot)
- show shows ammo counts of guns and durability of melee weapons
- render on-screen blood splatters (when player is hit) render first so it doesn't cover other elements of combat hud
Controls
1. change mobility controls (for walk, run, sprint) AWAY from toggling-mechanic; the new mechanic works like this*:
- press "L + Ctrl" to switch to "Walk"
- press "L + Alt" to switch to "Run"
- press "L + Shift" to switch to "Sprint"
2. change weapon selection controls AWAY from toggling-mechanic; the new mechanic works like this*:
- press 0 to switch to "Fist"
- press 1 to switch to "Primary"
- press 2 to switch to "Secondary"
- press 3 to switch to "Melee"
*Note: These are the default key-bindings. Key bindings may be changed in the Options menu.
FIX
1. make tooltip appear when cursor hovers over any part of the material or supply item icon (before it just appeared when hovering around the edges)
OTHER
1. make tooltips for materials & supplies always appear, regardless of number of nights the player has played