Some minor graphic updates: Fixed a visual glitch where if you pressed "ESC" while in the options menu, the HUD will reappear but the options would remain. The ActiveCall status on the HUD was showing up at all times and was fixed to only appear when the HUD is active. The fog le
Some minor graphic updates: Fixed a visual glitch where if you pressed "ESC" while in the options menu, the HUD will reappear but the options would remain. The ActiveCall status on the HUD was showing up at all times and was fixed to only appear when the HUD is active. The fog level was adjusted to improve performance.
Sounds settings revamped. There are now 3 volume sliders and the volume you select will automatically save for the next time you launch the game
Firetruck Volume controls the airbrake, airhorn, backingup sound and enginesounds
SoundFX Volume controls the alert sound, game over sounds, various menu sounds
Background SFX Volume controls the background nature sounds
Added missing objects back to fire calls near the airport Increased timer from 60 to 75, giving you 15 more seconds to complete each call Slightly increased default speed of the firetruck New water tank filled notification UI Achievements Menu Updated Added some more details arou
Added missing objects back to fire calls near the airport
Increased timer from 60 to 75, giving you 15 more seconds to complete each call
Slightly increased default speed of the firetruck
New water tank filled notification UI
Achievements Menu Updated
Added some more details around the map
Added 6 new calls
Removed Christmas decorations and updated main menu screen
Removed clicking sound in main menu UI and replaced with hovering sound
Using the SkipCall powerup no longer crashes the game (my bad)
Crashing into obstacles at high rates of speed no longer crashes the game
Updated UI for the abilities and you can now use 1, 2, 3 & 4 on keyboard to use your abilities
Added nighttime map back into the game and updated the freeplay map
This has been the largest update since the game was released! I plan on fully releasing the game on February 9th, 2025 (Exactly 2 years after releasing in early access). That will come with another update with more scenarios, more items/upgrades and the finishing touches on certa
This has been the largest update since the game was released! I plan on fully releasing the game on February 9th, 2025 (Exactly 2 years after releasing in early access). That will come with another update with more scenarios, more items/upgrades and the finishing touches on certain parts of the game. Thank you to everyone for your patience as I have been developing this game in my free time.
New official game logo, check it out in the main menu or the steam store!
Huge behind the scenes update, lots of the code was refactored to be more efficient and makes it easier to add new scenarios and items in the future.
Fires now have health bars, making it much easier to see if you're hitting the right spot. Health bars are green but turn red when the fire is down to 25% health. (Make sure you're aiming for the base of the fire)
Fires now take a different amount of water to put out based on it's size. For now, it ranges from 200 hits for the basic fire up to 500 for the large fire with smoke.
Each call will now spawn a random fire type (ex: Basic Fire, Large Fire, Pillar Fire, Wall of Fire, etc...), so if you get a call at the same location back to back, chances are it will have a different fire type
There is now a grace period of 5 seconds so it is no longer possible to immediately get a new call the second after extinguishing the previous one
New loading screen has been added when moving from the main menu to the game and vice versa
New main menu
Updated settings menu
Nitro boost trail particles should properly display now
The strength of the upgrade-able breaks has been increased
Nitrous boost has been adjusted to also increase in strength in addition to length with each upgrade
Some audio levels were adjusted
You are no longer able to drive after failing the mission, score is also disabled after failing the mission
Updated call completed graphic, now in the top left with a nice animation
Added water spraying sound effect when operating the deck gun
You can now use tab to quickly open and close the upgrade menu
BIG performance update! You will no longer go down to 15fps while viewing the whole map from the highway. Also, the graphics settings will now work properly. Rather than using a drop down menu, you can now just press the button of the quality setting you'd like to use and it will
BIG performance update! You will no longer go down to 15fps while viewing the whole map from the highway. Also, the graphics settings will now work properly. Rather than using a drop down menu, you can now just press the button of the quality setting you'd like to use and it will automatically update your graphics (you can only change it while in a game).
UI elements now scale with screen size properly
Replaced the "Water Bullets" with an actual water stream using particles.
Moved the deck gun camera up a little bit so you're above the stream rather than at the base of it.
Lights! The firetruck now has better and brighter emergency lights!
The timer was not starting up again after using the freeze time power-up, that has been fixed.
NEXT update will include health bars above each fire so that it's easier to tell if you're hitting it.
- Achievements are now achievable! There are currently 7 achievements that are possible: "Water You Doing?", "Maximum Speed", "Give Me a Brake", "Wasting Water", "Rookie", "Probationary" and "Career". Descriptions on how to receive them are provided on steam. There are 3 other ac
- Achievements are now achievable! There are currently 7 achievements that are possible: "Water You Doing?", "Maximum Speed", "Give Me a Brake", "Wasting Water", "Rookie", "Probationary" and "Career". Descriptions on how to receive them are provided on steam. There are 3 other achievements that may show up but they are still being worked on at the moment.
- There is a new "Freeplay" mode where the timer is disabled so you can practice and take as long as you need to get from call to call.
- There are now particles that shoot out while operating the deck gun
Items are now available in the shop! You can pause time for a short duration, give yourself more time, give yourself a nitrous boost instantly or skip the current call all for a price. You can also purchase a money multiplier, which when bought will start generating $2 every 10 s
Items are now available in the shop! You can pause time for a short duration, give yourself more time, give yourself a nitrous boost instantly or skip the current call all for a price. You can also purchase a money multiplier, which when bought will start generating $2 every 10 seconds.
Fixed glitch where the truck would sometimes glide on its own when off-road
Timer turns red & the text becomes larger when down to your last 5 seconds to make it more noticeable when you're almost out of time
Revised Tutorial level
The "Reset Truck" label has been changed from an "R" to 2 circling arrows
Added Graphics Settings
Added the night time variation of the map back to the level selection page
Added a button to flip the truck right side up if it falls over Fixed some spelling mistakes Changed upgrade menu Icon from "^" to "$" Added button to toggle the cursor visibility (left alt) Adjusted the nitrous boost trails so that it shows up now even if the boost is only for a
Added a button to flip the truck right side up if it falls over
Fixed some spelling mistakes
Changed upgrade menu Icon from "^" to "$"
Added button to toggle the cursor visibility (left alt)
Adjusted the nitrous boost trails so that it shows up now even if the boost is only for a second. Still needs some adjusting though.
Added a popup message that notifies you when you've refilled your water tank
Disabled call #15, as extinguishing that fire would result in a gamebreaking bug