Released
May 29, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Let's Discuss: 1.0 Dungeon Reset!

    Hey everyone! I wanted to get your thoughts on something I've been considering for the 1.0 release. With more and more major gameplay changes going into 1.0, it's becoming increasingly apparent that Quest Master is turning into a bit of a versioned mess . We're talking about pret

  2. Developer post

    🎃 Spooky Season Has Arrived!

    Halloween has come to Aetheria! From now through November 3rd , Castle Town has transformed into a spooky seasonal celebration, complete with Halloween decorations to help set the mood before your next adventure. Whether you're hunting for treasure or crafting your next masterpie

  3. Developer post

    Version 0.11.21.11: Sticky Blade Trap/Elemental Movement Fix

    Physics This is kind of like a small patch, however I had fixed this issue today in the development branch of the game, and figured to backport this fix for the public version, since it has been a major annoyance for many people! Blade Traps and Elementals now reliably follow at

  4. Developer post

    0.11.21 Hides In Early Access

    Flopsy is back in town! The annual easter event is here, Flopsy is back in town! He is located in the north-east of Castle Town! Can you find all his eggs ? They can be anywhere in the town! Place Easter Eggs In Dungeon Maker You can now place easter eggs in your own dungeon! Ten

  5. Developer post

    Life Sign: Game is NOT Dead

    Hey everyone! We've recently gotten a review claiming the game is dead. This is NOT the case. We are actively pursuing completing the 1.0 release of Quest Master ! That's why content updates have slowed down considerably. We have great news to share on that very soon, AND we're a

  6. Developer post

    0.11.20 Ticks Onto Early Access

    Duration Property We've added a new hugely impactful property, duration ! You can select from a large amount of different durations. You can add the duration property to many different objects, here's a few examples: The duration property of moving platforms determines how long t

  7. Developer post

    0.11.19 Replaces Early Access

    It's modding update time! You can now override base game assets officially using an override mod. This can be used for total conversion mods , like changing out all base game art and audio for those from another game. You could even use it to experiment with custom themes , altho

  8. Developer post

    Version 0.11.18 Snaps Onto Early Access

    Pixel Perfection I'm sure many of you have noticed both weird gaps and seams appearing sometimes between tiles , and also possibly shimmering on certain resolutions when the camera moves. This all stemmed from hardware inaccuracies when working with floating point numbers. This i

  9. Developer post

    0.11.17 Rides Onto Early Access

    Papa Claus is back in town! Take your chance to get two event-exclusive pets! Memory Reduction and Mod Load Speed Optimizations We've implemented significant memory optimizations into the game, which basically boil down to loading required assets asynchronously on demand. This ha

  10. Developer post

    0.11.16 - Winter Sale + Language Modding

    25% Off For The Winter Sale! During Steam's Winter Sale, Quest Master is 25% off ! Grab it now if you haven't had the chance to before. Recapping the latest update! Language Modding At long last, languages are moddable now! This means you can translate the entire game and share y

  11. Developer post

    0.11.15.7 - Bringing Back The Bow!

    Hey y'all! Sorry for the long duration of the rollback. There were some significant technical issues I had to fix, but it's finally completed now. In that time I also added a few new quality of life changes, so let's get into them! Shadows Can Now Use The Bow Quite the challenge!

  12. Developer post

    Quick Temporary Rollback of 0.11.15: Game Crash Due to Mods

    We're rolling back the newest content update really quickly to figure out a major issue of people's game crashing on startup when they have too many mods installed. We didn't find this in QA, apologies for that. The patch will be rolled out ASAP. Thanks guys, Julian

  13. Developer post

    0.11.15 Is Drawn And Shot Onto Early Access!

    🏹 Bow & Arrow Update + Holiday Castle Town! Today, we’re releasing one of the community’s most requested tools : The Bow & Arrow! 🏹 Plus… Castle Town is now fully decorated for the season. WHAT'S NEW? Location Title The new location titles give some visual flair to ente

  14. Developer post

    0.11.14.29 - Happy Birthday, Danielle!

    A surprise update - with kind regards to Danielle, a beloved member of our community and Discord moderator! Happy Birthday Danielle from the QM team and especially myself, Julian! As a small gift, we implemented your Auto-Coffin suggestion! The Auto-Coffin automatically revives a

  15. Developer post

    Player Defense Reduction + New Focus Type

    Player Defense Reduction Previously, the player had a base defense of 0.5 which halved all incoming damage. We've been getting increasing feedback that the game is too forgiving in terms of damage which results in people spamming their dungeons with enemies and traps . As of vers

  16. Developer post

    Use Tornado Rod Airborne

    You can now use the Tornado Rod while in the air - this should allow for some cool new tricks and puzzles! You can still only use one at a time and cannot cheese the system.

  17. Developer post

    🎃 Campaign Teaser + Halloween Event Major Update + 25% Off!

    ✨ Quest Master’s Path to 1.0 ✨ At gamescom, we revealed the first look at Quest Master’s handcrafted single-player campaign , built entirely with the same Dungeon Maker tools you use. This story-rich adventure will arrive at Quest Master’s 1.0 launch . Since launching in Early Ac

  18. Developer post

    ⚔️ Quest Master Campaign Teaser Trailer Revealed!

    A Handcrafted Campaign Built with the Dungeon Maker At gamescom 2025, Apogee Entertainment revealed the first look at Quest Master’s brand-new single-player story campaign . This fully playable, handcrafted adventure is built entirely with the same tools available to you in the D

  19. Developer post

    Custom Modded Loading Screen Tips

    A refactor of the tips now allows them to be modded! Create your own custom tips for your modded items and parts, flesh out the base game's tip collection, or reference memes! The sky is the limit. They will appear in addition to the base game's tips on loading screens at random

  20. Developer post

    Advanced Dojo Minigame Difficulty Rebalancing

    Dojo Minigame Difficulty We've gotten a new negative review stating that the third difficulty of the dojo mini game is still too unapproachable and difficult . I just did another rebalancing of it, reducing difficulty and spacing out the timing of all the spawned logs. New Update