Noclipped

MateussDev

Released
Oct 4, 2022
Platforms
Last updated
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Updates & announcements

15 posts
  1. Developer post

    Crafting system & Delta testing

    Hi! Long time no see! :P I've been busy with Noclipped, doing many new systems that I shall show off to the wider audience here! Let's go in order of coolness :P Crafting system: Video: It's kinda complex to explain in words, but it's cooking recipes, requiring doing different st

  2. Developer post

    Brand New Health system!

    I've been silent for a while, working on something very exciting - The Brand new health system! Here's a video showcase of this new thing: If yall don't wanna watch the video here's a text explanation of the system: Blood & Pain system Instead of health in Noclipped v2.0 we h

  3. Developer post

    POLL: What health system should I choose + some other news

    In my quest to make the best Backrooms game I possibly can, I am doing some brain-dead roleplaying with Google Gemini because I am bored + need ideas. So I thought - the normal health system SUCKS. This is why I decided to come up with a few cooler ideas on how to tackle health t

  4. Developer post

    Game's making, update's updating

    What I've noticed while working on the game for the past couple of months (January - March) is that almost all Backrooms games look alike . There's barely any progression . I tried to make something like a material progression but it wasn't enough. So I got an idea. People love e

  5. Developer post

    Noclipped v2.0 development recap 2023

    So 2023 is ending. I decided to upload everything that I've made in Noclipped v2.0 as a "recap" video. There has been a lot of progress that I haven't posted anywhere except my discord server, so this is a large collection of those devlogs, as well as new clips/mechanics About fa

  6. Developer post

    Let's make the game better with your help!

    Hey there. I require some help from the community :P I've started working on the skill system for Noclipped. Skills will work as buffs and new abilities that the player can unlock in Gyms. Now I've come to a conclusion that if I want to add skills I would need to make them useful

  7. Developer post

    New UI and progress on the new art style

    Hi again! Back with even more updates This summer was quite busy for me, so I couldn't do that much progress on Noclipped, but in the small times I had I made some improvements and tweaks. The most major one is the squeaky clean UI for the game: (For this one I didn't manage to c

  8. Developer post

    More updates

    Hello. Some time had passed and I have arrived with extra updates on Noclipped v2.0! 1. Art direction Most Backrooms games stray towards realism and the VHS found footage style of graphics. I decided to go into a different direction, straying to replicate the liminal aesthetic in

  9. Developer post

    It's Been a while...

    Hey there. It's been a while hasn't it? So well life's been doing great - lots of small projects lots of exciting activities. But I kinda miss the feeling on working on a major projects, and all the other projects don't really feel that interesting to me and I quickly abandoned t

  10. Developer post

    Noclipped v1.2.1 patch 1

    As expected, some bugs were found right after the release of v1.2.1. Here I am to fix them! - Fixed bug where the almond farm had a collider, allowing the building preview to throw the player around (mainly because I forgot) - Fixed bug where crates and cardboard boxes didn't ins

  11. Developer post

    Noclipped v1.2.1

    This update brings many changes as well as a bunch of new content. Mainly the introduction of containers (boxes and crates you can store items in), 2 new farms, and new resources on Level 0! Inventory management upgrades: - Decreased slot count of the player from 36 to 32 slots t

  12. Developer post

    Noclipped v1.2.0 patch 4

    This patch fixes some annoying and highly requested fixes for Noclipped. They are mainly related to the endgame and level 8, but there are some fixes/tweaks for the early/mid games - Fixed bug where the door that is the chapter 1 end door from v1.1 lead to the beginning of level

  13. Developer post

    Noclipped v1.2.0 patch3

    Nope, the last patch didn't let the game be playable after level 5. Now it is finally fixed and ready to go :) - Fixed bug where doors on Level 5 never appear - Added an ability to close the sandbox developer tool selection screen with the escape key - Fixed bug where you can res

  14. Developer post

    Noclipped v1.2.0 patch2

    Another day another post-release bugfix patch and another bucket full of bugs were removed. I sure hope this one doesn't break the game even more :( - Fixed entities spawning on Level 1 during the day/whiteout - Tweaked the entity spawning time, nerfing it from 80 seconds per ent

  15. Developer post

    Noclipped v1.2.0 Patch 1

    Many bugs were found by people right after release. Uploading a newer patch that fixes some of the more annoying/game-breaking bugs: - Fixed doors not leading to the Threshold on Level 3 - Fixed entities spawning outside of the map and falling into the abyss on Level 1 - Fixed en