Septaroad Voyager

Rockwell Studios, LLC

Released
Jun 1, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Early Access Developments September 2024

    Hi everyone. We have some difficult news to break to you. But since we believe in open and honest communication with our community, here we go: Septaroad Voyager's sales have not been meeting expectations. Our development team has obligations to meet, and so development is going

  2. Developer post

    Early Access Developments August 2024

    Hi everyone. As promised, we are updating you again at the end of the month with our progress on Septaroad Voyager. In July we released the prologues to all seven characters in the main campaign. In August we took your feedback (and there was a lot of it!) and we have been trying

  3. Developer post

    Patch notes 14 August 2024

    Based on player feedback, we have adjusted the following: Area-of-effect attacks are now faster and they do more damage. Turkeys now do untyped damage, instead of sword damage. Characters weak against sword damage were taking too much damage from an early-game enemy. Overall turk

  4. Developer post

    Main Campaign Prologues Now Ready To Play

    Today we are pleased to announce the release of Septaroad Voyager's campaign prologues. Each of the main campaign's seven heroes are now recruitable and playable. Start a new game, choose a starting character, then make your way through the world and recruit the others! You'll no

  5. Developer post

    Early Access Developments June 2024

    Welcome back, everyone! As promised, we are here at the end of June with an update on Septaroad Voyager's progress. For the main campaign, we have the 7 starting zones almost all connected. We should have all of the battle/wilderness zones between the starting towns finished with

  6. Developer post

    Early Access Developments May 2024

    Hello again! As promised, we are back at the end of the month to update you on our progress. Throughout May, we were fixing bugs, adding features, and adding new content to the upcoming campaign for Septaroad Voyager. We added a new level, Gloomwood, between Halgdalir and Gearbri

  7. Developer post

    Early Access Developments April 2024

    Hello Septaroad fans! We are back with our monthly Early Access update. The big news this month is that we have finished ALL 7 of the prologues and we are now building the world that will connect the different starting zones together. When we have the world more or less laid out,

  8. Developer post

    Early Access Developments March 2024

    Hi everyone! We are back now at the end of March with our promised monthly Early Access update. We here at Rockwell Studios would like to wish all of you a happy Easter. Also, we hope you had a good Passover and are continuing to have a blessed Ramadan. We have been working hard

  9. Developer post

    Patch notes 21 March 2024

    We uploaded a few patches since the last patch notes. Here's what's new: Improved functionality when scrolling mouse wheel over menu to choose which action to perform. Ability description now updates automatically after scrolling. Maps containing a static texture (such as in the

  10. Developer post

    Patch notes 13 March 2024

    Today's patches changed the following: Fixed a place in the yellow hills map where you could exit to the west when the way should be blocked. Added particle effect that characters play on death. Fixed a problem where NPC speech/quest indicators could disappear. HUD elements stay

  11. Developer post

    Patch notes 12 March 2024

    Hi everyone! I've been gone for a few days but I'm back at work now. Today's patch added the following: Improved particle effects for ultima, smite 1-3, arrow storm, ice bolt 1-3, and ice storm. Longer exit hallways from dungeon rooms, with the camera borders moved farther to the

  12. Developer post

    Patch notes 6 March 2023

    Today we fixed/added the following: Fixed a game-breaking bug that could stop the game when recruiting a new character into your party. Some spells will now dim the world's light and start a slow-motion effect. Fixed particle collision. Particles effects for the druid's lightning

  13. Developer post

    Patch notes 2 March 2024

    Today we made the following changes: Can equip and unequip through scripted story events Simpler pathfinding Character names can be inserted in dialog Gendered versions of dialog for using "my lord" or "my lady" etc. Also will be used for localizations where men talking to women,

  14. Developer post

    Early Access Developments February 2024

    As promised, we are back at the end of another month to update you on what we've been doing in Septaroad Voyager. Behind the scenes, we are getting everything organized for the main campaign. We made a wiki where we are sharing mood boards and inspiration, discussing the feel and

  15. Developer post

    Patch Notes 27 February 2024

    Today we added the following: Force the game to load post process settings. In some cases the game would load without post process settings and effects such as the Sobel edge outline, vignette, and bokeh blur were not showing correctly. Better camera transitions. In some cases, w

  16. Developer post

    Patch notes 26 February 2024

    Yesterday and today we uploaded some patches that changed the following: The depth-of-field blur is now a bokeh blur. This requires a video card that can run DX11 and it's more taxing on the video card. In the future we can make a simple gaussian blur fallback for DX9 cards and s

  17. Developer post

    Patch Notes 22 February 2024

    Today we added/changed/fixed the following: Default walking speed is a little slower. Hold down shift to run. Running will cancel any actions currently charging. Enemies move a little slower. You can now use the mouse to click on a target instead of clicking in the menu to choose

  18. Developer post

    Patch Notes 8 February 2024

    Changed location of saved games. This will help prevent messes if multiple accounts log into the same device. Also, 32-bit and 64-bit executables now save in the same location and their games will be accessible from a 32-bit or 64-bit executable on another device. The game will a

  19. Developer post

    Early Access Developments January 2024

    Hello again! We're back at the end of January with more updates on Septaroad Voyager. We hope your 2024 is off to a great start. Ours certainly is. The biggest thing we've been working on this month is the addition of a major new minigame: dueling, presented as a collectible card

  20. Developer post

    Patch notes 3 January 2024

    Hi everyone! First patch of the new year. Today we added a few small fixes, some content for use right now, and some content that will show up in the finished campaign. Fixed vignette effect, which had not been loading correctly. Added poor-quality equipment and legendary-quality