Warlords Under Siege

RedKar Devs · Hawthorn Games

Released
Jan 20, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    1.3 - Multiplayer

    Normally I'd write a long post, but I think I'll let this one speak for itself. We've had quite a few reviews and comments saying the game was abandoned, we took the money and ran (despite bringing it out of EA and supporting it after release) and some other unsavoury stuff that

  2. Developer post

    1.2 - Fate Predetermined

    Hi everyone! It’s been a good while since our last update, and we’re sorry it’s taken this long. There are a few reasons for the silence, so let’s start with the biggest ones. First of all, I (Kommissar) moved back home to Poland after spending 20 years in the UK. Settling back i

  3. Developer post

    1.01 - Minor Patch

    - When Burrowing units are stuck underground, they'll be forced to resurface - Added Templars to Gamepedia - Fixed Wrath of the Desert visual glitching out - Caravans will no longer be stuck in place after being attacked, even if enemies are no longer blocking them - Extra resour

  4. Developer post
  5. Developer post

    1.0

    1.0 is now out! More details here: Map editor sample map and guide:

  6. Developer post

    1.0 - Breaking Siege

    Before diving into anything else, I want to start by expressing our heartfelt gratitude to each and every one of you for being part of this incredible journey. Whether you reported a bug, playtested a feature or map, provided feedback, wrote a review, told your friends about our

  7. Developer post

    0.98 - Blood and Bastion update

    Community notice: We're super close to 1.0 and are aiming to release the game in full, in January. If you have any major feedback before this happens, please join our Discord or write in Steam Discussion. Please consider reviewing the game as well! It helps us immensly! 0.98a: -

  8. Developer post

    0.98 Blood and Bastion

    EDIT: This update has now been released. Enjoy :) Hi guys! Today we have a little content update for you, before we roll out the map modding stuff for 1.0 (which I'm working very hard on!) In all honesty I've no idea how many of you are interested in custom maps, but this is some

  9. Developer post

    Balling Up now available!

    Hi guys! Some of you know we've been working on Balling Up recently. We just wanted to let you know the game is now available on Steam! If you like skill based platformers, it's one to try out :) Balling Up is available now, here:

  10. Developer post

    Hotfix

    Some users with certain graphic cards reported being unable to launch the game. This patch should address this issue. If you experience it, please contact us.

  11. Developer post
  12. Developer post

    0.97b - Master of Command

    Hey everyone! It’s been a little while, and I know some of you have had concerns about the development of Warlords Under Siege—understandably so. But I’m happy to say we’re still hard at work, refining the game and pushing towards the best possible version before our 1.0 release!

  13. Developer post

    Androsystem Idle

    Hi guys! Those of you who know us a little closer are aware that we're a team of hobbyists working from our bedrooms, living rooms and basements (depending on who has their PC set up where). Although work on Warlords Under Siege is going very well, it's now mostly being taken car

  14. Developer post

    0.97 - Merewood

    Hi everyone, as promised new content has arrived! Content Added new map: Merewood, along with new achievements Added new enemy race: Barbarians (look at GamePedia for details) Added new cards: Plunder (I, II, III) Added new sounds for most units, added charge sounds for some unit

  15. Developer post

    Lands Untamed - Update Preview

    As promised, now that some major reworks are complete and new systems in place, we're looking at adding in some more content! Originally this wasn't planned at all - all we had in mind were 5 maps with three unique races, but that's out of the window now, and we're adding in more

  16. Developer post

    0.96a Hotfix

    - Cards can be dragged and dropped in deck building onto the cards list - Missile units will now attack correctly when offscreen (thanks to NF_Crenos for spotting and reporting that!)

  17. Developer post

    Fates of Magic - 0.96

    0.96 Changes Complete UI revamp Added Mage Tower (3 new cards). Spells appear on the left side of the screen and can be cast by clicking on them. Spells have a cooldown and can be upgraded in the building. Three spells are available at the moment. New sounds for goblins and sword

  18. Developer post

    Fates of Magic - Update

    Hi everyone! It’s been quite a while since our last post, for which I have to apologise. Things have been a little bit crazy, and on the technical front we bit off a little more than we could chew, leading to a massive delay in a content update. Since we've been keeping you bored

  19. Developer post

    Warlords Under Siege -- Lunar New Year Sale

    Hello everyone! Warlords Under Siege is now participating in the Lunar New Year Sale 2024 with a 35% discount. Hope you can enjoy our game!

  20. Developer post

    0.9f1 Update

    Just a small update to clean up some bigger things we found. Thanks for the reports! Keep 'em coming! - Restarting the game will no longer overwrite building destruction and corpse persistence setting - Charge bonus will no longer apply when charging at buildings (units such as t